Japanese Companies Line Up to Fund Earthquake Relief Efforts

March 14, 2011 -

Following Friday's devastating earthquake, several major Japanese game publishers have announced campaigns to help with relief efforts. This is much needed as the latest statistics estimate that nearly 10,000 people have died and 15,000 are missing.

According to Andriasang, Nintendo has donated 300 million yen, Sony has given 300 million yen and 30,000 radios, Namco Bandai has donated 100 million yen and will suspend arcade operations in areas where power conservation is needed, and Korean celebrity Bae Yong Joon has donated 73 million yen (he is the star of several popular Japanese games). App developer 5pb. has cut the price of iOS Memories Off 6 T-Wave from ¥2,000 to ¥350 and will donate all sales of the app through March 31, Tecmo KOEI has donated 10 million yen to Japan Red Cross and is taking donations from employees and the general public, and Sega Sammy has donated 200 million yen to relief efforts.

You can read all the notices by visiting Andriasang. If you want to donate to the relief efforts, visit the American Red Cross. You can also make a donation here.

image source.


Comments

Re: Japanese Companies Line Up to Fund Earthquake Relief ...

I know it catches a lot of crap, and isn't really Japanese, but Gaia online started a fundraiser the day after it all happened.

Re: Japanese Companies Line Up to Fund Earthquake Relief ...

I hope for the best for Japan in there time of need.

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Matthew Wilsonhttp://arstechnica.com/tech-policy/2014/11/music-publishers-finally-pull-the-trigger-sue-an-isp-over-piracy/ this is just stupid.11/29/2014 - 12:56am
Papa MidnightWhat Andrew Said. I also got directed to a Blu-Ray for Dragon Ball Z.11/29/2014 - 12:38am
Andrew EisenI don't get it. That's a link to a Dragon Ball Z set.11/29/2014 - 12:21am
MaskedPixelantehttps://hmv.ca/en/Search/Details?sku=763440 Real life Metroidvania.11/28/2014 - 8:33pm
Matthew Wilsonhttp://www.theguardian.com/uk-news/2014/nov/25/lee-rigby-report-internet-firms-safe-haven-terrorists-pm wow... come on uk really?11/28/2014 - 2:39pm
MaskedPixelantehttp://www.nintendolife.com/news/2014/11/two_tetris_downloads_to_be_removed_from_the_3ds_eshop_in_europe Tetris to be removed from the 3DS VC at the end of the year in Europe. Other regions unknown, but will probably all happen too.11/28/2014 - 9:16am
Andrew EisenThe story you just linked to? The story you asked if anyone had seen? Yes, THAT obnoxiousness. I've heard it parroted for nearly two years now.11/27/2014 - 7:57pm
ZippyDSMleeAndrew Eisen: That shes an ex con man?11/27/2014 - 7:54pm
Andrew EisenI've heard the same obnoxious horse poo for years. It's nothing new.11/27/2014 - 7:45pm
ZippyDSMleeAlso anyone see this? http://guardianlv.com/2014/11/anita-sarkeesian-unmasked-feminist-icon-or-con-artist/11/27/2014 - 7:28pm
ZippyDSMleeEvil within is a badly designed game.11/27/2014 - 7:28pm
Andrew EisenSure but you said "widens," hence my confusion. Looking into it, yep, there's a tweak to completely re-frame the image, adding more info at the top and bottom. You apparently need a fairly beefy rig to keep it running smooth when you do that though.11/27/2014 - 6:48pm
Matthew Wilsonthere is vertical fov, not just horizontal fov11/27/2014 - 6:38pm
Andrew EisenWell, you can widen it to 3:1 or even 10:1 but I don't know why you'd want to. From what I understand it's the missing visual info at the top and bottom that some object to, not that there isn't enough on either side.11/27/2014 - 6:36pm
Matthew WilsonI think it widenss the fov, so you get to see more.11/27/2014 - 6:31pm
Andrew EisenI don't see how as doing so would not add any visual information to the top or bottom of the screen.11/27/2014 - 6:04pm
Matthew Wilsonfrom what I read, getting rid of the black bars and stretching it out made for a better play experience.11/27/2014 - 5:59pm
Andrew EisenFrom what I hear, there's a ton of "look up and shoot at the guys above you" stuff in the game that the wider frame doesn't accommodate such actions well.11/27/2014 - 5:55pm
Andrew EisenHaving a game run in scope is not necessarily a bad thing but like any aspect ratio, you have to compose your shots correctly.11/27/2014 - 5:55pm
Neo_DrKefkaThe Evil Within was pretty bad and to make it worse the way the screen size made it hard for you to see even on a big screen it really hurt the game. Being Artistic is great but when you focus on art rather than what sells you run the risk of that happen11/27/2014 - 5:33pm
 

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