Undercover UXO Teaches Children about the Dangers of Mines

May 2, 2011 -

The developers of a video game called Undercover UXO, (short for unexploded ordnance) aim to teach children in Cambodia and other war-torn regions about the dangers of land mines and other explosive devices - remnants of past wars in the region. In Cambodia, explosive devices have injured nearly 64,000 people in the last three decades, according to the Cambodian Mine/Explosives Remnants of War Victim Information System. Around 286 people were injured last year.

The new video game was designed by professors at Michigan State University using a $78,000 grant from the State Department. The game has been selected by the Golden West Humanitarian Foundation for a pilot run in Cambodia. So far, the game has been tested on children in its Phnom Penh office before introducing it to communities that are more rural and where the dangers of mines is even more prevalent.

The video game uses a system that turns mistakes that would be deadly in real life into valuable lessons. In the game, players guide a pet dog to food while avoiding hidden dangers. Players increase their scores by recognizing danger indicators such as a skull-and-bones sign, or more subtle visual clues such as barbed-wire fences.

Distribution is proving to be a challenge because it was originally designed for use on $100 laptop, the XO-1 computer. The latest version of the game can be used on PCs and the XO-1, with plans to make it available for Macs and Linux. There are also plans for smartphone and the Web versions of the game at a later date.

We hope this game makes its way to countries such as Iraq and Afghanistan, where the dangers of war are still a reality.

Source: LA Times by way of Serious Games Source


 
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WonderkarpConster, I was quoting Anita Sarkeesian01/24/2015 - 10:39pm
ZippyDSMleeodd its not wanting to post half the time 0-o01/24/2015 - 10:21pm
ZippyDSMleetest01/24/2015 - 10:21pm
ConsterWonderkarp: did the US actually bomb Japan back to traditional values? My history lessons were eurocentric, so I wouldn't know.01/24/2015 - 9:39pm
ZippyDSMleeeffect like confusion,ect. QTEs are a gimmick that can easily be shallow because you are looking to mess with conditioned responses and nothing messes with them more than random gameplay changes..01/24/2015 - 7:58pm
ZippyDSMleeWonderkarp: They tried to be natural with God Of Wars QTE’s, sometimes it felt random which I hate the most in QTEs. The way you interface with gameplay (press X to get X result) should never rely on randomly generated mechanics unless it’s a status01/24/2015 - 7:57pm
Andrew EisenI've passed your comment on.01/24/2015 - 5:45pm
Neo_DrKefkaHey GamePolitics staff can you guys work out the way the ads are delivered via mobile? Sometimes any attempt to do anything on this site automatically forwards you to download "Flappy bird" on a shady site or another thing. It just hijacks my Safari01/24/2015 - 3:47pm
WonderkarpI feel like the only good QTEs were the ones in the God of War series. I dont know why though.. maybe its the visceral carnage01/24/2015 - 1:13pm
ZippyDSMleeprh99: QTEs are dumb I ever understood the need for them outside being cheap and wanting to pad mechanics with scripted events that use only a few buttons.01/24/2015 - 12:58pm
InfophileAnd a more detailed breakdown of expenses here: http://imgur.com/L46SUMw01/24/2015 - 12:42pm
InfophileFor anyone still complaining about where the funding for Tropes vs. Women went: https://www.dropbox.com/s/q4z6qa561roidh5/femfreq_annualreport2014.pdf?dl=0 (page 16) Not that this will actually stop claims of fraud, but it's good to have a counter.01/24/2015 - 12:38pm
prh99Linux kernel patch breaks Witcher 2. Apparently it was a wrapped Windows version instead of native port. http://m.slashdot.org/story/21270301/24/2015 - 11:12am
prh99I am not a fan of QTEs. Toggle joystick to break away from an enemy is ok...01/24/2015 - 12:26am
Goth_Skunk@WonderKarp: *fistbump*01/24/2015 - 12:00am
ZippyDSMleeIts like they took the fiction from soemthing else and tried to impose it on the Turok IP 0-o01/23/2015 - 10:14pm
ZippyDSMleeuhg I mean they did not need the dumb story and needed more unreal crazy combat.01/23/2015 - 10:13pm
ZippyDSMleestyle gameplay not generic shooter stuff.01/23/2015 - 10:11pm
ZippyDSMleeI loved what they were trying to go with in 3 but it was rather messed up and buggy. Evolution is a typical corridor shooter of the time. The newer Turok is half right they just needed the non-super realistic grim dark story and more crazy Unreal style ga01/23/2015 - 10:11pm
Wonderkarpshe going to do a video on how America Bombed Japan Back To Traditional Values Next? Or one on how Toxic Masculinity in Culture causes Shootings?01/23/2015 - 10:10pm
 

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