Gamers Outreach Foundation Plans Memorial Day Charity Event

May 23, 2011 -

To celebrate the upcoming Memorial Day Weekend Gamers Outreach Foundation will host a 24-hour game-a-thon charity with the proceeds going towards entertainment products for troops deployed overseas. Gamers Outreach Foundation has teamed up with The Game Fanatics to offer a cool way for gamers to show appreciation to the military. The Game Fanatics is supporting the Gamers Outreach Foundation’s military division (Fun for Our Troops). Money raised through the fundraiser will go towards a portable gaming kiosk that will be donated to the Dallas Veteran's Affairs Medical Center in Dallas, TX. Gamers can also donate games and consoles to GOF.

GOF provides video game care packages to troops serving in combat zones such as Iraq and Afghanistan. GOF is always in need of new and used PC games, video games, and consoles as well as other gaming peripherals from individual donors, communities, and companies. If you know of a troop currently deployed you can register them on the GOF website. Video game donations can be sent to:

Fun for Our Troops
PO BOX 602
Newtown, PA 18940

The Game-a-Thon will be spread among different JustinTV channels - www.justin.tv/thegamefanatics and www.justin.tv/bangbangsami, covering both Xbox and PS3 games. Prizes will also be given away in each channel from sponsors such as SpiritHoods, Cooler Master, Evil Controllers, Astro Gaming, and Steel Series. Several games and DLC codes will be given away in the channels as well. The games played will be multiplayer games so viewers get a chance to join in on the fun if they so choose.

The fun runs May 28 - 30.


 
Forgot your password?
Username :
Password :

Poll

EA has shuttered Maxis (The Sims, SimCity). Should it keep the Maxis name alive?:

Shout box

You're not permitted to post shouts.
ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

Be Heard - Contact Your Politician