How EverQuest II Helps Train Soldiers

January 26, 2011 -

University of Minnesota doctoral candidate Kyong Shim was practically laughed off campus when she said she wanted to study video games. But three years later Shim is getting the last laugh as various government agencies and the United States Army utilize her data and expertise for training and research on human behavioral patterns.

The Army has signed on to study and use the teamwork aspect of MMORPGs to improve communications and teamwork when tackling a common goal. Shim and other researchers from universities across the country sifted through terabytes of anonymous EverQuest II user data provided by Sony Online Entertainment to find patterns and communication characteristics. Sony provided researchers with anonymous player communications, game logs, and other game data.

Interestingly enough the data found that female gamers played two hours more a week than the average male gamer. It also showed that there are a fair share of players who do not fit into the male 14 - 24 demographic (like players over the age of 40). Some of the newer data showing different trends could be related to the game going to free-to-play, but not over the long-term.

The reason that MMO's (and some action games) work well for the kind of team-focused training is because the goals in the game require players to work together and communicate clearly to accomplish big tasks.

While the Army uses several games to help train soldiers, Shim says that her goal is to help improve the games so they will better benefit soldiers in training.

Shim and University computer science professor Jaideep Srivastava are attracting attention from other places besides the Army who hope to find connections between virtual and real-world behaviors.

Shim and Srivastava will have filled out six grant proposals — four for National Science Foundation grants that will help the team complete the second phase of their research (the correlation of virtual world behavior to real world behavior).

The Intelligence Advanced Research Projects Activity - part of the U.S. Office of the Director of National Intelligence - are interested in seeing how real-world interactions are connected to behavior in virtual worlds.

Source: MMDaily


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Mattsworknamehttps://www.youtube.com/watch?v=T-Vx4_prmvo09/01/2015 - 3:18am
MattsworknameTotal bisquit talkes about why teh Deus X pre order systems is garbage.09/01/2015 - 3:18am
MechaTama31Infophile: Kind of like how you're criticizing these theoretical reactions before you've even read any? ;)09/01/2015 - 12:44am
PHX CorpI'll probaly Start the stream around 8PM Eastern08/31/2015 - 10:09pm
PHX CorpOk, see you guys Tomorrow on the GP Facebook Page, I'll be steaming either the first 2 megaman games(Through Megaman Legacy Collection) or Rare Replay as the first game on My twitch.tv page tomorrow While we wait for GP to Come back up later this week08/31/2015 - 10:01pm
james_fudgeAlso check out our Facebook page and chat there! https://www.facebook.com/gamepolitics08/31/2015 - 9:53pm
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james_fudgeAllright, i'll mention this on the GP facebook page08/31/2015 - 9:49pm
PHX Corpand now it's ready to go for everyone08/31/2015 - 9:35pm
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Andrew EisenFeel free to leave us suggestions on Facebook or Twitter too. We're going to be busy but we'll try our best to keep an eye on 'em.08/31/2015 - 8:59pm
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Goth_SkunkThough I think the limit is 9 at a time in the hangout, so anyone who can't get in would be stuck out in the 'on air' portion.08/31/2015 - 8:57pm
Andrew EisenFor the show, I'd like the chat open to anyone who wants to watch.08/31/2015 - 8:55pm
PHX CorpI could Set Up a Temporary chatroom on My twitch.TV page while GP is busy updating the site(since I'll be Fighting Megaman Legacy Collection on Xbox one)08/31/2015 - 8:54pm
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