Undercover UXO Teaches Children about the Dangers of Mines

May 2, 2011 -

The developers of a video game called Undercover UXO, (short for unexploded ordnance) aim to teach children in Cambodia and other war-torn regions about the dangers of land mines and other explosive devices - remnants of past wars in the region. In Cambodia, explosive devices have injured nearly 64,000 people in the last three decades, according to the Cambodian Mine/Explosives Remnants of War Victim Information System. Around 286 people were injured last year.

The new video game was designed by professors at Michigan State University using a $78,000 grant from the State Department. The game has been selected by the Golden West Humanitarian Foundation for a pilot run in Cambodia. So far, the game has been tested on children in its Phnom Penh office before introducing it to communities that are more rural and where the dangers of mines is even more prevalent.

The video game uses a system that turns mistakes that would be deadly in real life into valuable lessons. In the game, players guide a pet dog to food while avoiding hidden dangers. Players increase their scores by recognizing danger indicators such as a skull-and-bones sign, or more subtle visual clues such as barbed-wire fences.

Distribution is proving to be a challenge because it was originally designed for use on $100 laptop, the XO-1 computer. The latest version of the game can be used on PCs and the XO-1, with plans to make it available for Macs and Linux. There are also plans for smartphone and the Web versions of the game at a later date.

We hope this game makes its way to countries such as Iraq and Afghanistan, where the dangers of war are still a reality.

Source: LA Times by way of Serious Games Source


 
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KronoSure none of those are reviews, but it is positive exposure, which as illustrated by The Fine Young Capitalists, is pretty damn important for getting people to check out your work.10/02/2014 - 10:32am
Krono@Midnight and of course the article most people mention and insist was no way influenced by him being romantically involved only days later, and her friend beforehand here: http://goo.gl/xCzivK10/02/2014 - 10:29am
Papa MidnightThe term "lovers" might be pushing it given the apparent time frame, but I understand what you're saying. Even if they were friends at the time, then that may present impropiety. However, that calls for a Magic-8-Ball level of speculation.10/02/2014 - 10:26am
Krono@Midnight She was a guest on an RPS show he cohosted here: http://goo.gl/QxljSG10/02/2014 - 10:24am
prh99Personally I'd say her original piece on Bronies was far more ethically questionable. Though for different reasons.10/02/2014 - 10:20am
Krono@Midnight On the Grayson relationship? For starters it depends on how long they were friends before they were lovers. Nathan gave Depression Quest top billing back in this article: http://goo.gl/tqGsnW10/02/2014 - 10:20am
Papa MidnightIf said journalist, however, is placed into a position where they have to write about matters dealing with DICE, then yes, a COI is present and should be declared.10/02/2014 - 10:18am
Papa MidnightHypothetically, if a developer from DICE starts dating a tech journalist from CNN tomorrow, so long as said CNN journalist is not (in)directly involved in any editorial process regarding matters dealing with DICE, there's no need to declare a COI.10/02/2014 - 10:18am
Papa MidnightThere's no need for it. A declaration of a Conflict of Interest is only necessary in the event that the parties may be placed into a situation where the conflict may become a factor.10/02/2014 - 10:16am
Krono@prh99 It was after #gamergate. There was a post on r/games that called out the lack of disclosure.10/02/2014 - 10:12am
Papa MidnightKrono: If the purpose of such was to expose some conflict of interest, I am not sure what the purpose or end objective was. Specifically, said relationship had not produced any works positive or otherwise. Where's the beef?10/02/2014 - 10:09am
prh99I don't know, the update isn't dated. Also, actual attempt at deception or absent mindedness? "Never attribute to malice that which is adequately explained by stupidity"10/02/2014 - 10:06am
Krono@prh99 disclosed in an update after #gamergate noticed and called it out.10/02/2014 - 10:04am
Papa MidnightDriving people from their homes. e-Letter bombing (for all practical intents and purposes) advertisers like they're the FCC after a certain Superbowl half-time show to pull advertising from a media outlet for the crime of having an opinion?10/02/2014 - 10:00am
Papa MidnightIt's hard to drape yourself in the glory of your righteous campaign when you're exposing the personal information of a person, and following up with a campaign of harassment (organised or ortherwise). 12 year olds calling your personal cell for Five Guys?10/02/2014 - 9:58am
prh99http://kotaku.com/anna-anthropy-designer-behind-dys4ia-and-triad-and-au-1448084641 <--relationship disclosed10/02/2014 - 9:57am
Papa MidnightEven to this day, that remains the primary citation of those embarking in it. That said, the whole "it's not about harrassment" thing is comparable to making an extremely racist statement, then following up by saying "but I'm not a racist."10/02/2014 - 9:56am
Papa MidnightI think EZK is more spot-on. This may have carried on far beyond it's genesis, but the true driving force of this whole astroturfing campaign was the angst of an ex-boyfriend of Zoe Quinn's.10/02/2014 - 9:54am
KronoAnd that's off the top of my head, specific to Kotaku.10/02/2014 - 9:54am
E. Zachary KnightKrono, yet no one can actually point at any "positive reviews" or otehr press given Quinn by Grayson.10/02/2014 - 9:53am
 

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