ESA Issues Statement on New Douglas Gentile Research

January 14, 2011 -

The Entertainment Software Association (ESA) came out swinging this week against what it calls a  "flawed study" that alleges a link between video games and mental health problems in children. The study will be published in the February issue of Pediatrics, and attempts to connect video game playing with mental health problems in children from Singapore, according to a separate Joystiq report.

The study was conducted by Iowa State professor Douglas Gentile, whose past studies related to video games have been picked apart by some researchers for "exaggerating" the harmful effects of video games on children.

"We commend credible, independent, and verifiable research about computer and video games. However, this research is just more of the same questionable findings by the same author in his campaign against video games," Richard Taylor, a senior VP at ESA told TG Daily in an e-mailed statement.

"There simply is no concrete evidence that computer and video games cause harm. In fact, a wide body of research has shown the many ways games are being used to improve our lives through education, health and business applications," he added.

Taylor went on to say that this latest study contains a significant number of flaws.

"For example, its definition of 'pathological gaming' is neither scientifically nor medically accepted and the type of measure used has been criticized by other scholars," said Taylor. "Other outcomes are also measured using dubious instruments when well-validated tools are readily available. In addition, because the effect sizes of the outcomes are mainly trivial, it leaves open the possibility the author is simply interpreting things as negatively as possible."

Taylor also pointed out that Gentile had publicly acknowledged a mistake in the methodology used for a similar study published in Psychological Science last year.

"The error - which he acknowledged to ABC News in a blog posting after publication - arises from the fact that the sample group for the study was not randomly chosen. Instead, it was a 'convenience' sample of individuals who agreed to participate in the survey, a significant factor that greatly compromises that study's purported findings."

Source: TGDaily


Comments

Re: ESA Issues Statement on New Douglas Gentile Research

I happen to have Asperger's syndrome and I am a gamer (and I think GP had an article a couple years back about how many Aspies and other high-functioning autistics are drawn to video games)...

I could imagine how critics of video games (Thompson, Yee, the usual suspects) as well as those who criticize autistic people (Sharron Angle, some of the people running Autism Speaks) would misconstrue this into some BS theory about "how video games cause autism" or "how games could reduce an otherwise normal person's mental capacity to an autism-like state"...

Re: ESA Issues Statement on New Douglas Gentile Research

I haven't read the study, so I'm just going off conjecture here, but these types of conclusions also make predictions (sometimes directly implied, sometimes not) that don't seem to pan out.

For instance, if videogames CAUSE mental health problems, then we are living in a country/world with large numbers of mentally disturbed individuals.  Just about every person under the age of 40 at this point has grown up with videogames , meaning that a huge number of people have been directly exposed to something known to cause mental health pathologies.  

This is a prediction that can be tested relatively effectively and easily.  Do people under 40 exhibit a significantly higher incidence of mental instability?  If so, do these numbers take into account any change in the scope at which such diseases are diagnosed which may skew these numbers?  Are there any other factors at play (family, genes, environment, diet, etc) that might also cause the same problems?  I haven't had time to check, but I'm sure some data like this must be out there already.

In a related note, the rallying cry of anti-games folk states that videogames cause normal youth to become violent.  The prediction these people make, by implication, is that youth violence rates MUST rise in proportion to popularity of videogames.  Since we know that youth violence rates have DECLINED, then the prediction the games=violence theory is falsified and the theory must be discarded.  Of course, the pundits won't do so, but the facts stand.

Perhaps the same can be said of the "games create mental illness" theory/hypothesis...

 
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InfophileEZK: Certainly better that way, though not foolproof. Makes me think though: does it count as piracy if you download a game you already paid for, just not from the place you paid for it at? Ethically, I'd say no, but legally, probably yes.12/19/2014 - 11:20am
ZippyDSMleeAnd I still spent 200$ in the last month on steam/GOG stuff sales get me nearly every time ><12/19/2014 - 10:55am
ZippyDSMleeMaskedPixelante:And this is why I'm a one legged bandit.12/19/2014 - 10:51am
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MaskedPixelantehttp://www.joystiq.com/2014/12/19/marvel-vs-capcom-origins-leaving-online-storefronts-soon/ Speaking of "last chance to buy", Marvel vs. Capcom Origins is getting delisted from all major storefronts. Behold the wonders of the all digital future.12/19/2014 - 9:59am
MaskedPixelanteSeriously, the so-called "Last Chance" sale was up to 80% off, while this one time only return sale goes for a flat 85% off with a 90% off upgrade if you buy the whole catalogue.12/19/2014 - 9:37am
E. Zachary KnightInfophile, Tha is why I buy only DRM-free games.12/19/2014 - 9:37am
MaskedPixelanteNordic is back on GOG for one weekend only. And at 85% off no less, which is kind of a slap in the face to people who paid more during the "NORDIC IS LEAVING FOREVER BUY NOW OR FOREVER HOLD YOUR PEACE" sale, but whatever...12/19/2014 - 9:28am
InfophileRe PHX's link: This is one of the reasons the digital revolution isn't all it's cracked up to be. There's also the flip side where Sony can block access to games you've bought if they ban your account for unrelated reasons. All power is theirs.12/19/2014 - 8:52am
MaskedPixelantehttp://uplay.ubi.com/#!/en-US/events/uplay-15-days You can win FREE GAMES FOR A YEAR! Unfortunately, they're Ubisoft games.12/18/2014 - 6:29pm
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PHX Corphttp://www.craveonline.com/gaming/articles/801575-sony-refuses-offer-refund-playstation-game-fraudulently-purchased-hacker Sony Refuses to Offer Refund for PlayStation Game Fraudulently Purchased by Hacker12/18/2014 - 1:43pm
NeenekoMakes sense to me, and sounds kinda cool. One cool thing about Minecraft is the meta game, you can implement other game types within its mechanics. There are servers out there with plots, an episodic single player one sound kinda cool12/18/2014 - 11:07am
MaskedPixelantehttps://mojang.com/announcing-minecraft-story-mode/ Umm... what?12/18/2014 - 10:24am
NeenekoThat would make sense. Theaters probably can not afford the liability worry or a drop in ticket sales from worried people. Sony on the other hand can take a massive writeoff, and might even be able to bypass distribution contracts for greater profit.12/18/2014 - 10:03am
ConsterNeeneko: I thought they cancelled it because the major cinema franchises were too scared of terrorist attacks to show the film?12/18/2014 - 9:55am
Neeneko@Wonderkarp - there is still a lot of debate regarding if the movie was a motive or not. Unnamed officials say yes, the timeline says no.12/18/2014 - 9:10am
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PHX Corp@prh99 Not to mention the Dangerous Precedent that sony's hacking scandal just set http://mashable.com/2014/12/17/sony-hackers-precedent/12/18/2014 - 8:25am
 

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