UKIE's Fuzzy Piracy Math

January 25, 2011

Publishing trade group UK Interactive Entertainment (UKIE) released estimates that for every game sold at retail four games are pirated. Director general Michael Rawlinson told GamesIndustry.biz that the group plans to commission "thorough research into the problem," though it probably should have done that before throwing the 4-to-1 figure out to the general public.

"Based on information received from a number of publishers we have estimates of games piracy running at between 4:1 against legitimate sales," said Rawlinson.

Rawlinson says that a recent report in the BBC's Newsbeat ("High Street retail lost £1.45 billion in 2010 due to piracy") is based on a "conservative guess using "the equivalent of console software sales in the UK last year."

"We took a conservative position of saying if this is only 1:1 across all titles it would have a retail equivalent value of £1.45million. We did not say this was the loss to industry," offered Rawlinson. "What is clear is people who 'share' games via P2P networks or buy illegal copies are not buying the real product, and this reduces retailer sales. It can provide the consumer with a sub-standard product and money paid to illegal traders does not flow back to the creative."

Of course, he acknowledged that finding the real cost of piracy to developers and publishers is difficult to calculate but promised to commission some serious research on the subject.

Sources GameIndustry.biz, BBC NewsBeat

Posted in

Comments

Re: UKIE's Fuzzy Piracy Math

Yeah, the 4:1 figure is clearly just a couple of numbers pulled out by a proctologist, but it seems the made up numbers are coming from their publishers, not UKIE directly.  At worst they're guilty of reporting hearsay. I do however have to give them credit for admitting that the 1.45 million figure dies NOT represent actual losses.

 

Re: UKIE's Fuzzy Piracy Math

Piracy numbers are only good for one thing, how mnay people you are underservering across the board.

THis of it as a always shifting and changing number of people in the market you are not pentratring and seling directly to them. Used sale counts as well. It simply means you need to do more to ofer your IPs through more venues at lower prices.


I have a dream, break the chains of copy right oppression! http://zippydsmlee.wordpress.com/2010/05/21/cigital-disobedience/



I have a dream, break the chains of copy right oppression! http://zippydsmlee.wordpress.com/2011/12/31/what-is-cigital-disobedience/

 

Re: UKIE's Fuzzy Piracy Math

Is that second one supposed to be 1.45 million, or is it the same 1.45 billion referenced before?  And are these real billions or British billions (trillions)?  ;)

Re: UKIE's Fuzzy Piracy Math

Totally with Shahab on this one.  Piracy doesn't necessarily reduce the number of sales by the amount of games being downloaded directly.  You can't take into account through these figures people that downloaded the game and then bought it, along with those that refuse to buy because of price, or hold of buying till price drops.

Also, as Shahab pointed out.  Often times (and very much so in Ubisofts case)  having DRM free games and being able to install on more than one computer is giving someone better customer service than purchasing from them.

I wonder if these figures take into account Free Private MMO servers and such.  Often times people migrate because of poor customer satisfaction, but if they did include lost MMO revenue I think this number is definetely inflated.

My Steam Library is also very large, and for a lot of good reasons.  Valve knows how to handle customers, and their stance is that DRM doesn't help anybody, at all.

Re: UKIE's Fuzzy Piracy Math

I like how they say it can provide gamer's with a substandard product when in reality the pirated product is superior to the retail version, as there is no DRM, it can be installed on as many computers as one wants with no restriction, as it should be.

Anyway, the majority of games I play I purchase. Piracy can be a great way to test a game before you buy it, since you can not return a game that is buggy, unfinished, or in some other way defective. If things weren't so stacked against the consumer maybe piracy would not be as pervasive as some claim it is.

If you look at my Steam account alone it has over $2000 worth of legitimately purchased games on it. I really only buy games through services like Steam and Good Old Games anymore, as they allow you do install on multiple computers, you can download the title anywhere you have an Internet connection, and with Good Old Games there is NO DRM.

Re: UKIE's Fuzzy Piracy Math

Bullshit number is bullshit.

"Any" number of publishers? 1? 0?

Everything in their statement screams "we're making this up as we go."

Re: UKIE's Fuzzy Piracy Math

Didn't you know?  80% of statistics are made up on the spot.

it used to be 70% but there's been a rise in recent years.

Re: UKIE's Fuzzy Piracy Math

some say that 43% of all statistics are completely useless.

also, 75% of the following chart resembles pac-man.  images.encyclopediadramatica.com/images/3/3a/Pac_man_pie_chart.jpg

Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
tallimarhttp://news.cnet.com/8301-1035_3-57440902-94/microsoft-legal-win-over-google-may-signal-ceasefire/05/24/2012 - 10:17pm
ZippyDSMleeTIme or an operation!05/24/2012 - 6:43pm
ZippyDSMleePC parts are in wish me luck or hell!!05/24/2012 - 6:43pm
MaskedPixelante38 Studios and Big Huge Games are pretty much dead now. http://www.joystiq.com/2012/05/24/38-studios-and-big-huge-games-lay-off-entire-staffs05/24/2012 - 4:39pm
DorthLousActually, nop, I did miss the emoticon for some reason (getting used to pics?) and I didn't know you changed it since (since I posted previous to my shout and it was still there.) Anyhow, thanks for taking it out!05/23/2012 - 6:01pm
james_fudgeWell we were just testing it. but it is still on the submission to fight $pam.05/23/2012 - 5:48pm
E. Zachary KnightJames, No I don't have it. I was just wondering who does and why. More curiosity than anything.05/23/2012 - 5:38pm
james_fudgeDid you not see the emoticon and did you not see that it has already been changed back?05/23/2012 - 5:10pm
james_fudgeLOL05/23/2012 - 5:07pm
DorthLousWhy? Not shocked that people are barking to an additional hoop to jump through when posting from their already logged in account or just mentionning this to try to paint me as one always complaining?05/23/2012 - 4:45pm
james_fudgebig shock there ;)05/23/2012 - 4:30pm
DorthLousI'll add my voice to those wanting it gone :S I'm already logged in, I don't need a captch'a. That's for those registering.05/23/2012 - 3:54pm
james_fudgeEt tu EZK?!?05/23/2012 - 3:51pm
Craig R.I'm a One Man Quorum! And it's working for me now, thanks. :)05/23/2012 - 3:48pm
E. Zachary KnightHow do we determine who get's the game/captcha thingy? Is there a certain posting threshhold users have to meet before it is turned off?05/23/2012 - 2:25pm
james_fudgeGive it a chance, we're still adjusting it ;)05/23/2012 - 11:20am
james_fudgeOne does not a Quorum make Craig.05/23/2012 - 11:16am
Craig R.If I complete the stupid game, and it just deletes my comment, what's the point?05/23/2012 - 11:15am
Craig R.Ok, the little captcha game? You can get rid of it already.05/23/2012 - 11:13am
Craig R.FCC boss is giving the thumbs up to usage-based pricing for Internet access05/23/2012 - 11:08am

Be Heard - Contact Your Politician