Killzone 3 Controlled by Kinect

March 21, 2011 -

Nothing is impossible with a little ingenuity, some software and some technical wizardry - as evidenced in the following video. While it is a messy implementation, the demonstration in the video shows Microsoft's Kinect being used with the PlayStation 3 game Killzone 3. Hacker Shantanu Goel created a PC program to make it work on the PS3, and as the video shows, the implementation can safely be called "alpha." Even though this Kinect hack has its share of issues, it is nonetheless an interesting and unorthodox way of controlling a game that is already designed to work with move.


Comments

Re: Killzone 3 Controlled by Kinect

Now all we need is to get Move controller to work with Kinect on the 360's end (which is conceivably possible, albeit harder with Kinect's RGB camera) and we can finally get some meaningful "core" gameplay out of Kinect. 

Oh, wait, no, you won't, because the Move controller doesn't have directional controls (a Dpad or joystick)

(NOTE: Yes, I know the Nav controller has them. The Move controller doesn't.).

To refresh, in order to get a meaningful Kinect experience in a 3D environment, you need the complete set of abilities of a modern world interaction device. 

* Instant Response Navigation (digital or analog, preferably analog), 

* Instant Response Selection (the selecting of an object to do something with), and 

* Instant Response Interaction (choosing a specific thing to do with that object). 

The most basic form of UI interaction, the computer mouse, does all of these things (albeit for a 2D desktop environment) 

* Navigation of a 2D plane (the surface of the screen) 

* Selection via left click (selects an object) 

* Interaction via right click (brings up a menu of options) 

(NOTE: double-left-click is just a shortcut to something in the right-click menu) 

We are finally at the point where we can transition to navigation of 3D environments with the same fidelity that the computer mouse has for 2D environments. 

We are finally at the point where our hands can actually be treated like HANDS in terms of selecting and interacting with a 3D environment in the same way the mouse pointer acted like a finger in a 2D environment. 

...and it won't happen. Why? 

Because Microsoft doesn't give a SHIT about advancing to a new HCI (Human Computer Interaction) paradigm. All they care about is THE MONEY LEBOWSKI! All they care about is making it more approachable by as many new markets as possible. Well congratulations Microsoft, you've done that. However, there's no reason you COULDN'T of ALSO made an instant-response hand-analogue device for Kinect. You didn't make one because of your GODDAMN "NO CONTROLLER REQUIRED" TAG LINE! You let MARKETING control your R&D department's goals

Thank you, you sell-outs. 

It's not too late though Microsoft. You can still make a hand-analogue device for Kinect. More info about the above can be found here.  

--
Jonathan Williamson
http://JonathanWilliamson.info

--
Jonathan Williamson
http://JonathanWilliamson.info

Re: Killzone 3 Controlled by Kinect

Thanks, but no thanks.

I'd rather play with my remote.

Re: Killzone 3 Controlled by Kinect

You might want to think a little "out of the box" on this one. His goal is not to make a Kinect Controller for killzone. he's got an XBox peripheral working on the PS3. Kilzone is just the game he's working with to get the bugs ironed out.

 
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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
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MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
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PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
 

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