2011 IGF Main Competition Finalists Announced

January 3, 2011 -

The Independent Games Festival (IGF) announced the main competition finalists for its awards. All of this year's finalists will be playable on the Expo show floor at the Game Developers Conference in San Francisco's Moscone Center February 28 - March 4. Nearly $50,000 will be handed out to developers in various categories, including the $20,000 Seumas McNally Grand Prize, at the Independent Games Festival Awards March 2 during Game Developers Choice Awards. Nominees are:

Seumas McNally Grand Prize

  • Amnesia: The Dark Descent (Frictional Games)
  • Desktop Dungeons (QCF Design)
  • Minecraft (Mojang)
  • Nidhogg (Messhof)
  • SpyParty (Chris Hecker)

 

Honorable mentions: Bit.Trip Runner (Gaijin Games); Neptune's Pride (Iron Helmet Games); Recettear: An Item Shop's Tale (Carpe Fulgur); Retro City Rampage (Vblank Entertainment); Super Crate Box (Vlambeer)

Excellence In Visual Art

  • Bastion (Supergiant Games)
  • Bit.Trip Runner (Gaijin Games)
  • Cave Story (2010 Edition) (Nicalis)
  • The Dream Machine (Cockroach)
  • Hohokum (Honeyslug & Richard Hogg)

 

Honorable mentions: Cobalt (Oxeye Game Studio); Faraway (Steph Thirion); Flotilla (Blendo Games); Helsing's Fire (Ratloop); Retro City Rampage (Vblank Entertainment)

Technical Excellence

  • Amnesia: The Dark Descent (Frictional Games)
  • Confetti Carnival (SpikySnail Games)
  • Miegakure (Marc ten Bosch)
  • Minecraft (Mojang)
  • Neverdaunt:8Bit (Robot Loves Kitty)

 

Honorable mentions: Achron (Hazardous Software); Cobalt (Oxeye Game Studio); Hazard: The Journey Of Life (Demruth); Overgrowth (Wolfire Games); Swimming Under Clouds (Piece of Pie Studios)

Excellence In Design

  • Desktop Dungeons (QCF Design)
  • Faraway (Steph Thirion)
  • Minecraft (Mojang)
  • Nidhogg (Messhof)
  • Super Crate Box (Vlambeer)

 

Honorable mentions: Bo (Mahdi Bahrami); Brutally Unfair Tactics Totally OK Now [B.U.T.T.O.N.] (Copenhagen Game Collective); Flotilla (Blendo Games); Helsing's Fire (Ratloop); Recettear: An Item Shop's Tale (Carpe Fulgur)

Excellence In Audio

  • Amnesia: The Dark Descent (Frictional Games)
  • Bastion (Supergiant Games)
  • Bit.Trip Beat (Gaijin Games)
  • Cobalt (Oxeye Game Studio)
  • Retro City Rampage (Vblank Entertainment)

 

Honorable mentions: Bit.Trip Runner (Gaijin Games); Cave Story (2010 Edition) (Nicalis); Jamestown (Final Form Games); NightSky (Nicalis); Planck (Shadegrown Games)

Best Mobile Game

  • Colorblind (Nonverbal)
  • Halcyon (Stfj)
  • Helsing's Fire (Ratloop)
  • Shot Shot Shoot (Erik Svedang)
  • Solipskier (Mikengreg)

 

You can read all about the finalists and runner-ups at igf.com.


 
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Papa MidnightWhat Andrew Said. I also got directed to a Blu-Ray for Dragon Ball Z.11/29/2014 - 12:38am
Andrew EisenI don't get it. That's a link to a Dragon Ball Z set.11/29/2014 - 12:21am
MaskedPixelantehttps://hmv.ca/en/Search/Details?sku=763440 Real life Metroidvania.11/28/2014 - 8:33pm
Matthew Wilsonhttp://www.theguardian.com/uk-news/2014/nov/25/lee-rigby-report-internet-firms-safe-haven-terrorists-pm wow... come on uk really?11/28/2014 - 2:39pm
MaskedPixelantehttp://www.nintendolife.com/news/2014/11/two_tetris_downloads_to_be_removed_from_the_3ds_eshop_in_europe Tetris to be removed from the 3DS VC at the end of the year in Europe. Other regions unknown, but will probably all happen too.11/28/2014 - 9:16am
Andrew EisenThe story you just linked to? The story you asked if anyone had seen? Yes, THAT obnoxiousness. I've heard it parroted for nearly two years now.11/27/2014 - 7:57pm
ZippyDSMleeAndrew Eisen: That shes an ex con man?11/27/2014 - 7:54pm
Andrew EisenI've heard the same obnoxious horse poo for years. It's nothing new.11/27/2014 - 7:45pm
ZippyDSMleeAlso anyone see this? http://guardianlv.com/2014/11/anita-sarkeesian-unmasked-feminist-icon-or-con-artist/11/27/2014 - 7:28pm
ZippyDSMleeEvil within is a badly designed game.11/27/2014 - 7:28pm
Andrew EisenSure but you said "widens," hence my confusion. Looking into it, yep, there's a tweak to completely re-frame the image, adding more info at the top and bottom. You apparently need a fairly beefy rig to keep it running smooth when you do that though.11/27/2014 - 6:48pm
Matthew Wilsonthere is vertical fov, not just horizontal fov11/27/2014 - 6:38pm
Andrew EisenWell, you can widen it to 3:1 or even 10:1 but I don't know why you'd want to. From what I understand it's the missing visual info at the top and bottom that some object to, not that there isn't enough on either side.11/27/2014 - 6:36pm
Matthew WilsonI think it widenss the fov, so you get to see more.11/27/2014 - 6:31pm
Andrew EisenI don't see how as doing so would not add any visual information to the top or bottom of the screen.11/27/2014 - 6:04pm
Matthew Wilsonfrom what I read, getting rid of the black bars and stretching it out made for a better play experience.11/27/2014 - 5:59pm
Andrew EisenFrom what I hear, there's a ton of "look up and shoot at the guys above you" stuff in the game that the wider frame doesn't accommodate such actions well.11/27/2014 - 5:55pm
Andrew EisenHaving a game run in scope is not necessarily a bad thing but like any aspect ratio, you have to compose your shots correctly.11/27/2014 - 5:55pm
Neo_DrKefkaThe Evil Within was pretty bad and to make it worse the way the screen size made it hard for you to see even on a big screen it really hurt the game. Being Artistic is great but when you focus on art rather than what sells you run the risk of that happen11/27/2014 - 5:33pm
Matthew WilsonI kinda hope this is not true. http://www.nintendolife.com/news/2014/11/nintendo_might_not_be_making_more_gamecube_controller_adapters_at_the_moment11/27/2014 - 1:34pm
 

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