IGF Names All-Star Indie Jury Panel

December 15, 2010 -

Organizers of the 2011 Independent Games Festival announced the jury panel that will select the finalists and the winner of its Excellence in Visual Art award, a category which highlights innovation and quality in visuals for indie games.

This year, the jury will receive recommendations from over 150 IGF Main Competition judges (including former IGF winners, finalists and game development notables including Jon Chey, Soren Johnson, Brandon McCartin, Miguel Sternberg and Tom Sennett) as they consider the merits of each of the five finalists and eventual award winner.

The jury consists of the following:

- Craig Adams (as 'Superbrothers', art director & co-creator of the IGF award winning Superbrothers: Sword & Sworcery EP.)

- Grant Duncan (founding member & artist on Hello Games' IGF finalist Joe Danger.)

- Jakub Dvorsky (founder, Amanita Design, creators of multiple IGF award winning games like Samorost & Machinarium.)

- Phil Fish (chief creative officer at Polytron Corporation, creators of the IGF award winning Fez.)

- Kyle Gabler (co-founder of 2D Boy, creators of IGF award winner World of Goo; co-founder of upstart indie dev Tomorrow Corporation.)

- Edmund McMillen (co-creator of IGF finalists Super Meat Boy, Coil.)

- Paul Robertson (lead animator, Ubisoft's Scott Pilgrim Vs the World: The Game, creator of short films 'Pirate Baby's Cabana Battle Street Fight 2006' & 'Kings of Power 4 Billion %'.)

- Ben Ruiz (art director, Flashbang Studios on games like Off-Road Velociraptor Safari & Minotaur China Shop.)

- Patrick Smith (as 'Vectorpark', creator of games & interactive toys like Windosill, Feed the Head & Levers.)

- Derek Yu (illustrator and designer of Spelunky & the IGF award winning Aquaria, EIC of indie community TIGSource.) 

All five Visual Art finalists will be announced in early January 2011. All finalists will be playable at the IGF Pavilion on the show floor during Game Developers Conference 2011, with the winner announced on the evening of March 2, 2011, at the IGF Awards, during the Game Developers Conference 2011.


 
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