Teaching Students Scholarly Research With a Video Game

January 11, 2011 -

Colleges and libraries are using a new educational video game to teach students what "scholarly research" is all about. A team of researchers lead by Professor Karen Markey and associate Professor Victor Rosenberg at the University of Michigan's School of Information developed a game that teaches "university-level scholarly research skills."

The game is called BiblioBouts, and is described as an online social activity game that teaches players the skills they need to research academic papers. The game has generated a fair share of enthusiasm among both students and educators for its ease of use and educational value. In 2010, the game earned its creators the University of Michigan Provost's Innovation in Teaching Award.

The developers are encouraging instructors and librarians to use the game in classes where research and writing projects are at the core of the course at hand.

"BiblioBouts is discipline-, institution-, and class-rank neutral. Even advanced research teams can employ BiblioBouts to quickly identify, rate, and choose the best sources on their object of study," says professor Karen Markey.

The game is played in four "bouts," with each devoted to one aspect of the research process: collecting sources, selecting the best sources, rating and tagging opponents' sources, and compiling a final bibliography of best sources from a pool of everyone's source. Students score points to advance through levels ranging from novice to grand master marksman. Player ranks are displayed on the game's home page. In the fourth and final bout, the entire class builds a bibliography from the top ten sources in the pool. All players finish the game with a bibliography they can use to produce a paper.

A demo of the game is available at bibliobouts.org. A demo email and password are required to play:

Email: demo@bibliobouts.org
Password: demo

Source: Physorg


 
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MaskedPixelanteOK, so my brief research looking at GameFAQs forums (protip, don't do that if you wish to keep your sanity intact.), the 3DS doesn't have the power to run anything more powerful than the NES/GBC/GG AND run the 3DS system in the background.07/28/2014 - 11:01am
ZenMatthew, the 3DS already has GBA games in the form of the ambassador tittles. And I an just as curious about them not releasing them on there like they did the NES ones. I do like them on the Wii U as well, but seems weird. And where are the N64 games?07/28/2014 - 10:40am
james_fudgeNo. They already cut the price. Unless they release a new version that has a higher price point.07/28/2014 - 10:19am
E. Zachary KnightMatthew, It most likely is. The question is whether Nintendo wants to do it.07/28/2014 - 10:12am
Matthew WilsonI am sure the 3ds im more then powerful enough to emulate a GBA game.07/28/2014 - 9:54am
Sleaker@IanC - while the processor is effectively the same or very similar, the issue is how they setup the peripheral hardware. It would probably require creating some kind of emulation for the 3DS to handle interfacing with the audio and input methods for GBA07/28/2014 - 9:30am
Sleaker@EZK - hmmm, that makes sense. I could have sworn I had played GB/GBC games on it too though (emud of course)07/28/2014 - 9:23am
E. Zachary KnightSleaker, the DS has a built in GBA chipset in the system. That is why it played GBA games. The GBA had a seperate chipset for GB and GBColor games. The DS did not have that GB/GBC chipset and that is why the DS could not play GB and GBC games.07/28/2014 - 7:25am
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