Michigan’s Film Incentives, Do They Work?

November 15, 2010 -

An issue paper published by Michigan’s Senate Fiscal Agency examined the state’s film incentive program and stated that the economic enticements “represent lost revenue and do not generate sufficient private sector activity to offset their costs completely.”

Authored by economist David Zin, the paper (PDF) imparts a belief that tax breaks (which also apply to videogame makers) have “generally exhibited” a positive impact on the private sector, at least in terms of creating jobs and generating income, he added, “Any probable impact from the film incentives is likely to have a negligible impact on economic activity in Michigan, particularly when the economy is viewed as a whole.”

Zin’s analysis prompted Jim Burnstein, Vice Chairman of the Michigan Film Office Advisory Council and head of the screenwriting program at University of Michigan, to write an impassioned defense of the incentives.

Burnstein discussed how his students at UM typically depart for New York or Los Angeles upon graduating, as “Virtually none of them were inspired by my example that you could live and work here (Michigan).”

Among those Burnstein listed as fleeing the Wolverine State is Activision Blizzard CEO Bobby Kotick, himself a graduate of the Ann Arbor-based school in the 1980s.

Burnstein wrote:

We educated all of these individuals in Michigan and lost them. How many jobs did they create, and how many tax dollars went with them? We simply cannot afford to export our creative class any longer.

The tax incentive defender went on to praise the ripple effect of such legislation, noting that businesses like “dry cleaners, florists, gas stations, hardware stores, trash haulers, even porta-potty providers who are not just surviving, but thriving, thanks to our incentives. “

Burnstein said that backers of Michigan film incentives took “more of a Ronald Reagan approach” to the legislation, adding that the purpose was “to make the people, not the government, rich.”

Michigan’s film incentives were enacted in 2008. Burnstein notes that in 2007, Michigan had three films shot in its territory at a cost of $2 million total. The last nine months of 2008 saw 38 projects spending $125 million, while in 2009, 43 projects shot in Michigan, spending $223.6 million.


 
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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
 

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