Game::Business::Law Summit Panels Revealed

December 28, 2010 -

Organizers of the Game::Business::Law Summit announced several panels that will be featured at the third annual international conference on the business and law of video games, taking place Jan. 26 – 27, 2011, at Southern Methodist University's Dedman School of Law in Dallas, Texas.

Hosted by The Guildhall at Southern Methodist University, SMU's Dedman School of Law and The Center for American and International Law, Game::Business::Law is a gathering of game industry leaders, developers, publishers, lawyers, and members of the venture capital and financial sectors. This group gets together annually to discuss evolving trends in the digital games marketplace from various perspectives.

Three panels recently added to the growing schedule include the following:

Keynote Panel: What in the Heck is Going On?
A couple of down years have developers and publishers scratching their heads as to what they should do next. Social games? Move to small teams and make casual games? Maybe the answer is to make better console games? Everything from the death of the video game industry as we know it, to issues before the Supreme Court will be discussed by a panel of industry leaders.

Digital Distribution: Is It Really Finally Here?
We have all talked about it. Is it really here? If not, when will it be? And what about the numerous legal issues and obstacles surrounding digital distribution? Developers and legal experts will give an in-depth look at the status of digital distribution, and its effect on game development and retail sales.

The Art of Deal: Part Two
An expansion on one of last year's most popular summit sessions. Orchestrating successful deals is considered an art form by many. It requires the ability to masterfully cultivate a partnership between business development leaders and legal counsel that is truly collaborative in its aim to resolve thorny organizational issues.


 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
WonderkarpSo I found out I'm Invincible Today. I drove through a Tornado and didnt even know it. was windy and torrential downpour but I drove through like a boss. 05/26/2015 - 7:35pm
ZenEnded up giving the code to Andrew so he gets to be the other guinea pig lol.05/26/2015 - 6:53pm
ZenSo...who wants to help with an experiment and get a free game for 3DS and possibly Wii U lol? Gave a friend the Wii u OlliOlli code from the Humble Bundle and it gave him the 3DS one too. Still have a 3DS code which may give a Wii U version too.05/26/2015 - 4:35pm
Zenjust wish they had been as open about development as they were with X1 and PS4. All we got were interviews saying everything was great and then this lol.05/26/2015 - 4:14pm
ZenYeah, he brought it up again as time went on and stated it was not to be taken seriously. And I am in NO way defending people who are acting like...well....the not so nice way to say "butts". And I don't personally think they haven't worked on the game, I05/26/2015 - 4:12pm
Andrew EisenSo I can see why Bell would be ultra defensive and snippety. But, again, still not an advisable thing to say.05/26/2015 - 3:57pm
Andrew Eisennot to mention horrifically insulting.05/26/2015 - 3:56pm
Andrew EisenAgreed, even out of frustration, not an advisable thing to post. As for the rest, sounds like it thought its tweeks and optimizations would work. The idea that it was stringing everyone along and not actually working on it is nearly nonsensical...05/26/2015 - 3:55pm
Zenand looking great...yet refused to even show a single screen shot while touting their open development on X1 and PS4. People are now asking if they even worked on the game or if it was dropped in the beginning & they were keeping up appearances instead.05/26/2015 - 3:53pm
ZenI understand that, but making a blanket statement to cover an entire market like that will do nothing more than push consumers away or alienate a group. Other issues stem from the interviews and public announcements they made stating the game is running05/26/2015 - 3:52pm
Andrew EisenNot an advisable thing to post, I'll grant you.05/26/2015 - 3:47pm
Andrew EisenReading the thread, it looks like he's just getting frustrated with the obnoxious and unreasonable members of the board (most of whom signed up that day).05/26/2015 - 3:47pm
ZenNintendo users in general by stating "Yup, and if you need to pass this on, we really dislike Nintendo users." on their forum. Sincere or not, it's annoyed some fans & put doubt on the company even trying.05/26/2015 - 3:35pm
ZenThey pushed that even just a few months ago it was running great, with effects, but they just needed a few tweeks before release. I posted about this last night, but it has since cycled thru. Ian Bell also had some fairly disparaging things to say about05/26/2015 - 3:34pm
Matthew Wilson@AE @iamc they admired they cant do wiiu, and they have a valid reason for it. the wiiu is too weak.05/26/2015 - 3:24pm
Andrew EisenLied about what?05/26/2015 - 3:11pm
IanCThey outright lied, they kept pushing that it was coming out on Wii U right to they got a publisher, then went quiet. Funny that...05/26/2015 - 3:09pm
Matthew Wilsonhttp://www.vg247.com/2015/05/26/project-cars-struggling-to-hit-720p30fps-on-wii-u/ I love that he is honest. they admited that they are at their wits end with the wiius hardware.05/26/2015 - 1:48pm
E. Zachary KnightHumbleSupport has said the codes don't expire. So That is pretty tempting.05/26/2015 - 1:38pm
E. Zachary KnightThe only problem is that I don't own a WiiU or 3DS and I would be worried that whatever codes I get would expire before I bought one.05/26/2015 - 1:28pm
 

Be Heard - Contact Your Politician