Spiderweb Software on How to Fight Piracy

May 11, 2011 -

Sole Spiderweb Software founder, developer and employee Jeff Vogel offers what he calls a decisive statement on what developers need to do in order to deal with piracy - and includes some examples of how dumb he has been in the past. In case you don't know, Spiderweb Software develops classic CRPGs for Mac and windows. Past releases include the Exile, Geneforge, and Avernum series, Nethergate: Resurrection and its latest release - Avadon: The Black Fortress.

Vogel starts out (on his blog The Bottom Feeder) by saying that when fellow develops ask him what they should do about piracy he tells them to do "the minimum amount you can get away with."

Vogel learned the hard way that implementing complicated copyright protection systems turns off players. Only the most loyal of customers (those that like your games and know that paying for it will mean that you make more games in the future) will jump through your hoops to pay, while the rest will fall off. Spiderweb Software used a system like this for 15 years. Vogel says that he has boxes of games and hint books gathering dust to remind him of his failure. He adds that he might as well have gathered together a pile of money and burned it.

So what is the real answer to piracy in Vogel's eyes? Do the minimum amount of nagging to get customers buying the game. From the blog post:

"You need some way to force people to pay. Not because they are evil or dishonest, but because they procrastinate. Registration is a pain. They'd rather be spending their time playing your game! If you don't do anything at all to make them pay, they'll just forget.

But tread lightly. Once you have any barrier in place at all, you'll get your payment from all the honest people, the people who know that, if nobody pays, you won't make more awesome games for them. Anything beyond that will inconvenience your paying customers and do little to nothing to prevent piracy.

It took a long time for me to learn this. Too long. And, whenever I start to forget, I look at the monolith of boxes of old hint books gathering dust in my garage. If you're an Indie developer, be nice to people. In the end, the ability to be nice is one of the best weapons you have."

Comments

Re: Spiderweb Software on How to Fight Piracy

I'm fairly sure that what I'm reading is that his solution is to do nothing to prevent piracy. Or next to nothing.

The idea is so rediculous, it just might work! (Not really)

I think APE had it right when they made Earthbound. That was really the coolest anti-piracy measure EVER.

Google it, if you don't know what it is. You'll love it.

_____________________________________________________________________________

"Power means nothing without honor and pride."

http://grifsgamereviews.blogspot.com My video game review site.

Atlanta Video Games Examiner for examiner.com

Re: Spiderweb Software on How to Fight Piracy

"You need some way to force people to pay."...

Force?  Some developer should try this experiment instead:  At the end of the game, ask the user if they would like to rate the game.  Then, have a 5-star system to rate graphics, audio, game controls, plot, overall enjoyment, and 'would recommend this game to friends'.  Then also track how many hours they spent in-game actually playing to get from start to finish.  Finally ask the user how much money they spend on average to watch a 2-hour movie.

Let's say I spend $2 per 2 hour movie, that's $1 per hour.  Then, let's say the game took me 10 hours to complete.  Now let's say my average rating came out to 4 stars.  0.8 * $1 * 10 = $8.  Now the developer can put this number in front of the user (along with the math) and then ask for a credit card number.  Developer gets money AND valuable feedback.  After paying with a credit card, offer one more field so they can share any additional thoughts.

Sort of the restaurant model of game development.  You don't pay for the meal until the end when the bill comes.  If there are problems with the meal, restaurants work it out so you don't pay so much.  And there are usually feedback forms at the table that no one actually fills out because it takes too much effort.

- Left4Dead

Why are zombies always eating brains? I want to see zombies that eat toes for a living. Undead-related pun intended.

- Left4Dead Why are zombies always eating brains? I want to see zombies that eat toes for a living. Undead-related pun intended.

Re: Spiderweb Software on How to Fight Piracy

Forcing payment I dsagree with, making it so people want to pay, that should be it in my opinion.

Re: Spiderweb Software on How to Fight Piracy

"And when someone does pirate your game, you find them and KILL THEM AND THEIR FAMILIES!"

"Yup, that'll keep them from doing it again, won't it?"

