2011 IGF Main Competition Finalists Announced

January 3, 2011 -

The Independent Games Festival (IGF) announced the main competition finalists for its awards. All of this year's finalists will be playable on the Expo show floor at the Game Developers Conference in San Francisco's Moscone Center February 28 - March 4. Nearly $50,000 will be handed out to developers in various categories, including the $20,000 Seumas McNally Grand Prize, at the Independent Games Festival Awards March 2 during Game Developers Choice Awards. Nominees are:

Seumas McNally Grand Prize

  • Amnesia: The Dark Descent (Frictional Games)
  • Desktop Dungeons (QCF Design)
  • Minecraft (Mojang)
  • Nidhogg (Messhof)
  • SpyParty (Chris Hecker)

 

Honorable mentions: Bit.Trip Runner (Gaijin Games); Neptune's Pride (Iron Helmet Games); Recettear: An Item Shop's Tale (Carpe Fulgur); Retro City Rampage (Vblank Entertainment); Super Crate Box (Vlambeer)

Excellence In Visual Art

  • Bastion (Supergiant Games)
  • Bit.Trip Runner (Gaijin Games)
  • Cave Story (2010 Edition) (Nicalis)
  • The Dream Machine (Cockroach)
  • Hohokum (Honeyslug & Richard Hogg)

 

Honorable mentions: Cobalt (Oxeye Game Studio); Faraway (Steph Thirion); Flotilla (Blendo Games); Helsing's Fire (Ratloop); Retro City Rampage (Vblank Entertainment)

Technical Excellence

  • Amnesia: The Dark Descent (Frictional Games)
  • Confetti Carnival (SpikySnail Games)
  • Miegakure (Marc ten Bosch)
  • Minecraft (Mojang)
  • Neverdaunt:8Bit (Robot Loves Kitty)

 

Honorable mentions: Achron (Hazardous Software); Cobalt (Oxeye Game Studio); Hazard: The Journey Of Life (Demruth); Overgrowth (Wolfire Games); Swimming Under Clouds (Piece of Pie Studios)

Excellence In Design

  • Desktop Dungeons (QCF Design)
  • Faraway (Steph Thirion)
  • Minecraft (Mojang)
  • Nidhogg (Messhof)
  • Super Crate Box (Vlambeer)

 

Honorable mentions: Bo (Mahdi Bahrami); Brutally Unfair Tactics Totally OK Now [B.U.T.T.O.N.] (Copenhagen Game Collective); Flotilla (Blendo Games); Helsing's Fire (Ratloop); Recettear: An Item Shop's Tale (Carpe Fulgur)

Excellence In Audio

  • Amnesia: The Dark Descent (Frictional Games)
  • Bastion (Supergiant Games)
  • Bit.Trip Beat (Gaijin Games)
  • Cobalt (Oxeye Game Studio)
  • Retro City Rampage (Vblank Entertainment)

 

Honorable mentions: Bit.Trip Runner (Gaijin Games); Cave Story (2010 Edition) (Nicalis); Jamestown (Final Form Games); NightSky (Nicalis); Planck (Shadegrown Games)

Best Mobile Game

  • Colorblind (Nonverbal)
  • Halcyon (Stfj)
  • Helsing's Fire (Ratloop)
  • Shot Shot Shoot (Erik Svedang)
  • Solipskier (Mikengreg)

 

You can read all about the finalists and runner-ups at igf.com.


 
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Matthew Wilsonit is a game worth playing if you have a pc/360/ps304/20/2014 - 9:34pm
MaskedPixelantehttps://twitter.com/IGLevine/status/457552538343325696 The Lutece Twins show up in some of the most unlikely of places.04/20/2014 - 2:44pm
Andrew EisenAs it happens, Chinatown Wars is the only GTA game I've played.04/19/2014 - 10:43am
Papa MidnightWith GTA5 (to date) failing to even provide indication of a PC release, I'm realising that this might be the first GTA game that I have not played (outside of Chinatown Wars) since the series inception.04/19/2014 - 8:14am
IanCSo im guessing a bunch of edutainment games, which a lot of people elsewhere are going gaga over, dot count as classics? Okay. If you don't mind me, i have a sudden urge to play Putt Putt....04/19/2014 - 6:15am
MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
 

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