Molyneux: E3 Fable Demo 'a Horrendous Mistake'

June 10, 2011 -

Perhaps stripping the navigation out of its E3 demo for the Kinect-only Fable title, Fable The Journey. was a terrible idea.. In retrospect, Lionhead Studios boss Peter Molyneux thinks they should have left the navigational features of the game in the demo. Because it was stripped to keep a tighter control on the presentation, many media types and viewers believed the game to be an "on rails shooter."

This, Molyneux has claimed in multiple interviews this week, is not the truth, but he blames himself for that perception. Speaking to OXM after his part in the Microsoft E3 briefing, Molyneux actually apologized for the game's debut, calling the whole thing a "horrendous mistake."

"I made a horrendous mistake on the press demo on taking out the navigation allowing players to move," he stated. "I'll state on record now that Fable: The Journey is definitely not on rails."

While Fable: The Journey may have come off as an on rails shooter, it was not the only game presentation from Microsoft that felt like movement was being controlled by the game and not the person controlling the action on-screen during Microsoft’s presser.. And to Molyneux's discredit, he still hasn't explained how players move when they are out in the wilderness and away from the horse and carriage they operate on the old dark and dirty roads of the lands..

Source: Develop


Comments

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

They are just doing this to please MS but honestly Fable as of now might not be the best game for Kinect if you ask me they should make a Black and White Kinect game or finish Milo

 

Black and White would be an interesting game on Kinect if they actually made it more of a sandbox

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

Peter, every game you made after Dungeon Keeper is a horrendous mistake.

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

To be honest, what was silly was, after creating a unique style of game which indirectly led to stuff like Dwarf Fortress and Minecraft, Bullfrog decided they weren't going to make and more RTS games. Black and White was good and interesting, but then it got over-simplified in B&W2 and pretty much from that point outwards, the whole Molyneux powerhouse got diverted into more formulaic stuff.

It's a pity really, as I used to love the old-school Bullfrog games like Populous and DK, it was kind of sad to see things go mainstream and predictable.

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

All of Fable is turning into a horrendous mistake.

I'm sure it's navigatable, but the question is whether navigation controls are horrible.

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

"I'll state on record now that Fable: The Journey is definitely not on rails."

I want to believe him, but he goes on record about a lot of features that never come close to being in his games.

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

I'm saying Bullshit, there's no way a kinect title could not be on rails since there's no way to controller the character unless they released an accessory like the playstation move nav controller 

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

One thing i notice during the on rails demo... at no point was the character both moving AND casting a spell. This has me thinking that the player might have the navigation but they will have switch between walking and combat. First you navigate and move with your hands, then you stop and cast your spells. A very unexciting way to play... but that's just my guess

Another thing you can look at is the gameplay demo for the kinect starwars game. I mean ya there is some freedom of movement, but the movement seems klunky. frankly i think navigation can be done with kinect I just seriously question how WELL it can be done. I mean just because you can move a character around by say, twisting your body and leaning foward to walk, does not mean it will mesh well with active combat and be a fun way to play the game.

But really, this issue would be easily solved with nothing more than a navi controller. Honestly use the navi to control the player's freemovments and then use the rest of your body for gameplay/combat... its seems like such a simple fix,

 

 
Forgot your password?
Username :
Password :

Poll

Is King right? Should all games adopt the free-to-play model?:

Shout box

You're not permitted to post shouts.
MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
 

Be Heard - Contact Your Politician