How EverQuest II Helps Train Soldiers

January 26, 2011 -

University of Minnesota doctoral candidate Kyong Shim was practically laughed off campus when she said she wanted to study video games. But three years later Shim is getting the last laugh as various government agencies and the United States Army utilize her data and expertise for training and research on human behavioral patterns.

The Army has signed on to study and use the teamwork aspect of MMORPGs to improve communications and teamwork when tackling a common goal. Shim and other researchers from universities across the country sifted through terabytes of anonymous EverQuest II user data provided by Sony Online Entertainment to find patterns and communication characteristics. Sony provided researchers with anonymous player communications, game logs, and other game data.

Interestingly enough the data found that female gamers played two hours more a week than the average male gamer. It also showed that there are a fair share of players who do not fit into the male 14 - 24 demographic (like players over the age of 40). Some of the newer data showing different trends could be related to the game going to free-to-play, but not over the long-term.

The reason that MMO's (and some action games) work well for the kind of team-focused training is because the goals in the game require players to work together and communicate clearly to accomplish big tasks.

While the Army uses several games to help train soldiers, Shim says that her goal is to help improve the games so they will better benefit soldiers in training.

Shim and University computer science professor Jaideep Srivastava are attracting attention from other places besides the Army who hope to find connections between virtual and real-world behaviors.

Shim and Srivastava will have filled out six grant proposals — four for National Science Foundation grants that will help the team complete the second phase of their research (the correlation of virtual world behavior to real world behavior).

The Intelligence Advanced Research Projects Activity - part of the U.S. Office of the Director of National Intelligence - are interested in seeing how real-world interactions are connected to behavior in virtual worlds.

Source: MMDaily


 
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Sleaker@james_fudge - hopefully that's the case, but I wont hold my breath for it to happen.07/25/2014 - 1:08pm
SleakerUpdate on crytek situation is a bit ambiguous, but I'm glad they finally said something: http://www.gamesindustry.biz/articles/2014-07-25-crytek-addresses-financial-situation07/25/2014 - 1:07pm
E. Zachary KnightMan Atlas, Why do you not want me to have any money? Why? http://www.atlus.com/tears2/07/25/2014 - 12:06pm
Matthew WilsonI agree with that07/25/2014 - 10:45am
james_fudgeI think Twitch will have more of an impact on how YouTube/Google Plus work than the other way around.07/25/2014 - 10:22am
IanCWelp, twitch is going to suck now. Thanks google.07/25/2014 - 6:30am
Sleaker@MP - Looked up hitbox, thanks.07/24/2014 - 9:40pm
Matthew WilsonI agree, but to me given other known alternatives google seems to the the best option.07/24/2014 - 6:30pm
Andrew EisenTo be clear, I have no problem with Google buying it, I'm just concerned it will make a slew of objectively, quantifiably bad changes to Twitch just as it's done with YouTube over the years.07/24/2014 - 6:28pm
Matthew WilsonI doubt yahoo has the resources to pull it off, and I not just talking about money.07/24/2014 - 6:15pm
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MaskedPixelanteIt's the golden age of Hitbox, I guess.07/24/2014 - 6:08pm
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Matthew WilsonGoogle is better than MS or Amazon.07/24/2014 - 5:33pm
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Andrew EisenNor I. From a content producer's perspective, almost every change Google implements makes the service more cumbersome to use. It's why I set up a Facebook fan page in the first place; it was becoming too difficult to connect with my viewers on YouTube.07/24/2014 - 4:50pm
Sleakerwonder if anyone is going to try and compete with google, I'm not a huge fan of the way they manage their video services.07/24/2014 - 4:41pm
Andrew EisenIt happened. Google bought Twitch. http://venturebeat.com/2014/07/24/googles-1b-purchase-of-twitch-confirmed-joins-youtube-for-new-video-empire/07/24/2014 - 4:28pm
 

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