Independent Propeller Awards Finalists Announced

March 4, 2011 -

indiePub, sponsor Zoo Entertainment, and South by Southwest (SXSW) announced the finalists of the first video game development competition, the Independent Propeller Awards. The ceremony to name the winners will be held during SXSW ScreenBurn, the gaming portion of the SXSW Interactive Festival. Seven finalists were chosen among 150 submissions, representing the puzzle, strategy and adventure genres.

Hosted by Adam "Atomic" Saltsman, maker of the indie hit Canabalt, and Meredith Molinari, host of PlayStation Network's The Tester, the Independent Propeller Awards will offer $150,000 in total cash prizes, awards recognizing innovation and development from the Intel AppUpSM developer program and Unity Technologies, and the chance for titles to be published by indiePub through its sponsor, Zoo Publishing. Below are the finalists that have been selected to show off their games at SXSW:

The Uncanny Fish Hunt (Uncanny Games) - An adventure game where players take on the role of Siméon, to fight an unleashed ocean.

Skinny (Thomas Brush) - An exploration and adventure game where players help Skinny, a skinny freak, save the apocalyptic world from their minds.

Chewy (Happy Candy Co.) - A 2D platformer in which players control Chewy, a sticky piece of gum.

CREO (Peter Angstadt) - A physics puzzle game in which players must create and experiment to succeed by helping Creo and his friends home from school each day.

Deep Sea (Robin Arnott) - An audio-only game, where players lose their vision and hearing and are plunged into a world of blackness occupied only by the sound of their own breathing and the rumbles made by unseen terrors.

Tiny and Big: Grandpa's Leftovers (Black Pants Game Studio) - A story of a thief who had stolen our hero's most valued possession - a pair of underpants.

GLiD (Glid) - A single player ambient exploration game where a small robot is tasked with exploring and restoring an abandoned world.

For more information about the Independent Propeller Awards, check out www.sxsw.com.


 
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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
 

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