Molyneux: E3 Fable Demo 'a Horrendous Mistake'

June 10, 2011 -

Perhaps stripping the navigation out of its E3 demo for the Kinect-only Fable title, Fable The Journey. was a terrible idea.. In retrospect, Lionhead Studios boss Peter Molyneux thinks they should have left the navigational features of the game in the demo. Because it was stripped to keep a tighter control on the presentation, many media types and viewers believed the game to be an "on rails shooter."

This, Molyneux has claimed in multiple interviews this week, is not the truth, but he blames himself for that perception. Speaking to OXM after his part in the Microsoft E3 briefing, Molyneux actually apologized for the game's debut, calling the whole thing a "horrendous mistake."

"I made a horrendous mistake on the press demo on taking out the navigation allowing players to move," he stated. "I'll state on record now that Fable: The Journey is definitely not on rails."

While Fable: The Journey may have come off as an on rails shooter, it was not the only game presentation from Microsoft that felt like movement was being controlled by the game and not the person controlling the action on-screen during Microsoft’s presser.. And to Molyneux's discredit, he still hasn't explained how players move when they are out in the wilderness and away from the horse and carriage they operate on the old dark and dirty roads of the lands..

Source: Develop


Comments

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

They are just doing this to please MS but honestly Fable as of now might not be the best game for Kinect if you ask me they should make a Black and White Kinect game or finish Milo

 

Black and White would be an interesting game on Kinect if they actually made it more of a sandbox

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

Peter, every game you made after Dungeon Keeper is a horrendous mistake.

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

To be honest, what was silly was, after creating a unique style of game which indirectly led to stuff like Dwarf Fortress and Minecraft, Bullfrog decided they weren't going to make and more RTS games. Black and White was good and interesting, but then it got over-simplified in B&W2 and pretty much from that point outwards, the whole Molyneux powerhouse got diverted into more formulaic stuff.

It's a pity really, as I used to love the old-school Bullfrog games like Populous and DK, it was kind of sad to see things go mainstream and predictable.

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

All of Fable is turning into a horrendous mistake.

I'm sure it's navigatable, but the question is whether navigation controls are horrible.

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

"I'll state on record now that Fable: The Journey is definitely not on rails."

I want to believe him, but he goes on record about a lot of features that never come close to being in his games.

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

I'm saying Bullshit, there's no way a kinect title could not be on rails since there's no way to controller the character unless they released an accessory like the playstation move nav controller 

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

One thing i notice during the on rails demo... at no point was the character both moving AND casting a spell. This has me thinking that the player might have the navigation but they will have switch between walking and combat. First you navigate and move with your hands, then you stop and cast your spells. A very unexciting way to play... but that's just my guess

Another thing you can look at is the gameplay demo for the kinect starwars game. I mean ya there is some freedom of movement, but the movement seems klunky. frankly i think navigation can be done with kinect I just seriously question how WELL it can be done. I mean just because you can move a character around by say, twisting your body and leaning foward to walk, does not mean it will mesh well with active combat and be a fun way to play the game.

But really, this issue would be easily solved with nothing more than a navi controller. Honestly use the navi to control the player's freemovments and then use the rest of your body for gameplay/combat... its seems like such a simple fix,

 

 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
Matthew Wilsonmot game related, but still interesting. http://www.polygon.com/2015/5/25/8654983/jurassic-world-chris-pratt-apology the fact that this is even needed in modern culture is a embarrassment.05/25/2015 - 10:26pm
Matthew Wilsonyeah, but with no voice chat its doa.05/25/2015 - 9:48pm
TechnogeekYet, you're going to be hard-pressed to find anyone other than insecure 2EDGY4U teenagers seeing it as anything other than an extremely fun game.05/25/2015 - 8:36pm
TechnogeekSplatoon's probably the best example at this point. Gameplay-wise, it's a team-based third-person shooter with a significant online component. It's rated E10.05/25/2015 - 8:36pm
TechnogeekThe silliest thing about most of the Nintendo hatred is that they may be the last company that interprets "family-friendly" as meaning "fun for more than just the really young kids".05/25/2015 - 8:33pm
ZippyDSMleeWell it could be worse, like skyrim out of the box, a shame DAI dose not have that level of editing...05/25/2015 - 5:58pm
Zenpretty well without getting "nasty". Many people are disappointed in the decision and the about face on the status of the games development.05/25/2015 - 4:22pm
ZenEvery market has horrible people...but being like this towards all of them in a group is not a way to garner support and can make people more hostile towards you. Ironically his response was to someone that wanted to state a disagreement, but worded it05/25/2015 - 4:22pm
Goth_SkunkAs demonstrated by Ian's remarks, that 'market of possible fans' is apparently negligible.05/25/2015 - 4:18pm
Zeninformation while other versions had everything talked about openly.05/25/2015 - 4:15pm
ZenYeah, I've read through it and wanted to make sure I had it quoted correctly. I get there are issues, but this is horribly unprofessional and just burning a market of possible fans..many of which supported them and were waiting while getting little to no05/25/2015 - 4:15pm
Goth_SkunkOh wow. That's not even misquoted, he actually said that. Though for additional context in previous pages, he truly does not think highly of Nintendo console owners, and claims that in the industry, he's not alone.05/25/2015 - 4:12pm
ZenI also took a screenshot of the statement in case it is taken down (via my Twitter): https://twitter.com/zenspath/status/60293960536562483205/25/2015 - 4:05pm
ZenLink for my previous post - http://forum.projectcarsgame.com/showthread.php?27584-Project-Cars-Sales-figures&p=942776&viewfull=1#post94277605/25/2015 - 4:03pm
ZenProject Cars basically canceled for Wii U, Slightlymad Studios Head, Ian Bell, states "Yup, and if you need to pass this on, we really dislike Nintendo users" on Forum to Wii U players waiting for the game and disappointed in the news.05/25/2015 - 4:03pm
Goth_SkunkAnd now, a humorous gif. Oblivious Otter is Oblivious. http://i.imgur.com/zdUZOWo.gif05/25/2015 - 3:49pm
Goth_Skunka bonified game dev.05/25/2015 - 3:45pm
Goth_SkunkGranted, most of that feedback is going to be vicious, but if a novice dev knows full well not to expect their hastily strewn together game as the next Grand Theft Auto, such curmudgeonly feedback shouldn't deter them from their ultimate goal of becoming05/25/2015 - 3:45pm
Goth_SkunkAdditionally, Steam is a platform whereby these novice devs can showcase what they were able to put together and see what kind of feedback they can get from the community.05/25/2015 - 3:44pm
Goth_SkunkI don't think it's wrong for a novice dev to want to recover any losses from people willing to pay money for what they have produced, either. After all, every game dev had to start somewhere.05/25/2015 - 3:41pm
 

Be Heard - Contact Your Politician