Former Rockstar Developer Working on 1979: The Game

February 17, 2011 -

Navid Khonsari, a former writer and director for Rockstar Games, is working on an interesting game that retells the real story of the 1979 U.S. Embassy takeover in Tehran, Iran. Khonsari is responsible for the "cinematic feel" introduced in Rockstar's breakout hit, Grand Theft Auto 3, and for his work on Remedy's Max Payne series and Alan Wake. After leaving Rockstar, Khonsari formed Ink Stories with his wife in New York City.

Speaking to Russia Today (interview on the left), Khonsari said that he wants to tell the story of the Iranian Revolution with a focus on the U.S. Embassy takeover that ultimately led to the Iran Hostage Crisis. Khonsari wants to tell a deep story based on different perspectives from a multitude of playable characters:

"We're primarily looking at about 8 to 10 different roles," he told RT. "Initially, you'll start the game off as Iranian -- but American-born US State Department translator -- who's coming in with the objective of trying to free the US hostages."

Khonsari went on to say that he plans to use history to flesh out the game's story and characters. For example, the relationship between Iraq (Saddam Hussein) and the U.S. will be explored.

One of his main goals in creating this game is to encourage dialog between both Western and Middle-Eastern players:

"One of the main objectives here was to start some kind of social dialog amongst people who are gonna play it -- not just in the West, but around the world," Khonsari continued. "Things aren't so black and white when you are able to understand the side of the victim, as well as the side of the aggressor."

"It's not a matter of bad guys going after good guys, or good guys going after bad guys," he emphasized. "whether they're Iranian, American, pro-democracy, pro-theocracy; whether they just want to make money on the side by sneaking in alcohol; or whether they want to make sure everyone wants to follow the religious rules of Islam."

"These are all different stories, and to be able to actually convey that and let people interact as those players," Khonsari continued, "I thought would just open up this entire genre of gaming" -- not that he would say exactly which genre 1979: The Game belongs to, or, really, anything too concrete about its development.

Check out the video interview for more.

Source: Joystiq


Comments

Re: Former Rockstar Developer Working on 1979: The Game

"It'll encourage terrorism."

"It's too soon, too fresh in people's minds."

"It glorifies violence."

"It's a training tool for terrorists."

"It's just another ultraviolent video game that will desensitized today's youth to violence."

"It will promote Anti-American attitudes."

Have I forgotten to anticipate anything?

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: Former Rockstar Developer Working on 1979: The Game

I believe you need to throw in a random and unrelated reference to rape these days.

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Chris Kimberley

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Chris Kimberley

Re: Former Rockstar Developer Working on 1979: The Game

inb4 raeg from advocacy groups

This isn't going to go anywhere unscathed. It's a long shot to say it'll go anywhere at all.

Re: Former Rockstar Developer Working on 1979: The Game

Sad really. It looks like he's actually trying to make a game around a balanced view of history. No doubt the 'patriotic, history-romanticizing revisionists' will want to rip it to shreds before any truth can escape.

Re: Former Rockstar Developer Working on 1979: The Game

Wow.  That interviewer seems unabashedly disgusted with Khonsari.

 

Andrew Eisen

 
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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
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Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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