Killzone 3 Controlled by Kinect

March 21, 2011 -

Nothing is impossible with a little ingenuity, some software and some technical wizardry - as evidenced in the following video. While it is a messy implementation, the demonstration in the video shows Microsoft's Kinect being used with the PlayStation 3 game Killzone 3. Hacker Shantanu Goel created a PC program to make it work on the PS3, and as the video shows, the implementation can safely be called "alpha." Even though this Kinect hack has its share of issues, it is nonetheless an interesting and unorthodox way of controlling a game that is already designed to work with move.


Comments

Re: Killzone 3 Controlled by Kinect

Now all we need is to get Move controller to work with Kinect on the 360's end (which is conceivably possible, albeit harder with Kinect's RGB camera) and we can finally get some meaningful "core" gameplay out of Kinect. 

Oh, wait, no, you won't, because the Move controller doesn't have directional controls (a Dpad or joystick)

(NOTE: Yes, I know the Nav controller has them. The Move controller doesn't.).

To refresh, in order to get a meaningful Kinect experience in a 3D environment, you need the complete set of abilities of a modern world interaction device. 

* Instant Response Navigation (digital or analog, preferably analog), 

* Instant Response Selection (the selecting of an object to do something with), and 

* Instant Response Interaction (choosing a specific thing to do with that object). 

The most basic form of UI interaction, the computer mouse, does all of these things (albeit for a 2D desktop environment) 

* Navigation of a 2D plane (the surface of the screen) 

* Selection via left click (selects an object) 

* Interaction via right click (brings up a menu of options) 

(NOTE: double-left-click is just a shortcut to something in the right-click menu) 

We are finally at the point where we can transition to navigation of 3D environments with the same fidelity that the computer mouse has for 2D environments. 

We are finally at the point where our hands can actually be treated like HANDS in terms of selecting and interacting with a 3D environment in the same way the mouse pointer acted like a finger in a 2D environment. 

...and it won't happen. Why? 

Because Microsoft doesn't give a SHIT about advancing to a new HCI (Human Computer Interaction) paradigm. All they care about is THE MONEY LEBOWSKI! All they care about is making it more approachable by as many new markets as possible. Well congratulations Microsoft, you've done that. However, there's no reason you COULDN'T of ALSO made an instant-response hand-analogue device for Kinect. You didn't make one because of your GODDAMN "NO CONTROLLER REQUIRED" TAG LINE! You let MARKETING control your R&D department's goals

Thank you, you sell-outs. 

It's not too late though Microsoft. You can still make a hand-analogue device for Kinect. More info about the above can be found here.  

--
Jonathan Williamson
http://JonathanWilliamson.info

--
Jonathan Williamson
http://JonathanWilliamson.info

Re: Killzone 3 Controlled by Kinect

Thanks, but no thanks.

I'd rather play with my remote.

Re: Killzone 3 Controlled by Kinect

You might want to think a little "out of the box" on this one. His goal is not to make a Kinect Controller for killzone. he's got an XBox peripheral working on the PS3. Kilzone is just the game he's working with to get the bugs ironed out.

 
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Poll

Have you visited a video game arcade in the last year?:

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MechaTama31I sure have. Dorky's barcade in Tacoma, WA.08/20/2014 - 5:56pm
Matthew WilsonI have not been to a arcade in years. I know arcades are still big in japan.08/20/2014 - 5:38pm
Sleaker@AE - Ah no it's called GroundKontrol - I was just referring to it as a Bar-Arcade.08/20/2014 - 4:39pm
Andrew EisenStill looking for confirmation that High Moon Studios (dev behind the PS3/360 versions) isn't working on it.08/20/2014 - 4:38pm
ZenGotcha.08/20/2014 - 4:37pm
Andrew EisenI already updated the story with it!08/20/2014 - 4:36pm
Zenhttp://www.gonintendo.com/s/235574-treyarch-isn-t-working-call-of-duty-advanced-warfare-for-wii-u-either08/20/2014 - 4:36pm
ZenLet me send the link for the Tweet as well...they state Treyarch is not working on it. Grabbing it now.08/20/2014 - 4:34pm
Andrew EisenWhere does it say that "NO dev is working on it"?08/20/2014 - 4:33pm
ZenHere's the link for my last comment: http://www.ign.com/articles/2014/08/20/call-of-duty-advanced-warfare-not-coming-to-wii-u08/20/2014 - 4:24pm
ZenWell, Call of Duty is skipping Wii U completely it seems...they updated that NO dev is working on it. Great way to just skip a market.08/20/2014 - 4:24pm
Andrew EisenYeah, Dave and Busters back in 2011 was the last time for me.08/20/2014 - 4:16pm
ZenWell, I tried lol. We just got a Dave and Busters on the beach but haven't been there yet...may go this weekend.08/20/2014 - 3:52pm
Andrew EisenIt's called The Bar-Arcade? Missed opportunity. I would have gone with Barcade.08/20/2014 - 3:25pm
SleakerThe Bar-Arcade however did have a lot of good pinball machines, they were however always taken as the place was packed..08/20/2014 - 1:17pm
Sleakerso I've been to an Arcade-Bar, not that great of a place has some okay machines, but generally over-packed. And then all the kid-friendly ones have is ticket-games nothing actually good unfortunately :(08/20/2014 - 1:14pm
Andrew EisenIf it has an area dedicated to arcade machines, I'd say it counts. Arcade machine in your house though, nope.08/20/2014 - 12:16pm
ZenDoes it count if you have actual arcade machines in your house?08/20/2014 - 12:01pm
E. Zachary KnightWith the current poll, I guess it all depends on how one defines "arcade". If Chuck E Cheese or similar multipurpose businesses count, then that is a yes for me.08/20/2014 - 11:59am
ZenLet the ax fall Sleaker...lessons MUST be learned...08/20/2014 - 11:44am
 

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