Bizarre Creations Closing February 18

February 15, 2011 -

According to Develop, Bizarre Creations will close on Friday, February 18. The Liverpool, UK-based studio was founded in 1994, and created over 20 games including Formula 1 '97, Metropolis Street Racer for Dreamcast, several Project Gotham Racing 1 - 4, Geometry Wars, The Club, and Blur.

In 2007 the studio lost its independence when it was acquired by Activision. In a forum post on the developer’s website (no longer available) at the time Bizarre staff members described Activision’s buyout optimistically:

"Bizarre isn't a developer in financial trouble, and we're certainly not looking to be 'saved' by a bigger corporation," the post read. "We're a dev looking to take our games to the next level, and make the absolute best products we can possibly make. Likewise, Activision is not in the business of 'buying out' struggling developers either."

The staff posting went on to say that Bizarre would maintain "creative control."

the first game produced under the Activision was Blur, but bad release timing (Blackrock Studios' Split/Second and Rockstar's Red Dead Redemption were released at around the same time) hurt game sales. While Blur was not Bizarre’s last game under Activision's watchful eye, it certainly marked the beginning of the company's decline as a successful studio.

In November 2010 Activision announced that it was trying to sell the studio but no clear buyer ever materialized. As the studio's future hung in the balance, the video game industry opted to pick off the company's 200 developers instead of saving Bizarre - because hiring away developers was a cheaper option. Earlier this year the company announced that it had accepted Activision's recommendation that the studio should be closed.

It's a shame, and though former staff at Bizarre probably wouldn’t say it, a cautionary tale on the perils of being a acquired by a major publisher. Nevertheless, Bizarre Creations leaves behind a rich legacy of games that have touched the hearts of gamers around the world; from creating some of the most popular racing games ever imagined to its wonderful series of stylized arcade shooters, Bizarre has created some of the most memorable games in 17 year history.

Source: Develop


Comments

Re: Bizarre Creations Closing February 18

If you get an offer to be bought out, make sure the contract says that they can't up and close you for at least x number of years.

Re: Bizarre Creations Closing February 18

Lesson to other developers: If a big name publisher offers to buy you out, but you're doing ok financially, pass on their offer and continue to make games how you see fit.  If you take their offer, you may be unemployed in a year or two.

Re: Bizarre Creations Closing February 18

Well, the problem there is that the people who deicde if they are going to accept and offer are not the ones who have to worry about being out of a job, unless the company has the bulk of its shared owned by rank and file employies.

Re: Bizarre Creations Closing February 18

Well, that might be part of the solution. Make the studio entirely employee owned. Fuck publishers, they're just leeches.

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-Greevar

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Andrew EisenComic on EA and its subsidiaries: http://cheezburger.com/8456978176/funny-web-comics-rip-maxis Might be old. Don't know who drew it. Still cute.03/05/2015 - 3:10pm
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Wonderkarphttp://techraptor.net/content/rock-band-4-announced Rock Band 4 is coming.03/05/2015 - 12:29pm
Andrew EisenMechaTama - Again, my apologies for being unclear. The last sentence really should have started "For example, in the below link," similar to how I worded the request the last time I made it.03/05/2015 - 11:57am
Papa MidnightBecause, you know, that's worked out so well over the past 10 years that they've said the same exact thing: https://i.imgur.com/RFrFNoZ.jpg03/05/2015 - 9:25am
Papa MidnightAh, it's a new year. You know what that means: time for Microsoft to renew it's promise on PC Gaming! http://www.businessinsider.com/windows-10-games-2015-303/05/2015 - 9:24am
MechaTama31Not to belabor the point, but you did say "folks" and "any links", which doesn't sound to me like you were referring only to one particular link... </pedant> ;)03/05/2015 - 8:33am
MechaCrashIt can be made extraneous, depending on how you format the URL. For example: http://youtu.be/dQw4w9WgXcQ03/05/2015 - 6:28am
Andrew EisenMechaTama - I was referring specifically to the link below my post. I should have been more clear. My bad.03/05/2015 - 2:42am
james_fudgefair point, let's say "excluding YouTube videos"03/05/2015 - 2:25am
MechaTama31The stuff after the ? is not *always* extraneous.03/04/2015 - 11:57pm
MechaTama31AE: But that would make your link https://www.youtube.com/watch , which wouldn't work so well... ;)03/04/2015 - 11:56pm
E. Zachary KnightFor those curious, that timeline came from Destructoid: http://www.destructoid.com/tomm-hulett-s-unified-mario-timeline-theory-288472.phtml03/04/2015 - 8:11pm
WymorenceJeez, who'd have thought Yoshi doing a good deed was the reason for everything in Mushroom Kingdom being so screwed up...?03/04/2015 - 7:49pm
prh99The most popular games on Steam for 2014 http://bit.ly/1zLE0r403/04/2015 - 7:47pm
Papa MidnightWow, EZK. Oh my goodness, that timeline is huge.03/04/2015 - 6:59pm
E. Zachary KnightIt's the Super Mario timeline. https://dl.dropboxusercontent.com/u/386496/smbTimeline_huge.png03/04/2015 - 6:49pm
prh99There are the various URL shortening services.03/04/2015 - 6:45pm
WymorenceIronic that they're releasing a game about cops and robbers in essence while they don the "extortionist" mask...03/04/2015 - 6:38pm
 

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