TIGA Concerned About UK Immigration Cap

November 19, 2010 -

As the UK government considers a plan to cap immigration, industry group TIGA called on the country’s administration to ensure that its policy “does not hinder UK games companies employing skilled migrants.”

As explained in the Wall Street Journal, the coalition government plans to introduce an annual limit on net immigration from outside of the European Union next April, but the cap limit has yet to be decided. An interim cap has been introduced, which will reduce immigration by five percent from previous year’s levels.

TIGA Chief Dr. Richard Wilson said, “TIGA remains concerned that the Government’s migration plans will have a negative impact on the UK games industry,” adding that “We strongly oppose the proposed permanent limits on highly skilled migrants and especially highly skilled workers with a job offer.”

Wilson stated that “arbitrary limits on migration,” could “could stop development studios from completing projects on time, halt expansion plans and damage their ability to win new contracts.”

He also urged the government to allow game developers and publishers to “recruit freely” from the Tier 2 (highly skilled workers with a job offer) migration route.

The UK’s Migration Advisory Committee has just released its recommendations for the new policy. In reducing migration to “tens of thousands,” instead of the current level of about 196,000, the report suggests that work-related visas contribute to 20 percent of the cuts, while family and student migration would make up 80 percent of the reduction.


Comments

Re: TIGA Concerned About UK Immigration Cap

Do you know how many Computer Science graduates from last year are unemployed? About 20% and TIGA says that there is a requirement for immigration. Employ more British people, there are plenty out of work and it's simply ridiculous to employ more foreign nationals which helps put more people out of work plus they take money out of the economy as it gets spent in their home countries. Employ British people and the money they earn stays in the country and they don't have to live off of the state.

With rising unemployment and calls to employ more foreign nationals it's not hard to see why the country is in such a mess.

Re: TIGA Concerned About UK Immigration Cap

In a way, I agree, given two similar candidates it makes more sense to employ the UK national. However, the games industry needs people with the right skills. I wonder how many of that 20% have ever written a program that renders a triangle, let alone created their own games.

There are no shortage of people who want to work in the games industry, but there are only a relatively small number of jobs and studios need the best. The point is that if a studio has a senior position to fill, and the best candidate is a highly skilled foreign national, what right does the government have to say that they can't offer that person the job?. That is what an arbitrary cap on net immigration would do. Companies should be able to offer highly skilled jobs to whoever they like without hindrance from short-sighted protectionist regulations.

Re: TIGA Concerned About UK Immigration Cap

You have a poorly formed idea of what universities teach, but regardless (and this a problem that I always have with the games industry) employers are not willing to train staff and just hope that they can employ staff without giving an ounce of training or experience. I'm sorry but education isn't about training people for particular jobs, it's about giving them an education. Students study law at university, but then they are trained by their employers to help them become lawyers, companies don't expect their employees to hit the ground running. Whereas the games industry thinks that it doesn't have to invest in its workforce at all.

The games industry is all too willing to reap the rewards but not to invest in it. People have to start their careers somewhere and most companies expect people to have two years industry experience, well where are they going to get if no one offers them a starting position?

In regards to senior staff, I find it ridiculous that companies can't find the correctly skilled staff in the UK let alone the whole of Europe and have to go elsewhere for them. Are they saying that no one in Europe is good enough to fill their job positions? No what it's about is cheap labour, especially with India ready to flood the European market with cheap IT labour. No one in Europe can compete with the cheap foreign labour and this is why there is opposition to the immigration cap from industries because companies want a cheap workforce and the quickest way to do that is to employ cheaper foriegn workers. No doubt if there wasn't an immigration cap but an equality law that made sure that all employees doing the same job would be paid the same amount, that would face the same amount of opposition.

Re: TIGA Concerned About UK Immigration Cap

I did not comment on what universities teach, and for the record, I am a recent Computing graduate so I think I have a fair grasp on what is taught. I have worked with other students who took modules in Direct3D/OpenGL programming (I didn't myself but you can Google for the basics) and one chap who made a 2D multi-player game for his final year project. On the other hand, I have met students who don't fully understand how an 'if' statement works...

