Report: No Online Pass in Crysis 2

March 1, 2011 -

There will not be an Online Pass code in the retail console versions of Crysis 2, according to a Eurogamer report (citing a recent Gamertag Radio new story). The reason for the omission of the one-time code for online play that EA has used in other games is simple enough: developer Crytek didn't want it. Crytek is an independent studio who uses EA Partners to distribute its games. As such it has the right to refuse using Online Pass.

Crytek wanted as many people to play multiplayer as possible when it is released and they don't care if those players are playing a new or used copy of Crysis 2. Further, the company indicated that it felt that the Online Pass technology is just too young.

Whatever the reasons, we are delighted that Crytek opted not to use this.

Crysis 2 is due for release shortly on PC, PlayStation 3, and Xbox 360.

Source: Eurogamer


Comments

Re: Report: No Online Pass in Crysis 2

YES NO ONLINE PASS!!! Now I gotta decide wether to get it on the 360 for my pc.

http://www.magicinkgaming.com/

Re: Report: No Online Pass in Crysis 2

 

Is not EAs online pass a console game thing? So the the PC version of Cry2 will have a key for it to limit online play.

 

Which sounds reasonable.


I have a dream, break the chains of copy right oppression! http://zippydsmlee.wordpress.com/2010/05/21/cigital-disobedience/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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Re: Report: No Online Pass in Crysis 2

Again Crytek you impress me. My pre-order of Crysis 2 is already complete. Well done, you guys "get it."

Now if you could rub some of this sanity off on Ubisoft they too could return to profitability on PC games.

Re: Report: No Online Pass in Crysis 2

And when sales triple that of any Madden game, maybe EA will see that the online pass was a stupid idea to begin with.

"Power means nothing without honor and pride."

http://grifsgamereviews.blogspot.com My video game review site.

Re: Report: No Online Pass in Crysis 2

nah they would have to be be smart and pay attention.

 
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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
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MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
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MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
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Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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