_____________________________________________________________________________

"Power means nothing without honor and pride."

http://grifsgamereviews.blogspot.com My video game review site.

Atlanta Video Games Examiner for examiner.com

 
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Matthew Wilsongoogle wont pay becouse they control a large part of the backbone that all isps depend on. if verizon blocks their data, google does the same. the effect is Verizon loses access to 40% of the internet, and can not serve some areas at all.04/24/2014 - 1:14pm
Neenekolack of NN is in google and netflix interest. It is another tool for squeezing out smaller companies since they can afford to 'play'04/24/2014 - 12:57pm
Matthew WilsonI have said it before net nutrality will not be made in to law until Google or Netflix is blocked, or they do what they did for sopa and pull their sites down in protest.04/23/2014 - 8:02pm
Andrew EisenGee, I guess putting a former cable industry lobbyist as the Chairman of the FCC wasn't that great of an idea. http://www.nytimes.com/2014/04/24/technology/fcc-new-net-neutrality-rules.html?_r=204/23/2014 - 7:26pm
Andrew EisenIanC - I assume what he's getting at is the fact that once PS3/360 development ceases, there will be no more "For Everything But Wii U" games.04/23/2014 - 5:49pm
Andrew EisenMatthew - Yes, obviously developers will eventually move on from the PS3 and 360 but the phrase will continue to mean exactly what it means.04/23/2014 - 5:45pm
IanCAnd how does that equal his annoying phrase being meaningless?04/23/2014 - 5:09pm
Matthew Wilson@Andrew Eisen the phrase everything but wiiu will be meaningless afer this year becouse devs will drop 360/ps3 support.04/23/2014 - 4:43pm
Andrew EisenFor Everything But... 360? Huh, not many games can claim that title. Only three others that I know of.04/23/2014 - 3:45pm
MaskedPixelantehttp://www.joystiq.com/2014/04/23/another-world-rated-for-current-consoles-handhelds-in-germany/ Another World fulfills legal obligations of being on every gaming system under the sun.04/23/2014 - 12:34pm
Matthew Wilsonhttp://arstechnica.com/gaming/2014/04/steam-gauge-do-strong-reviews-lead-to-stronger-sales-on-steam/?comments=1 Here is another data driven article using sales data from steam to figure out if reviews effect sales. It is stats heavy like the last one.04/23/2014 - 11:33am
Andrew EisenI love RPGs but I didn't much care for Tales of Symphonia. I didn't bother with its sequel.04/23/2014 - 11:21am
InfophileIt had great RPGs because MS wanted to use them to break into Japan. (Which had the side-effect of screwing NA PS3 owners out of Tales of Vesperia. No, I'm not bitter, why do you ask?)04/23/2014 - 10:52am
RedMageI'm still disappointed the 360 never broke into Japan either. It had a bevy of great RPGs in the late 2000s.04/23/2014 - 9:48am
TheSmokeyhttp://www.huffingtonpost.com/2014/04/22/call-of-duty-swatting-hoax_n_5195659.html?utm_hp_ref=canada&ir=Canada CoD loser calls SWAT on person who beat him04/23/2014 - 7:13am
MaskedPixelantehttp://www.joystiq.com/2014/04/23/xbox-one-reaches-japan-on-september-4/ Just give it up, Microsoft. You're NEVER going to be big in Japan, especially now that the notoriously clunky in Japan Kinect is MANDATORY.04/23/2014 - 7:10am
Cheater87Has this been posted yet? http://www.destructoid.com/blogs/Lord+Spencer/ssv-saudi-arabia-bans-bravely-default-because-it-promotes-pedophilia--272016.phtml04/22/2014 - 9:31pm
ZippyDSMleehttp://www.escapistmagazine.com/news/view/133898-Fatal-Frame-V-Coming-Exclusively-to-Wii-U04/22/2014 - 8:50pm
Matthew Wilsonit is a game worth playing if you have a pc/360/ps304/20/2014 - 9:34pm
MaskedPixelantehttps://twitter.com/IGLevine/status/457552538343325696 The Lutece Twins show up in some of the most unlikely of places.04/20/2014 - 2:44pm
 

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