Perhaps stripping the navigation out of its E3 demo for the Kinect-only Fable title, Fable The Journey. was a terrible idea.. In retrospect, Lionhead Studios boss Peter Molyneux thinks they should have left the navigational features of the game in the demo. Because it was stripped to keep a tighter control on the presentation, many media types and viewers believed the game to be an "on rails shooter."
This, Molyneux has claimed in multiple interviews this week, is not the truth, but he blames himself for that perception. Speaking to OXM after his part in the Microsoft E3 briefing, Molyneux actually apologized for the game's debut, calling the whole thing a "horrendous mistake."
"I made a horrendous mistake on the press demo on taking out the navigation allowing players to move," he stated. "I'll state on record now that Fable: The Journey is definitely not on rails."
While Fable: The Journey may have come off as an on rails shooter, it was not the only game presentation from Microsoft that felt like movement was being controlled by the game and not the person controlling the action on-screen during Microsoft’s presser.. And to Molyneux's discredit, he still hasn't explained how players move when they are out in the wilderness and away from the horse and carriage they operate on the old dark and dirty roads of the lands..