PC Version of SSF IV Arcade Edition to Feature Always-On DRM

May 26, 2011 -

Some sad news for anyone that wants to play Super Street Fighter IV Arcade Edition on the PC; it will have some pretty awful DRM enabled and ready to get in your way. Capcom announced via its Unity Blog that the popular fighting game will feature "always-on DRM" and described how it might be a little less draconian than Ubisoft's solution that forced players to stay connected to the internet in order to play - even in single player.

From the blog:

"Now, on the security side of things, SFIV unfortunately was plagued by pirates and hackers that messed up leaderboards. To hopefully remedy that, SSFIV:AE will be making use of what is called SSA technology (similar to what we used in Dead Rising 2). Like Xbox Live, players will sign in when they launch the game. You must have a Games for Windows Live account (which is free) in order to get full access to the title. If you already have an Xbox Live silver or gold account, those would work too and your achievements would be added/displayed in your usual gamescore.

Inevitably the question is: if you happen to temporarily lose your connection in the middle of your session (let’s say you’re working on combos in the training room or working on challenges), no problem. You’ll be able to keep doing what you’re doing until you come to a logical break point, like exiting to a menu, at which point you’ll be asked to sign back in. Assuming your PC is back online, everything will continue as it should, just like on Xbox 360.

If you aren’t signed in to an online GFWL profile, the offline mode has limited functionality. Obviously there’s no online play, access to replay channels or other online-centric features (and this is the part that keeps the online play secure from hackers or pirates). Additionally, you won’t be able to save any progress in challenges or settings, won’t have access to any DLC you’ve purchased and all local play will be restricted to 15 of the 39 characters.
"

The blog post goes on to say that the game has no installation limits, DLC is supported via the Games for Windows Live Marketplace, and GFWL is the same whether you buy a physical disc or download it via a digital delivery service.

Find out more at the Capcom Unity Blog.

Source: Blue's News

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Comments

Re: PC Version of SSF IV Arcade Edition to Feature ...

Too bad.  I was going to buy this game.

Re: PC Version of SSF IV Arcade Edition to Feature ...

Wow, they're just begging people to not buy the game, aren't they? But they'll still play it! These idiots don't realize that DRM encourages people to infringe rather prevents them from infringing.

I paid for my copy of SF IV for PC and I have come to regret it. I have reached the maximum number of installations allowable after I was forced install a fresh copy of Windows and was directed to customer support to acquire a new key. It was late at night, the support office is surely closed. Was I going to give up and wait till tomorrow? Fuck no! I went to the net and got a crack for it and I was back to playing my paid-for game in minutes without talking to an agent that probably thinks I'm a criminal.

If they treat us like our money isn't good enough to give us a game without a leash, then we'll treat their games like they're not good to buy before we can play them.

-Greevar

-Greevar

"Paste superficially profound, but utterly meaningless quotation here."

Re: PC Version of SSF IV Arcade Edition to Feature ...

Thanks for the heads up GP. Now I know to avoid this game.

Re: PC Version of SSF IV Arcade Edition to Feature ...

Clearly Capcom didn't learn from Ubisoft's fiasco of people being unable to play their legally purchased games for a month while pirates could play it a couple of days before release. I wonder how long it will be with SSF4 becoming a prime target.

Re: PC Version of SSF IV Arcade Edition to Feature ...

can we say many many lost sales?

even the current version of Ubi's DRM (initial login required, and nothing after that until you exist/restart the game) is going to far.

an always on DRM is just unnacceptable IMO, yes i have a stable connection, but what if i'm doing a late night run and the cable gets taken down for maintenance (which has happened MANY times) and is down for hours on end?

or what if a pole gets hit by some moron that can't drive and the cable's affected? tree falling on the lines? Train hitting the lines? (this has happened to a line the company i worked for had, the contractors had it hanging to low and it ripped up 2 poles. if the train was going the other way it would've also nailed someones house with said poles)

 

theres just to many liabilities, and the "well play something else!" excuse is one of those " i shouldn't even have to consider that option" moments when PAYING FULL PRICE for a product.

its like telling me i can buy my car, but i can only drive these roads, go off them and the car will instantly shutoff until i get it back to the marked roads.

