IED Disposal Training Using Video Games

March 18, 2011 -

American military research and manufacturing company Picatinny Arsenal, has created the Robotic Vehicle Trainer, a "realistic" video game that can be used to train soldiers to operate bomb disposal robots. Picatinny Arsenal has received a patent for "a process to safely train soldiers how to operate a variety of robots used in Iraq and Afghanistan to detonate improvised explosive devices, or IEDs."

The company created Robotic Vehicle Trainer to give soldiers a realistic simulation of IED removal in a combat environments. The game uses the same controls used for the real-world robots used in Explosive Ordnance Disposal (EOD).

Robotic Vehicle Trainer was created by Bernard Reger, chief of the Combat Support & Munitions Systems Branch under the Armament Research, Development and Engineering Centre (ARDEC).

"The virtual environment inserts the student into hazardous environments enabling familiarization with the robotic vehicle and EOD bomb disposal tools," Reger said. "The U.S. Army will be able to control the intellectual property of this process if it is being used by a contractor in developing robotic vehicle trainers."

The virtual operator control unit, essentially a video-game controller, is built with the same joysticks, switches, dials and display features as a "fielded robot." This gives soldiers familiarity with the touch and feel of the real controls while in training. This control unit can be connected to a laptop computer which runs the software application, allowing trainees to use the system anywhere including the classroom and the field.

Reger began working on the game and control unit in 2003 as an experiment to put the Talon robot used by EOD Soldiers into a virtual environment using America's Army.

Source: Defence Web


Comments

Re: IED Disposal Training Using Video Games

I'd call it less a video game and more a simulated training environment.  Aircraft pilots have been simulators for years.

 
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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
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ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
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Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
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ZippyDSMleemodel shape.03/06/2015 - 5:38pm
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Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
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prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
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