Report: Apple Smurfs Capcom on Smurfing Smurf Berries

February 16, 2011 -

While Capcom's Smurfs' Village is one of the top grossing iPhone games in the App Store, reports are circulating that Apple has called publisher Capcom in for a side bar after numerous complaints from parents about "hundreds and thousands of dollars in transactions" made by their children without their consent. I think some of these parents might call this situation smurfing ridiculous.

According to a PocketGamer report - citing "well-placed sources" - Apple has told Capcom in "no uncertain terms" that its free game is causing a lot of headaches for parents and Apple.

The problem has to do with the game's micro-transaction system that lets players buy copious amounts of "Smurf berries." Some of these parents have apparently been given refunds for what they call "accidental purchases."

This is due to Apple's iTunes protocol which doesn't require a re-login for 15 minutes. After that initial log-in, purchases can be made without providing any additional checks.

Of course, all of this - including the reports on refunds - is unconfirmed rumor. We have reached out to Capcom for confirmation.

Source: PocketGamer


Comments

Re: Report: Apple Smurfs Capcom on Smurfing Smurf Berries

The 15 min window is a useful thing, but game makers need to make it clear that you are buying items in the game with REAL MONIES ;every time you buy something. It does not matter if the game in question is Smurfs' Village, a Facebook game, an XBLA/PSN/Wii title; if real currency is involved it should inform the user each time.

Re: Report: Apple Smurfs Capcom on Smurfing Smurf Berries

This reminds me of Jonathan Blow's statement that "social games are evil."

Re: Report: Apple Smurfs Capcom on Smurfing Smurf Berries

This is more a problem with Apple than Capcom, since the 15 minute window is Apple's doing. Maybe Apple should make it so you can turn off that particular feature, though how many people would use it is questionable since most people think convinence>security(see Aaron Barr).

 
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ConsterJust take pride in joining the group of net neutrality nations, even if it's only temporarily.02/26/2015 - 1:24pm
Matthew Wilsonfcc passed net neutrality. now lets hope they dont screw up the details. ps I am not holding my breath on that one.02/26/2015 - 1:03pm
ZippyDSMleeIf I could stand blizz I would do what I do in Facebook and use zippy, they can screw off if they do not like it.02/26/2015 - 9:31am
Michael ChandraAh. Now THIS is a good reason to not want to enable RealID: Anyone with your email can try adding you as a friend, leading to complications if they find out you're using it but declining their request.02/26/2015 - 5:15am
Michael Chandra(Also, why the hell would you not announce this?? Now people think they got a bug.)02/26/2015 - 5:11am
Michael ChandraThe only argument against the second that I've read so far is 'I'm afraid I'd accidentally RealID instead of BattleTag someone'. How secure are the RealID databases anyway?02/26/2015 - 5:10am
Michael ChandraIt's a silly argument detracting from the two main issues: Is this safe (so RealID only enabled but not given out through twitter in any way) and is it problematic to force people to 'use' RealID without actually sharing it with others?02/26/2015 - 5:10am
Michael ChandraGot to love how people immediately bring up 'yeah I don't see a problem with using my real name, it's not as if people can find me with it'. Maybe not you, but that doesn't mean others cannot be found.02/26/2015 - 5:08am
Michael ChandraSo apparently it's because they wanted to tie it to Parental Controls and didn't want to make a separate parental control for it due to that taking effort.02/26/2015 - 5:03am
ZippyDSMleeWhy do they have billing account name and user name confused? Never understood that....02/26/2015 - 3:29am
Matthew Wilsonhttp://www.bloomberg.com/news/articles/2015-02-25/google-s-computers-learn-to-play-video-games-by-themselves that is fairly impressive.02/25/2015 - 9:21pm
MechaCrashA universal ID among all of your characters across all games is a good idea. Making it use your real name instead of a screen name of your choosing is a horrible idea.02/25/2015 - 5:45pm
Michael ChandraThey also said posting on the forums was optional. To be honest, I really do NOT get why you'd introduce a new feature, brag about it and then secretly put a lock on it.02/25/2015 - 4:52pm
InfophileTwitter integration is a lot more optional than the forums (which was the last place they tried to enforce real names). So I don't see the backlash being as strong this time, especially since they aren't adding the requirement to an existing service02/25/2015 - 12:59pm
Michael ChandraIn the Real ID info, it's an optional thing for friends. Enforcing its usage for tweeting seems rather unnecessary.02/25/2015 - 12:14pm
ZippyDSMleenothing like a a few crashes inbetween moveing 400gb of data....02/25/2015 - 12:09pm
Michael ChandraOkay, so Blizzard's memory officially only goes back four years, as they cannot remember the backlash last time they tried forcing people to use their real names.02/25/2015 - 12:09pm
IvresseOnly context I can provide at the moment is the response from Blizz customer service: https://twitter.com/BlizzardCSEU_EN/status/57060293549676544402/25/2015 - 11:31am
PHX Corp@Craig R. I'm still testing Windows 10 Technical Preview as a consumer in advance of the final build02/25/2015 - 11:30am
IvresseBeen seeing a few people unhappy on Twitter recently due to the new Twitter integration in World of Warcraft, as they're just finding out now it requires an active Real ID system, which shows players real names...02/25/2015 - 11:02am
 

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