Brad Wardell: Steam Taking Away From Valve's Game Development Efforts

April 13, 2011

According to Stardock CEO (the company that used to own Impulse before it sold off its digital distribution platform to GameStop) Brad Wardell, Steam is holding up Valve's ability to develop its various game properties in a timely fashion. Wardell made his comments in a recent interview with IndustryGamers. In Wardell's opinion, the resources needed to continually operate and manage a digital distribution platform as massive as Steam has led to a slowdown in Valve's game development capabilities over the years.

"Even though Valve is in Seattle, where you can get developers everywhere, [Steam's] had an effect on their own development schedule," Wardell told IndustryGamers. "There's not been a new Half-Life in a long time; a lot of people have complained about that."

Some would argue that maybe Wardell is comparing his own experiences with that of Valve's. In the past he has said that managing Impulse was a key reason why its latest game Elemental: War of Magic, was such a mess. The digital distribution platform got so big that the company had to move resources around - and away from game development - to deal with it.

"They've had their own challenges getting new titles out the door, and a big part of that I'm sure is the same problems we've had. When one of your groups is so ridiculously profitable, every business instinct you have is to throw all your best people at it, because that's what's making the money. That's just sound business. At the end of the day, again you have decide if that's what you want to do."

Wardell added if you compare Valve's development time prior to Steam you can see that it has an impact over the years.

Of course the company has certainly expanded since the days before Steam came along and has plenty of developmental talent to work with that have nothing to do with Steam at all..

Source: IndustryGamers


Comments

Re: Brad Wardell: Steam Taking Away From Valve's Game ...

Confirms what I've always suspected.  I think it's the reasl reason we still haven't gotten Half-Life 2: Episode 3.  It's not a huge jump to conclusion that they've put so much effort into running and maintaining Steam, plus being distracted by the sudden success of Portal, that development of Episode 3 got pushed to the backburner.  At this point, I think, it'd be more prudent for Steam to be spun-off into a separate company.

Re: Brad Wardell: Steam Taking Away From Valve's Game ...

Eh, I tend to ignore Wardell....

Typical manager who has never read the mythical man month.. or thinks in terms of having more then one team.  I imagine the people who maintain Steam are not the same people working on games....

Re: Brad Wardell: Steam Taking Away From Valve's Game ...

I'm inclined to agree with this. Stardock started out as a general software company and then started making games later, so it might be understandable that they have people who can work in either way. Valve is just the opposite, they were making games before Steam came out and I don't see any reason to think that Steam is being maintained by the same people who were working on Valve's games before.
---
I'm not under the affluence of incohol as some thinkle peep I am. I'm not half as thunk as you might drink. I fool so feelish I don't know who is me, and the drunker I stand here, the longer I get.


---
I'm not under the affluence of incohol as some thinkle peep I am. I'm not half as thunk as you might drink. I fool so feelish I don't know who is me, and the drunker I stand here, the longer I get.

Re: Brad Wardell: Steam Taking Away From Valve's Game ...

It's still a valid point that Valve had a reputation for releasing on "Valve Time" long before Steam came out.  Half-Life 2 (the title that launched it) took how many years, even before Steam had been thought of?  Team Fortress 2 was vaporware for almost as long as Duke Nukem Forever, 11 years IIRC: it was out within a coupple years of Steam's launch.

I suspect that which is actually delaying HL2: ep3 is all those other studios/teams they took under their wing to make Portal, L4D (twice) and Alien Swarm. ;p

Re: Brad Wardell: Steam Taking Away From Valve's Game ...

mine and a friend's responce

 

Sora: well lets see... how did it slow down valve's development? hmmm....
Sora: didnt they release like... three games in the past two years?
Sora: alien swarm, l4d and l4d2?
Raptor: Hmmm
Raptor: Portal 2 soon
Sora: and more L4D2 content
Raptor: valve has ALWAYS been slow to develop, because they take TIME AND CARE with their products
Sora: yep
Sora: even before steam if i recall
Raptor: TIME.... AND ...CARE.... wonderfulw ords
Raptor: oh yeah, definatly

 

 

I think they are going just fine and steam isn't affecting them as much as Mr Wardell says/beleives.

L4D came out november 2008, so its still slightly over two years from what I had said in that chat.

But not only have they released games, but quite a bit of content for L4D, L4D2, TF2, and even a few easter eggs in Portal, along with practically bi-monthly patches for a majority of their game engine and games. I would definately they're the right speed. Yes we dont have episode 3 or HL3 yet.

Also Mr Wardell needs to look up Valve Time =P

Re: Brad Wardell: Steam Taking Away From Valve's Game ...

Hmmm, let's see..

L4D1/2: Made by Turtle Rock Studios, bought by Valve during dev of L4D1.

Portal: Made by the Narbacular Drop team after being hired by Valve

Alien Swarm: Made by Black Cat Games, hired by Valve during dev of Alien Swarm (not to be confused with the team's original creation, Alien Swarm for UT2k4, of which Alien Swarm for Source is a remake/Sequel)

 

You and your friend's argument seems a little.. Unenlightened.