As for recruitment from outside the EU, bear in mind that the USA, Japan and Canada will have the biggest pools of industry experience. The EU includes cheap labour economies such as Romania and Bulgaria, but that's beside the point.

Aside from that, I completely agree. No-one graduates a confident game designer/developer and the industry ought to sow what they reap. Some companies do (Rare has an internship program) but places are few. That said, it is easier than ever for people to teach themselves. Also, I would undoubtedly support any measures that enforce equal pay.

 
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MattsworknameWilson: how? Im still waiting for my upgrade notice07/29/2015 - 3:44am
Matthew WilsonI updated to a clean instill of windows 10.07/29/2015 - 2:36am
Mattsworknameargue that it's wrong, but then please admit it's wrong on ALL Fronts07/29/2015 - 2:06am
MattsworknameTechnoGeek: It's actually NOT, but it is a method used all across the specturm. See Rush limbaugh, MSNBC, Shawn hannity, etc etc, how many compagns have been brought up to try and shut them down by going after there advertisers. It's fine if you wanna07/29/2015 - 2:05am
Mattsworknamediscussed, while not what I liked and not the methods I wanted to see used, were , in a sense, the effort of thsoe game consuming masses to hold what they felt was supposed to be there press accountable for what many of them felt was Betrayal07/29/2015 - 2:03am
MattsworknameAs we say, the gamers are dead article set of a firestorm among the game consuming populace, who, ideally, were the intended audiance for sites like Kotaku, Polygon, Et all. As such, the turn about on them and the attacking of them, via the metods07/29/2015 - 2:03am
MattsworknameAndrew: Thats kind fo the issue at hand, Accountable is a matter of context. For a media group, it means accountable to its reader. to a goverment, to it's voters and tax payer, to a company, to it's share holders.07/29/2015 - 2:02am
Andrew EisenAnd again, you keep saying "accountable." What exactly does that mean? How is Gamasutra not accounting for the editorial it published?07/28/2015 - 11:47pm
Andrew EisenMatt - I disagree with your 9:12 and 9:16 comment. There are myriad ways to address content you don't like. And they're far easier to execute in the online space.07/28/2015 - 11:47pm
Andrew EisenMatt - Banning in the legal sense? Not that I'm aware but there have certainly been groups of gamers who have worked towards getting content they don't like removed.07/28/2015 - 11:45pm
DanJAlexander's editorial was and continues to be grossly misrepresented by her opponents. And if you don't like a site, you stop reading it - same as not watching a tv show. They get your first click, but not your second.07/28/2015 - 11:40pm
TechnogeekYes, because actively trying to convince advertisers to influence the editorial content of media is a perfectly acceptable thing to do, especially for a movement that's ostensibly about journalistic ethics.07/28/2015 - 11:02pm
Mattsworknameanother07/28/2015 - 9:16pm
Mattsworknameyou HAVE TO click on it. So they get the click revenue weather you like what it says or not. as such, the targeting of advertisers most likely seemed like a good course of action to those who wanted to hold those media groups accountable for one reason07/28/2015 - 9:16pm
MattsworknameBut, when you look at online media, it's completely different, with far more options, but far few ways to address issues that the consumers may have. In tv, you don't like what they show, you don't watch. But in order to see if you like something online07/28/2015 - 9:12pm
MattsworknameIn tv, and radio, ratings are how it works. your ratings determine how well you do and how much money you an charge.07/28/2015 - 9:02pm
Mattsworknameexpect to do so without someone wanting to hold you to task for it07/28/2015 - 9:00pm
MattsworknameMecha: I don't think anyone was asking for Editoral changes, what they wanted was to show those media groups that if they were gonna bash there own audiance, the audiance was not gonna take it sitting down. you can write what you want, but you can't07/28/2015 - 8:56pm
MattsworknameAndrew, Im asking as a practical question, Have gamers, as a group, ever asked for a game, or other item, to be banned. Im trying to see if theres any cases anyone else remembers cause I cant find or remember any.07/28/2015 - 8:55pm
Andrew EisenAs mentioned, Gamasutra isn't a gaming site, it's a game industry site. I don't feel it's changed its focus at all. Also, I don't get the sense that the majority of the people who took issue with that one opinion piece were regular readers anyway.07/28/2015 - 8:43pm
 

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