Re: PC Version of SSF IV Arcade Edition to Feature ...

Capcom and all these other companies are all just creating a self fulfilling prophecy. They take all these measures to supposedly prevent piracy though all it does is create an open invitation daring any hackers and pirates to beat their system (which they all do sooner or later). Not to mention the number of hackers and pirates created from honest gamers who just want to enjoy their PAID product without jumping through a million flaming. Personally I'd rather not have a PC port at all than have them give me a half assed games with a million flaming hoops to jump through. Then the companies have the audacity to say "you see they're thieves and pirates" when their decisions are directly creating more pirates than stopping.

I'm on the fence about GWL I don't love it but I don't completely hate it. The measures for this game suck but at least its not quite as bad as the Ubisoft always online DRM. I guess it depends just how reliable their servers are. I heard Ubisoft's servers sucked, constantly losing connection. Steam has the winning model for DRM that seems to be less inconvenient for the gamer, even if Steam is not perfect. Why other companies don't follow their model is beyond me. One thing that I've learned this last month is that the consoles are just as vulnerable as the PC is as we have learned with the PSN breach. I wrote here long ago that it was ignorance to think that the consoles are so much safer than the PC from piracy and hackers. Obviously the PSN breach proved my point. Now that people know that it can be done, we can expect more attacks on PSN along with Xbox Live and Nintendo. Once you punch a hole in the armor, no matter how well you patch that hole, everyone now knows you are not invincible and the attacks will be relentless. And all I can wonder is what will all these companies do knowing that their so called invincible consoles are just as vulnerable as the PC if not more?

"With free speech either all of it is ok or none of it is." Kyle Broflovski

 

"With free speech either all of it is ok or none of it is." Kyle Broflovski

Re: PC Version of SSF IV Arcade Edition to Feature ...

Technically, the consoles were perfectly fine, it was just the network that was attacked and taken down.

Re: PC Version of SSF IV Arcade Edition to Feature ...

I just hope GFWL has improved since it was crashing Dawn of War 2. Hopefully Capcom switches to using Steam's DRM in the future.

Why the restrictions on characters when you're offline? Would be nice to at least use training mode offline. O well, if I end up getting it, it'll be mostly for the online play anyway.

Re: PC Version of SSF IV Arcade Edition to Feature ...

I'm probably unique in this, but I've never had all that many issues with GFW Live. Worst that happened was I lost my Batman: Arkham Aslyum saves when I upgraded to Windows 7, but I was planning to start from scratch on Hard anyway, so not really a big deal in that case.

Still annoying that they're doing it the way they are, and I'll probably just buy the console version once I get through my current backlog of games, but but at least they're being less insane about it than Ubisoft was.

Re: PC Version of SSF IV Arcade Edition to Feature ...

This doesn't seem too different than regular Street Fighter IV which also used Games for Windows Live and required you to sign in to play online. My guess is that they are simply locking down this game further using the same system.

 

Only thing I ever hated about GFWL is the DLC system and how you can't just re-install the game and auto-download everything again. Not to mention the attrocious currency system known as Microsoft Points. I'd rather just pay for whatever the DLC is worth. Not use a point balance which I may never end up exhausting entirely. This is especially ridiculous when you are using Steam which could have just as easily sold the DLC in a more friendly manner while ensuring it gets installed with the game itself.

Re: PC Version of SSF IV Arcade Edition to Feature ...

This announcement by capcom is like a invite for crackers to make the great service of removing the Windows Live support from the title (with the "unintended" side effect of allowing piracy).

 

--- Maurício Gomes twitter.com/agfgames

--- Maurício Gomes twitter.com/agfgames

Re: PC Version of SSF IV Arcade Edition to Feature ...

Still absolutely horrible. Especially the forcing the vile evil POS of Games for Windows Live. That is the absolute worst thing any company could do to a gamer.

Requiring an internet connection for anything single player, including single player DLC, is still far too much. I should not have to sign in or check into any online system in order to play single player games.

E. Zachary Knight
Divine Knight Gaming

 
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