Re: Brad Wardell: Steam Taking Away From Valve's Game ...

Pretty valid argument.  One issue is Portal.  Yes, it was assisted by that team, but take note how Portal is slowly intertwining with the Half-Life universe.  I'm sure Portal 2 will also have a deeper impact on HL2 and lead into Ep3.

One thing I should point out is that the voice actor of Dr. Breen passed away not too long ago, which I'm sure puts a major setback to the game's progression (IE finding someone to replace because I feel his character will have a major role in the end), let alone that I recall this episodic content being a trilogy and there is a ton of ends to cover in this one (Lets look at MGS4 and how it took forever to end as many possible loose ends as in the million hours of cutscenes).

Re: Brad Wardell: Steam Taking Away From Valve's Game ...

Better to delay the next Half Life than sell off Steam to some retailer who's business practices screw over developers.

Just sayin'...

Re: Brad Wardell: Steam Taking Away From Valve's Game ...

You mean like EA or Activision? Yeah, those guys are retarded. I don't see how they keep making so much money.

"Power means nothing without honor and pride."

http://grifsgamereviews.blogspot.com My video game review site.

Re: Brad Wardell: Steam Taking Away From Valve's Game ...

Nothing wrong with that.  Maybe some Valve games have been delayed or back-burnered due to the focus on Steam, but I think on the whole it's had a tremendously positive impact on PC gaming -- and potentially a night-and-day one on Mac gaming.

Re: Brad Wardell: Steam Taking Away From Valve's Game ...

What Mr. Wardell says may be true.  Steam presumably creates much more revenue for Valve than fast-tracking game development.  Also, considering that the next Half Life (whatever form it takes) will sell very well regardless if it comes out tomorrow or two years from now, Valve has no reason to rush.

 

 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
Sleaker@AE The actual link to the pay what you want is www.indiegamestand.com not desura. You seem to infer where it's at but never posted a link.06/19/2013 - 12:01am
Andrew EisenLEGO: The Movie! www.youtube.com/watch?v=lPnY2NjSjrg06/18/2013 - 9:39pm
Zenhttp://www.airforcetimes.com/article/20130614/OFFDUTY02/306140030/New-Xbox-sin-against-all-service-members-06/18/2013 - 7:33pm
ZenBeen out for a few days, but has anyone brought up the possible ban on Xbox One on military bases because of security concerns that it could be a listening device by Commanders?06/18/2013 - 7:33pm
Andrew EisenSleaker - Fixed.06/18/2013 - 6:34pm
MechaTama31CMiner: Another issue is that every camera/webcam combination is going to be pretty different, in terms of the software/hardware exploits available. A homogenous hardware/software combo like a console, in millions of homes, will be a much juicier target.06/18/2013 - 6:31pm
SleakerVox pay what you want link is busted.06/18/2013 - 6:27pm
ZippyDSMleeMics have to breath put tape over it.06/18/2013 - 6:25pm
NyuRenaYou nailed it James! Yikes..06/18/2013 - 1:56pm
james_fudgeWith MS willing to share with the government, an always listening device should give everyone pause.06/18/2013 - 1:37pm
james_fudgeyou can't turn off the Microphone on the Kinect and it has to be plugged in. It's not rocket science.06/18/2013 - 1:35pm
E. Zachary KnightThe Humble Bundle Guys just don't like me having money in my pocket do they? https://www.humblebundle.com/06/18/2013 - 1:12pm
E. Zachary KnightCMiner, I know that my Android camera is off unless I am using an application that turns it on. Same with the microphone.06/18/2013 - 12:38pm
CMinerCan you turn off the camera on an iPhone? Like, -really- turn it off, not just change a setting that -tells- you the camera is off?06/18/2013 - 12:13pm
james_fudgewhen they make it a requirement, yes they are06/18/2013 - 12:10pm
CMinerI just don't think Microsoft bears any more (or less) responsibility for privacy with its Kinect camera than do the makers of laptops or smartphones with integrated cameras.06/18/2013 - 12:00pm
ImautobotThe ability to operate the console without the camera is key. It's a peripheral, not directly integrated into the console, and yet it behaves as if it is. Thankfully I don't have kids, and won't have an Xbone either.06/18/2013 - 11:49am
CMinerOh, I agree that the decision to make the kinect mandatory/always listening is terrible.06/18/2013 - 11:48am
E. Zachary KnightCMiner, and the easier the provider makes to do such things, the better. The fact that the XBone will not even funtion without it plugged in and turned on in some fashion makes a world of difference from a PC Webcam.06/18/2013 - 11:38am
CMinerIt takes steps on the user's part to ensure 100% privacy (unplugging, uninstalling, putting tape over it, not putting it in the kid's rooms, etc)06/18/2013 - 11:29am
 

Be Heard - Contact Your Politician