TIGA, EGDF Push Game Industry Agenda to EU

May 25, 2011 -

UK games industry trade group TIGA announced this morning that it has formed a partnership with the European Games Developer Federation (EGDF) to lobby the European Parliament for "improved access to finance for the video game industry." The EGDF has published a Report (Game Development and Digital Growth) which makes a series of recommendations for the European Commission and Members of the European Parliament. TIGA, along with other EDGF members, are pushing several game industry-related proposals to European policy makers in Brussels today.

Those proposals, according to TIGA's press announcement, include the following:

- Recognize video games as a form of cultural expression and make them eligible in all member states for public funding, as is the case with a growing number of non-European countries.

- Recognize that sector specific tax breaks for games production are vital for enabling the European games development sector to achieve its potential.

- Make video games a pillar of the upcoming MEDIA program or create an EU video game specific program.

- Balance EU funding schemes for SMEs between loan guarantees and prototype funding.

- Introduce a 50 per cent SME quota for EU RTD projects because SMEs are the driving force in innovation.

- Simplify the paper work associated with funding programs for SMEs and promote EU funding programs more effectively. The network of Media Desks throughout Europe could be used as contact points for information about EU support programs. Additionally, EU innovation programs should be marketed at major games industry events.

“TIGA is focused on fighting for the interests of the games industry," said Dr. Richard Wilson, CEO of TIGA. "Many TIGA members have difficulties accessing finance. Improving access to capital is one of the biggest challenges facing the UK and wider European games industries. Whilst, we continue to lobby the UK Government to introduce proposals supporting the domestic industry, TIGA is keen to engage with policy makers in Brussels too.

The EDGF Report makes sensible recommendations, including the need for EU policy makers to recognize the cultural value of video games and the importance of improving access to finance. TIGA will work closely on behalf of our members with our European counterparts to try and deliver changes from Brussels which will benefit the UK industry. We call on the European Commission to carefully consider the EGDF’s proposals.”


 
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Matthew Wilsonfirst, that crap is wrong. second, isnt this the 3rd time he has quit?08/22/2014 - 12:11pm
Zenhttp://levelsave.com/phil-fish-polytron-doxxed-phil-fish-quits-gaming-sells-fez-polytron/ , https://pbs.twimg.com/media/Bvnhvz5IIAAAVc5.png:large08/22/2014 - 12:03pm
ZenHere are some links to the story and images. http://playeressence.com/polytron-and-phil-fish-hacked-tons-of-personal-info-leaked/ , https://pbs.twimg.com/media/Bvnx8sQCIAAwumB.jpg:large , https://pbs.twimg.com/media/Bvnj_zmCUAAlYWm.jpg:large08/22/2014 - 12:02pm
ZenSo...Phil Fish was apparently hacked on both his Twitter and the Polytron site along with all of his personal information has been given out in a zip file. He has since closed his Twitter and stated that Polytron and the Fez IP are for sale. He wants out.08/22/2014 - 12:01pm
Papa MidnightThe Verge says the sequel to Flappy Bird is nearly impossible. http://www.theverge.com/2014/8/21/6053297/swing-copters-flappy-bird-sequel08/21/2014 - 12:22pm
SleakerPC-Gamer wrote an article on what's going on with the Minecraft stuff: http://www.pcgamer.com/2014/08/21/minecraft-bukkit-team-lead-tries-to-end-development-but-mojang-steps-in/08/21/2014 - 11:55am
SleakerEVE had a high-profile ban today: http://massively.joystiq.com/2014/08/20/eve-online-lottery-site-somer-blink-shutting-down/#continued08/21/2014 - 10:26am
SleakerBut where have all the Ethics gone?08/21/2014 - 9:08am
Sleaker@EZK - one of the bigger things is that since Mojang has owned Bukkit for 2 years now, people contributing to the project have basically been doing work for them pro-bono. On top of never formalizing support. They hid the fact probably to prevent support08/21/2014 - 9:07am
SleakerIf you've played on a server with mods/plugins, you've almost for sure played on a Bukkit-based server.08/21/2014 - 8:56am
SleakerHere's Bukkit's explanation attempt at shutting down due to EULA changes: http://forums.bukkit.org/threads/bukkit-its-time-to-say.305106/08/21/2014 - 8:55am
SleakerEZK - it's the largest server mod for MC, in actuality without it minecraft for sure would not have been as popular (#1 game now).08/21/2014 - 8:54am
SleakerTo the point that it seems they have completely lost what it means to be for-community, and having transparency. Along with dumping restrictive EULA's onto people.08/21/2014 - 8:53am
E. Zachary KnightWhat is Bukkit and why should I care?08/21/2014 - 8:53am
SleakerMinecraft community exploded again today. Apparently Mojang owns all of Bukkit, and never put out a statement saying as such 2 years ago when they acquired them. I have to say, their transition from indie has been rough.08/21/2014 - 8:52am
james_fudgeThere aren't many left in America08/21/2014 - 1:50am
MechaTama31I sure have. Dorky's barcade in Tacoma, WA.08/20/2014 - 5:56pm
Matthew WilsonI have not been to a arcade in years. I know arcades are still big in japan.08/20/2014 - 5:38pm
Sleaker@AE - Ah no it's called GroundKontrol - I was just referring to it as a Bar-Arcade.08/20/2014 - 4:39pm
Andrew EisenStill looking for confirmation that High Moon Studios (dev behind the PS3/360 versions) isn't working on it.08/20/2014 - 4:38pm
 

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