Two New Studies Using World of Warcraft from Colorado University

April 6, 2011 -

Two new Colorado State University studies examines the potential positive effects of video games using world of Warcraft as its testing grounds. The studies explore how video game players can become deeply involved in their games to the point where they may block out the "external environment" and temporarily feel that their play environment is as vivid and important as the real world. Researchers at Colorado State University say that such "absorptive experiences" can be positive ones, providing important mental health benefits.

Two studies recently published by Jeffrey Snodgrass, associate professor of anthropology at Colorado State, examine different types of video gaming experiences and the effects they can have on players’ lives, including their levels of stress, satisfaction and happiness. In both studies, Snodgrass and his research team examined the popular online game, World of Warcraft.

In the first study, "Magic Flight and Monstrous Stress: Technologies of Absorption and Mental Wellness in Azeroth," Snodgrass and his team defined the experiences players have as "immersive or absorptive." These "altered states" can cause both negative and positive effects. Players' out-of-game habits and levels of distress, as well as their in-game play-styles, often determine the nature of such effects.

In addition to their own in-game observations, the research team conducted surveys and interviewed World of Warcraft players to learn more about their gaming habits. For the survey, they developed a set of game specific psychological scales to measure how absorbed players become while playing the game. Many players reported that playing World of Warcraft serves as a stress or tension reliever. Players who became more absorbed in the game reported more stress relief.

"The idea is that if you lose yourself, you escape," Snodgrass said. "So it’s deeply relaxing, what some gamers describe as akin to meditation, or at other times positively challenging and stimulating, like a great chess match where you’re actually one of the pieces, and we show that there are strong associations between these various states of consciousness and the game’s health benefits. But it is important to note that the escape must be controlled and temporary to be positive, so that it leads to rejuvenation rather than simple problem avoidance, which in the end only increases the experience of stress."

Many video game studies focus on the negative aspects of gaming. Snodgrass hopes that people will start to understand that addiction is only one side of video game usage and that his recent studies indicate that video game playing can be healthy.

"But we want to be careful to present a balanced portrait of online gaming," Snodgrass said. "Our study does show that in other instances players get drawn in too much and they enjoy losing themselves too greatly. That can contribute to problematic play and what some researchers even call online gaming addiction."

The second study is called "Enhancing One Life Rather Than Living Two: Playing MMOs with Offline Friends." It focuses on the differences between playing video games with individuals known outside of the game and playing with people met online.

Snodgrass determined that playing with offline friends (friends who are friends in real life) is healthier, because they can help regulate game play. Playing with real friends also allows players to transfer their positive gaming experiences into their real lives. Playing with real friends also makes it more difficult to have those immersive experiences, Snodgrass claims, which can be positive or negative.

"If it’s harder to immerse, that’s a double-edged sword," Snodgrass said. "You’re losing some benefits of playing such as reducing stress and tension, but you’re also losing some potential for addiction."

Snodgrass’ research team included Michael G. Lacy and Jesse Fagan, CSU Department of Sociology; David E. Most, CSU School of Education; and H.J. Francois Dengah, University of Alabama, Department of Anthropology. Both articles are currently available online.


Comments

Re: Two New Studies Using World of Warcraft from Colorado ...

This says the studies are posted on-line, but no URL or journal name was provided.  Anyone know where they can be found?

Re: Two New Studies Using World of Warcraft from Colorado ...

Something positive coming from World of Warcraft?

This is news, indeed.

"Power means nothing without honor and pride."

http://grifsgamereviews.blogspot.com My video game review site.

 
Forgot your password?
Username :
Password :

Poll

Is King right? Should all games adopt the free-to-play model?:

Shout box

You're not permitted to post shouts.
Andrew EisenAs it happens, Chinatown Wars is the only GTA game I've played.04/19/2014 - 10:43am
Papa MidnightWith GTA5 (to date) failing to even provide indication of a PC release, I'm realising that this might be the first GTA game that I have not played (outside of Chinatown Wars) since the series inception.04/19/2014 - 8:14am
IanCSo im guessing a bunch of edutainment games, which a lot of people elsewhere are going gaga over, dot count as classics? Okay. If you don't mind me, i have a sudden urge to play Putt Putt....04/19/2014 - 6:15am
MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
 

Be Heard - Contact Your Politician