Duke Nukem Forever to Use Steamworks

February 15, 2011 -

2K Games and Gearbox Software announced that the PC version of Duke Nukem Forever will use Valve's Steamworks as its DRM solution. This means that the game will be intimately tied to your Steam account. More from Gearbox Community manager Chris Faylor (via the company's official forum):

"2K Games and Gearbox Software today officially announced that the PC release of Duke Nukem Forever will incorporate Steamworks.

What does this mean for you?

It means that regardless of where or how you buy Duke Nukem Forever on PC, your purchase will be tied to your Steam account, ensuring that you'll always be able to install a copy of the game even if you lose your disc. "

Later in the thread Faylor confirms that Steamworks will be the only DRM used with the game.

Duke Nukem Forever releases May 3 in the United States and on May 6 internationally.

Source: Blue's News


Comments

Re: Duke Nukem Forever to Use Steamworks

I was wondering if this would be on Steam but I guess that answers my question. VERY good move on Gearbox/2K Game's part. Steam DRM is one of the few schemes that is actually beneficial because of steamworks (TF2 style server browser, community access, etc) and how you can never truly lose your game (unless of course you break the TOS and get your steam account banned of course).

Unfortunately, it's not for everyone though so there will be some that complain how this is the only option (like they did for MW2 and Black Ops). Also, being tied to steam means that certain other digital distributors won't touch this game (e.g. Impulse, Direct2Drive, etc).

Re: Duke Nukem Forever to Use Steamworks

Glad to hear its steamworks and not a crappy DRM system like securom or the ubisoft DRM system. 

http://www.magicinkgaming.com/

Re: Duke Nukem Forever to Use Steamworks

I remain skeptical. I haven't forgotten how Borderlands turned out.

Re: Duke Nukem Forever to Use Steamworks

You didn't like Borderlands? It definitely has its issue and at a certain level it just becomes a samey grind, but there is still a lot of good gameplay there.

Re: Duke Nukem Forever to Use Steamworks

No, I liked Borderlands. My problem is that it was really obviously a half-assed console port.

Between missing a bunch of stuff modern PC games just sort of have as a matter of course (you can toggle mouse smoothing, you can fiddle with vsync, you can turn off your microphone, all without having to fiddle with .ini files) and their absolutely baffling decision to use GameSpy for their multiplayer, anybody who played the game more than five minutes could have told you that Gearbox was shoveling a lot of bullshit when they claimed it was "PC first."

Re: Duke Nukem Forever to Use Steamworks

Brilliant!

I was a bit worried about getting the Balls of Steel Edition, but now, it's a guaranteed purchase from me. 

Re: Duke Nukem Forever to Use Steamworks

This makes me very happy I finally took the plunge and began using Steam.

Re: Duke Nukem Forever to Use Steamworks

May 3rd is also my 31st birthday... what an amazing birthday present.

Oddly enough, 31 years is almost as long as people have been waiting for this game. 

 
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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
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