Interactive Age Names Top 30 Game Law Firms

January 6, 2011 -

According to a national survey conducted by Interactive Age, the number of lawyers specializing in the video game and interactive entrainment industry is on the rise. The survey showed that there are 530 attorneys in the United States practicing law related to video games, new media and interactive entertainment. The survey selected the top 30 law firms in the country.

The top five law firms, according to the survey, were (in order) Perkins Coie LLP, Sheppard Mullin Richter & Hampton LLP, Pillsbury Winthrop Shaw Pittman LLP, Jones Day LLP, and Kenyon & Kenyon LLP.

"The results of our recent survey show there are 530 attorneys practicing law in the area of video games, new media and interactive entertainment," said N. Evan Van Zelfden, editorial director for Interactive Age. "The appeal for these big firms is that this sector lets them leverage all of their expertise across the board for a single client."

"This phenomenon is much like the history and development of Sports Law," added Dr. Peter Raad, founder and executive director of The Guildhall at Southern Methodist University. "Legal issues that were sports-related went from being handled by individual attorneys and small firms to now being part of large firms. Today, the Sports Law Association has more than a 1,000 members."

The top 30 firms are:

 

  1. Perkins Coie LLP
  2. Sheppard Mullin Richter & Hampton LLP
  3. Pillsbury Winthrop Shaw Pittman LLP
  4. Jones Day LLP
  5. Kenyon & Kenyon LLP
  6. Davis Wright Tremaine LLP
  7. Thompson & Knight LLP
  8. SNR Denton LLP
  9. Orrick, Herrington & Sutcliffe LLP
  10. Loeb & Loeb LLP
  11. Irell & Manella LLP
  12. Bryan Cave LLP
  13. Fish & Richardson P.C.
  14. Katten Muchin Rosenman LLP
  15. Fenwick & West LLP
  16. Greenberg Glusker Fields Claman & Machtinger LLP
  17. Davis & Gilbert LLP
  18. Baker & McKenzie SCP
  19. Gibson, Dunn & Crutcher LLP
  20. Mitchell Silberberg & Knupp LLP
  21. Skadden, Arps, Slate, Meagher & Flom LLP
  22. Winston & Strawn LLP
  23. Harbottle & Lewis LLP
  24. Nixon Peabody LLP
  25. Davis LLP
  26. Morrison & Foerster, LLP
  27. Munck Carter, LLP
  28. Haynes and Boone, LLP
  29. Howrey LLP
  30. Jenner & Block LLP

 

The survey was conducted in advance of the annual Game::Business::Law Summit, hosted by SMU's Dedman School of Law, The Guildhall at SMU, and the Center for American and International Law. The event takes place Wednesday, Jan. 26 – Thursday, Jan. 27, in Dallas, TX. Conference details, scheduled speakers and additional information can be found at: www.game-business-law.com.


Comments

Re: Interactive Age Names Top 30 Game Law Firms

Interesting...the firm that argued in the Supreme Court against the California law is only 30th.

 
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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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