Serious Play Conference Seeking Speaker Suggestions

April 14, 2011 -

DigiPen Institute of Technology announced that the first ever Serious Play Conference is seeking speakers to talk about creating serious games that help various industries and educational needs. The conference will be held Tuesday – Thursday, Aug. 23 – 25, 2011 at the DigiPen Institute of Technology in Redmond, Washington.

DigiPen says that its Serious Play conference aims to push serious game development to a higher competency – building games that deliver predictable results." They also promise that heads of corporate, military, health care programs, senior educators, top simulation and education developers, strategic hardware and software vendors and industry leaders will be in attendance.

The conference will offer six tracks: Education/At Home Learning; Corporate; Government/Military; Medical/Health Care; Games for Good; Simulation Design and Development; and Serious Game Design and Development. Over the course of the three day event, attendees will be treated to keynotes and smaller focused sessions, aligned by interest and project. Speakers offering information and techniques valuable for multiple tracks are sought and will be given two sessions

Those interested in submitting speaker proposals should visit www.seriousplayconference.com. The Serious Play Conference is being facilitated by the efforts of DigiPen Institute of Technology, Clark Aldrich - author and serious games consultant, and game industry veteran Sue Bohle - president of The Bohle Company.


 
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Matthew Wilsonits a bunch of script kiddies. ddosing is one of the easiest thing to do,and most companies can not stop it sadly.12/25/2014 - 5:05pm
MaskedPixelanteI like Nintendo as much as the next person, they're pretty much the only company putting out the games I want to play, but that was pretty embarassing to have NNID go down due to overuse.12/25/2014 - 4:35pm
MaskedPixelanteSee? It's NOT a repeat of last year's fiasco.12/25/2014 - 4:22pm
PHX CorpLizard squad is responsible for The XBL/PSN shutdown https://www.youtube.com/watch?v=QSpZvsoWvig12/25/2014 - 4:17pm
IanCOh shut up bitching about Nintendo. At least they advised people to downloading updates before the big day. Sony/MS? Not a peep.12/25/2014 - 3:50pm
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prh99John Romero's Christmas present, a custom Icon of Sin sculpture. http://www.pcgamer.com/john-romero-gets-the-icon-of-sin-for-christmas/12/25/2014 - 3:37am
Matthew Wilsonthe interview will be on youtube/xb1/ andriod today.12/24/2014 - 1:05pm
james_fudge1900's?12/24/2014 - 12:56pm
james_fudgeYeah we could go way way back :)12/24/2014 - 12:56pm
E. Zachary KnightCopyright law in general has been broken since at least 1976. Could be even earlier than that.12/24/2014 - 12:24pm
james_fudgeWhat he said :) They want to make it worse than it already is.12/24/2014 - 12:14pm
Papa MidnightDMCA has been broken since 1998. Good luck getitng Congress to do something about it.12/24/2014 - 11:39am
Craig R.At least they owned up to the mistake. But doesn't change the fact that DMCA is thoroughly broken.12/23/2014 - 5:23pm
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MaskedPixelantehttp://www.neogaf.com/forum/showpost.php?p=144500932&postcount=740 Yup, DSFix was part of an unrelated take down, and is being resolved.12/23/2014 - 8:04am
prh99Of course had they not done such a rush on the port we wouldn't dsfix to make the game not look and play like ass. 720 internal renders aren't so hot scaled to 1080.12/23/2014 - 7:38am
Papa MidnightIt was most likely an automated tool. Happens all the time. Just another case of the broken DMCA Claim and Takedown process that puts the entirety of the burden of proof on the accused instead of the claimant.12/22/2014 - 10:09pm
Conster*applauds IanC*12/22/2014 - 7:37pm
MaskedPixelanteSounds like BN was going after an unrelated mod, and took out DSFix in the process. Probably once a counterclaim goes out, this'll all be sorted out.12/22/2014 - 7:04pm
 

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