University of Texas at Dallas Students Take on National STEM Video Game Challenge

February 7, 2011 -

Two different teams from The University of Texas at Dallas have submitted entries into the first annual National STEM Video Game Challenge. The two teams are comprised of Arts and Technology (ATEC) and Computer Science students at the university. The students are developing games that meet the criteria of the National STEM Video Game Challenge: to motivate America's youth to learn more about science, technology, engineering, and math.

Both teams entered into the Collegiate Prize division, which gives out awards of $25,000 to the top undergraduate or graduate game submission geared toward young children (grades pre-K through 4).

The first team is comprised of students Jainan Sankalia, Liz Paradis, Chris Camacho, and Matthew Tackett. They created a game called Mission Earth: The Search for Hamburgers. The game encourages the use of the scientific method by helping an alien named Gumpert explore the planets.

"We entered because it seemed like a fun, unique challenge to tackle, with the potential for national recognition," Sankalia said. "Our game is designed to help young kids learn the steps of the scientific method, a core mentality that applies across STEM fields, and to help kids cultivate a desire to learn more about space."

The second team of students includes Tony Wu, Adam Chandler, Michael Kaiser, and Daniel Ries. They created a game called Space Cadet, which aims to teach kindergartners about basic math concepts such as length and height by launching rockets.

"A chance to design games is always welcome," said Wu. "Using space exploration as a background for our game and in-game learning objectives as the base concepts for learning, we hope to create a fun learning experience that doesn't feel like learning."

Dr. Monica Evans, assistant professor of game design at UT Dallas, said that she was "thrilled that so many of our students, many of whom are working on educational or training game-based research projects, are able to take that experience and create their own educational games."

"I'm very proud of both teams and wish them both the best of luck," she added.

We are proud of them too - along with other students throughout the country trying to create games that promote learning. We wish them all good luck.

Source: University of Texas at Dallas


 
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Andrew EisenOh, there's also the Facebook page.05/27/2015 - 4:29pm
hidannikOkay :( Guess I'll just have to YouTube it when I've caught up on all the other podcasts.05/27/2015 - 4:13pm
Andrew EisenI honestly don't know. The show is on my YouTube channel and we promote it here on the site every week.05/27/2015 - 4:11pm
hidannikIs there nothing a podcast app can key on?\05/27/2015 - 4:09pm
Andrew EisenYeah, we lost Libsyn quite some time ago. As such, no RSS or iTunes. We're working on finding a new (and cost effective) home but it's been really slow going.05/27/2015 - 4:07pm
hidannikThe last one on that feed was Feb 905/27/2015 - 4:05pm
hidannikThe feed is at superpac.libsyn.com05/27/2015 - 4:05pm
hidannikI ask because it hasn't shown up in my PocketCasts feed in a while. (I'm currently a month behind)05/27/2015 - 4:02pm
E. Zachary KnightAE, Loved your mom as the guest on your 30 Days of Netflix series. She is one interesting lady.05/27/2015 - 3:47pm
E. Zachary Knighthidannik, If you mean on iTunes, we are working to get it back up there soon. Otherwise, the show must go on. We record live every Saturday at 8pm Central05/27/2015 - 3:47pm
Andrew Eisenhidannik - The podcast will continue this weekend and every weekend after for the foreseeable future. What makes you ask?05/27/2015 - 3:29pm
Matthew WilsonI say no it isnt, but it depends on the reason for not selling it. were the pressured to not sell it. aka target au, or did they chose not to on their own aka gog with hatred.05/27/2015 - 3:28pm
hidannikIs there no more podcast?05/27/2015 - 3:26pm
E. Zachary KnightHere is another thought exercise. How would you feel if game developers traded in IP? http://gamasutra.com/blogs/JorgeMunoz/20150520/243471/Why_dont_developers_buysell_intellectual_property_much_like_other_assets.php05/27/2015 - 3:24pm
Andrew EisenSlightly Mad Studio comments on Wii U version of Project Cars: http://www.nintendolife.com/news/2015/05/exclusive_slightly_mad_studio_head_ian_bell_sets_the_record_straight_on_project_cars_wii_u05/27/2015 - 11:54am
E. Zachary KnightGamasutra has a really interesting interview with the Hatred developers. http://gamasutra.com/blogs/AlbertPalka/20150526/244229/Real_talk_with_Destructive_Creations_Hatred_interview.php05/27/2015 - 10:11am
WonderkarpLove Gamerevolutions Summary of Splatoon "It's like Double Dare found love with a roll of sushi and made a beautiful, action-packed Wii U game."05/27/2015 - 9:41am
E. Zachary KnightExtra Credits promotes SJW PC crap by discussing Rust's decision to include race but not give players a choice. ;) https://www.youtube.com/watch?v=eh1zfdUTqBY05/27/2015 - 9:20am
ZippyDSMleeIt would be haliarous if soemone started complaining about it in some form or another.05/27/2015 - 8:58am
E. Zachary KnightMore SJW PC crap being shoved down the throats of game designers and gamers ;) http://gamasutra.com/view/news/244376/Bloodstaineds_female_lead_Miriam_reflects_the_games_audience.php05/27/2015 - 8:43am
 

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