Guerrilla Games: Level of Swearing in Killzone 3 'Just Right'

February 8, 2011 -

Sometimes developers can get carried away with the use of adult words in "mature" rated games (see Mafia II), but Guerrilla Games game director Mathijs de Jonge says that its latest game, Killzone 3, has just the right amount of colorful language.

Speaking to Edge Magazine, de Jonge talks about the merits of strong language in video games - where appropriate - and feels that Killzone 3 hits its swearing sweet spot.

"In Killzone 2 we ended up with too much of it," de Jonge told Edge. "The thing about swearing is that it's highly effective when it's done right, and in Killzone 3 I think there's some swearing but if feels a lot more impactful."

"It's at the right times," adds de Jonge. "In total, I think there's seven 'f*** yous' and one 'mother***er'. I think that's fine."

The level of swearing in Killzone 3 seems minor - almost non-existent, in fact - when compared to Mafia II.

Source: Edge


Comments

Re: Guerrilla Games: Level of Swearing in Killzone 3 'Just ...

Why the fuck would you fucking want to fucking cut down on the fucking swearing? Fuck! 

Re: Guerrilla Games: Level of Swearing in Killzone 3 'Just ...

As a gamer, I would prefer that if games include swearing in games that they also include a menu option to simply turn it off.  Anything that makes the language in a game the equivalent of a PG-13 movie or worse should have the option to be turned off.  Adding in that option doesn't prevent people from experiencing the swearing if they choose to, but it allows those that don't want to hear it to still enjoy the gameplay.

Re: Guerrilla Games: Level of Swearing in Killzone 3 'Just ...

That's not a bad idea and I agree it would be useful in a T-rated game, but in an M-rated game that seems to be somewhat backwards to me. I mean would Duke Nukem be nearly as memoriable if he couldn't say what to do when he's out of gum? Swearing can be used to draw focus at certain time and if used sparingly can give a scene suttle tone. Taking that out could effect the players experience, or worse if all the developer does is put in beep at the swear(and I promise that at least one would do that).

Though it would be funny if it was like Bad Santa, where they rewrote the swear-lines for the TV version. And for Bad Santa, that was a lot of rewriting.

 
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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
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Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
 

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