Report: Square Enix Negotiating Canadian Tax Deal for Future Studio

March 16, 2011 -

Square-Enix plans to open a new studio with over a hundred employees in 2012, somewhere in Canada. The maker of Final Fantasy is reportedly negotiating with the governments of Vancouver, Toronto and Montreal. Whichever location offers the best tax incentives package will get a new Square Enix Studio that expects to employ over one-hundred new employees. Square Enix already has a studio in Montreal - which it acquired when it bought Eidos in 2009. But that doesn't mean Square Enix is giving the edge to that locale:

"When Eidos arrived in Montreal in 2007, the government made a fair offer, but much water has flowed under the bridge for four years," said Stéphane D'Astous, director of Eidos Montreal in a recent French-language interview.

The new Square Enix studio will focus on games for the next generation of consoles, according to D'Astous. Either D'Astous knows something everyone else doesn't know or his comments were lost in translation.

We'll have more on this story as it develops, but no doubt some government in Canada will give Square Enix a deal that it just can't resist.

Source: The Escapist


Comments

Re: Report: Square Enix Negotiating Canadian Tax Deal for ...

I agree. It would be awesome to have a studio like that nearby. B.C. is always good too but I still believe the majority of our business (and population for that matter) spans across Ontario and Quebec. Quebec Already has a studio (as the article states) so why would they need another? For those keen developers in our area, it'd be an really good employment opportunitiy.

Let's wait and see.

Re: Report: Square Enix Negotiating Canadian Tax Deal for ...

Toronto, please! I have zero interest for working for Square, but there is a lot of value in having them start a studio in town! The number of quality artists and musicians would skyrocket, and all the terrible writers and designers could get cozy jobs!

More seriously, it'd be another reaffirming statement in Toronto's steadily growing industry, and with every big studio comes a long tail of smaller houses producing all sorts of cool stuff.

 
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MechaTama31With the goal of...? Getting those media outlets to fire or silence the "scum"? That's shitty.07/28/2015 - 7:44pm
Mattsworknamewarned about the scum there assoicating with. Looking at you GAWKER media07/28/2015 - 7:37pm
MattsworknameI think the only reason it was the first action was alot of people felt it was the only option that might have an actual impact. and to be honest, i don't see how they were exactly wrong. Plus, as recent events showed, soem times adverisers need to be07/28/2015 - 7:37pm
MattsworknameTo be honest, I was always kinda on edge about that, while I did not like that those news outlets had acted in the way theey did, i didn't like that we thought boycotting and advertiser attacks were the only recourse07/28/2015 - 7:36pm
MechaTama31And after AE questioned that same analogy, I described it as extreme hyperbole.07/28/2015 - 7:36pm
E. Zachary KnightMecha, The "bullying and threatening" thing is from an earlier shout by Matt. I asked you tht question because you compared the petition to someone threatening to shoot your child.07/28/2015 - 7:35pm
Andrew EisenBy the way, if anyone can see into alternate timelines, I've got $20 that says Target would have ignored the petition had it been presented at the game's launch instead of over a year later.07/28/2015 - 7:34pm
MechaTama31Write a "Gamers are Alive" article. Make a video highlighting positive things about games. Counter your opponent, don't try to silence them.07/28/2015 - 7:33pm
MechaTama31EZK: Who exactly are you quoting with "bullying and threatening"? But yes, I think attacking someone's livelihood because you disagree with their opinion is underhanded and damaging to discourse.07/28/2015 - 7:30pm
E. Zachary KnightOh no. A successful online petition could embolden people to do... what exactly? Do another online petition?07/28/2015 - 7:30pm
Andrew EisenToo bad the counter petition wasn't as popular. But again, yeah, it sucks. For the reasons I've stated over and over now.07/28/2015 - 7:29pm
MechaTama31otherwise want to.07/28/2015 - 7:27pm
MechaTama31AE: I mean like right and wrong, not like true and false. And even the perception that the petition worked could be damaging. It could embolden these types of people in the future, and make it less likely for a retailer to puch back even if they otherwi07/28/2015 - 7:27pm
Andrew EisenBut yes, it is a damn shame that Target decided to kowtow in this case, best business decision or not.07/28/2015 - 7:27pm
Andrew EisenNo one's free expression was impinged. Anyone is welcome to petition whatever they want. Anyone is free to counter petition (and did in this case). Target was free to make it's own decision on whether to continue to stock GTA V or not.07/28/2015 - 7:26pm
E. Zachary KnightMatt, Mecha, So, if a petition asking a store to not sell a game is "bullying and threatening" is a petition asking Intel to pull ads from Gamasutra "bullying and threatening"?07/28/2015 - 7:25pm
MattsworknameAndrew: The fact that it occured, not the reasons for it, is the bigger issue. That a small group like this, under any circumstances, could have that kind of impact, is a serious concern to anyone who values free expression07/28/2015 - 7:23pm
Andrew EisenMecha - As I already said, retailers always have to make that choice. This was just a factor influencing it.07/28/2015 - 7:21pm
Andrew EisenMecha - Yes, the petition was full of factual errors (something I've said repeatedly). And yes, I too don't agree with petitions that aim to remove something just so no one else can enjoy it.07/28/2015 - 7:21pm
MechaTama31AE: extreme hyperbole to illustrate my point, that it's not so much the choice they made, but the fact that they had to make the choice.07/28/2015 - 7:20pm
 

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