Singapore-MIT GAMBIT Game Lab Talk Ratings, Censorship

March 29, 2011 -

The Singapore-MIT GAMBIT Game Lab is hosting a series of video talks that explores everything from ratings systems in Europe and North America to game censorship. The first in the series, available now, is called "Blood, Sex, and Politics in Video Games: How Censorship Is Done (or Not): "'Die!' Censoring Game Violence." Below is the tease from the GAMBIT Game Lab site:

"What are the real differences between the US and European rating systems? Why are game ratings more content than context related? After a short intro we will look at examples that illustrate such questions, and how they seem to fail certain kinds of violent games. How can an age rating system reflect context, not just content? What makes violence truly horrible, as opposed to comical? Die!" - Censoring Game Violence is part of a running a discussion series on censorship in video games. Konstantin Mitgutsch, one of our post doctoral researchers, is a Scientific Board Member of PEGI, the European games rating board.. He wants people from local Boston industry, academia, and journalism to come and discuss various topics of game censorship - namely violence, sex, and politics - for a report he is currently compiling for PEGI.

The goal of the report is to suggest changes to the current rating system. The discussion will take place in GAMBIT between 4 and 7 pm (coming late is okay) over three Friday's in a row beginning on 2/4. They will begin with Konstantin giving a little context for his report, how game rating systems currently work, etc. Then we will play a series of games and discuss them while we play. The goal is to capture the conversation. While it is happening, a small camera crew will be filming. The video will later go up on the GAMBIT website as part of our normal video series, but there video will also be used for reference for Konstantin's report."

The first topic, broken up into three parts, is available here. This is just the first part of the series - stay tuned for more related topics to be discusssed in the days, weeks, and months ahead.


 
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PHX Corp@Jessy I actually saw it on gamespot, seems that Nintendo accidently turned Samus into a Badass11/23/2014 - 9:28pm
Jessy HartAnybody else see the Samus Amiibo with 2 arm canons?11/23/2014 - 9:10pm
Andrew EisenNeo - If you're not bleeding then it's probably not you who needs to go to the doctor.11/23/2014 - 5:45pm
Wonderkarpgood. that kind of behavior is unnecessary.11/23/2014 - 5:44pm
WonderkarpGeorgina Young - Are Video Games Sexist? https://www.youtube.com/watch?v=rX9LV4GuG9E11/23/2014 - 5:43pm
ZippyDSMleehttp://deadspin.com/starcraft-player-says-hell-rape-opponent-is-booted-f-1662346891/+Fahey11/23/2014 - 5:40pm
Wonderkarphttps://www.youtube.com/watch?v=O4a9tMGSTG411/23/2014 - 5:32pm
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Wonderkarpwhich is interesting cause this the first one 100% made by 2k games after the THQ buy11/23/2014 - 4:17pm
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Neo_DrKefkaIt happened around 1030 this morning. I was not blooding because blood was on my hands11/23/2014 - 3:50pm
Andrew EisenThat depends on a lot. Were you bleeding at the time you requested to leave or did you want to leave work to go to the doctor over an incident that happened on a different day that you didn't file an incident report for?11/23/2014 - 3:21pm
Neo_DrKefkaThat would be a major OSHA violation correct?11/23/2014 - 1:54pm
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MaskedPixelanteThe more I hear about AC Unity being rushed out, the more I think Ubisoft was telling the truth about why they couldn't add female co-op models.11/23/2014 - 1:14pm
IanCI wouldnt say the 360/PS3 version were superior. They were different games.11/23/2014 - 11:49am
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Andrew EisenTrue, but I liked the fact that rather than do a crappy looking version of the PS3/360 version, it went with an art style more suited to the Wii's strengths.11/23/2014 - 12:26am
Wonderkarpif I had the money, I'd buy one of those expensive proton pack replicas11/22/2014 - 11:25pm
 

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