Magicka Moves 30K on Day One Despite Technical Problems and Bugs

January 28, 2011 -

Paradox Entertainment's action RPG adventure, Magicka, has managed to move 30,000 units in its first day of availability - in spite of some incredibly horrendous technical problems and bugs. While Paradox says that the single player campaign is solid, the company admits that the $10 game has a lot of problems in multiplayer. That is a real shame, because no one can deny its old school charm and new school cooperative multiplayer peril.

Here is what Paradox has said about the game's technical shortcomings: "[Singe-player] works fine for the most part, Multiplayer does not -- patch on the way for both! (as soon as [Steam] pushes the button). We'll patch the game as often as possible." According to a celebratory press release, Arrowhead Game Studios is "working around the sundial and is fully committed to ongoing support by zapping glitches and communicating with players."

Still, many gamers are having a fine old time with Magicka, despite its problems. The game's charm comes from its magic system which allows players to combine spells to do interesting - and sometimes fatal things to enemies and each other. Rock, Paper, Shotgun even put together a nifty guide of some crazy things you can do in a cooperative game here.

Source: Joystiq


Comments

Re: Magika Moves 30K on Day One Despite Technical Problems ...

Is it even worth noting you spelled the name of the game wrong in the title, and twice in the article?

 

Of course not. GP is never wrong, even when it is.

Re: Magika Moves 30K on Day One Despite Technical Problems ...

Of course it's worth noting.  When did GP ever claim that it never made typos?  I'll let James know so he can fix it.

 

Andrew Eisen

 
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MaskedPixelantehttps://hmv.ca/en/Search/Details?sku=763440 Real life Metroidvania.11/28/2014 - 8:33pm
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Andrew EisenThe story you just linked to? The story you asked if anyone had seen? Yes, THAT obnoxiousness. I've heard it parroted for nearly two years now.11/27/2014 - 7:57pm
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Andrew EisenI've heard the same obnoxious horse poo for years. It's nothing new.11/27/2014 - 7:45pm
ZippyDSMleeAlso anyone see this? http://guardianlv.com/2014/11/anita-sarkeesian-unmasked-feminist-icon-or-con-artist/11/27/2014 - 7:28pm
ZippyDSMleeEvil within is a badly designed game.11/27/2014 - 7:28pm
Andrew EisenSure but you said "widens," hence my confusion. Looking into it, yep, there's a tweak to completely re-frame the image, adding more info at the top and bottom. You apparently need a fairly beefy rig to keep it running smooth when you do that though.11/27/2014 - 6:48pm
Matthew Wilsonthere is vertical fov, not just horizontal fov11/27/2014 - 6:38pm
Andrew EisenWell, you can widen it to 3:1 or even 10:1 but I don't know why you'd want to. From what I understand it's the missing visual info at the top and bottom that some object to, not that there isn't enough on either side.11/27/2014 - 6:36pm
Matthew WilsonI think it widenss the fov, so you get to see more.11/27/2014 - 6:31pm
Andrew EisenI don't see how as doing so would not add any visual information to the top or bottom of the screen.11/27/2014 - 6:04pm
Matthew Wilsonfrom what I read, getting rid of the black bars and stretching it out made for a better play experience.11/27/2014 - 5:59pm
Andrew EisenFrom what I hear, there's a ton of "look up and shoot at the guys above you" stuff in the game that the wider frame doesn't accommodate such actions well.11/27/2014 - 5:55pm
Andrew EisenHaving a game run in scope is not necessarily a bad thing but like any aspect ratio, you have to compose your shots correctly.11/27/2014 - 5:55pm
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Matthew WilsonI saw that. I wish people would stop preording, but sadly that will never happen.11/27/2014 - 1:26pm
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