AC Brotherhood, Black Ops top BAFTA Noms

February 16, 2011 -

The British Academy of Film and Television Arts (BAFTA) announced nominations for 2010 GAME British Academy Video Games Awards. Assassin’s Creed Brotherhood and Call of Duty: Black Ops lead the pack with nominations for Action, Artistic Achievement, Multiplayer, Technical Innovation, and Use of Audio. Assassin’s Creed Brotherhood has also been nominated for Best Game and Gameplay, while Call of Duty: Black Ops has been nominated for Story. Meanwhile, Heavy Rain and Mass Effect 2 received nominations for Artistic Achievement, Best Game, Gameplay, Original Music, Story. Heavy Rain is also nominated for Technical Innovation.

Indie darling LIMBO has been nominated for Artistic Achievement and Use of Audio. Super Mario Galaxy 2 received nominations for Technical Innovation and Original Music. Both games are also up for Best Game and Gameplay. Alan Wake, Battlefield: Bad Company 2, God of War III, and Halo: Reach all have three nominations, while Bioshock 2, Fallout: New Vegas, FIFA 11, Kinectimals, LEGO Harry Potter: Years 1-4, and Starcraft II: Wings of Liberty received two.

Bejeweled Blitz, Farmerama, FIFA Superstars, My Empire, Zoo Mumba, and Zuma Blitz have been nominated under a new Social Network Game Category.

Other nominated games include Civilization V, Cut The Rope, Dance Central, DJ Hero 2, F1 2010, Fable III, FIFA Manager 11, Football Manager 2011, God of War: Ghost of Sparta, Gran Turismo 5, International Cricket 2010, James Bond 007: Bloodstone, Kinect Adventures, Kinect Sports, Napoleon Total War, Need for Speed: Hot Pursuit, Plant vs. Zombies XBLA, Pro Evolution Soccer 2011, Professor Layton and the Lost Future, Sonic Colours, Super Scribblenauts and Toy Story 3.

For more details visit www.baftagameaward.com. The GAME British Academy Video Games Awards winners will be announced Wednesday, March 16, at the London Hilton. The Awards will be streamed live via IGN and via the BAFTA web site.

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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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