Molyneux: E3 Fable Demo 'a Horrendous Mistake'

June 10, 2011 -

Perhaps stripping the navigation out of its E3 demo for the Kinect-only Fable title, Fable The Journey. was a terrible idea.. In retrospect, Lionhead Studios boss Peter Molyneux thinks they should have left the navigational features of the game in the demo. Because it was stripped to keep a tighter control on the presentation, many media types and viewers believed the game to be an "on rails shooter."

This, Molyneux has claimed in multiple interviews this week, is not the truth, but he blames himself for that perception. Speaking to OXM after his part in the Microsoft E3 briefing, Molyneux actually apologized for the game's debut, calling the whole thing a "horrendous mistake."

"I made a horrendous mistake on the press demo on taking out the navigation allowing players to move," he stated. "I'll state on record now that Fable: The Journey is definitely not on rails."

While Fable: The Journey may have come off as an on rails shooter, it was not the only game presentation from Microsoft that felt like movement was being controlled by the game and not the person controlling the action on-screen during Microsoft’s presser.. And to Molyneux's discredit, he still hasn't explained how players move when they are out in the wilderness and away from the horse and carriage they operate on the old dark and dirty roads of the lands..

Source: Develop


Comments

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

They are just doing this to please MS but honestly Fable as of now might not be the best game for Kinect if you ask me they should make a Black and White Kinect game or finish Milo

 

Black and White would be an interesting game on Kinect if they actually made it more of a sandbox

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

Peter, every game you made after Dungeon Keeper is a horrendous mistake.

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

To be honest, what was silly was, after creating a unique style of game which indirectly led to stuff like Dwarf Fortress and Minecraft, Bullfrog decided they weren't going to make and more RTS games. Black and White was good and interesting, but then it got over-simplified in B&W2 and pretty much from that point outwards, the whole Molyneux powerhouse got diverted into more formulaic stuff.

It's a pity really, as I used to love the old-school Bullfrog games like Populous and DK, it was kind of sad to see things go mainstream and predictable.

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

All of Fable is turning into a horrendous mistake.

I'm sure it's navigatable, but the question is whether navigation controls are horrible.

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

"I'll state on record now that Fable: The Journey is definitely not on rails."

I want to believe him, but he goes on record about a lot of features that never come close to being in his games.

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

I'm saying Bullshit, there's no way a kinect title could not be on rails since there's no way to controller the character unless they released an accessory like the playstation move nav controller 

Re: Molyneux: E3 Fable Demo 'a Horrendous Mistake'

One thing i notice during the on rails demo... at no point was the character both moving AND casting a spell. This has me thinking that the player might have the navigation but they will have switch between walking and combat. First you navigate and move with your hands, then you stop and cast your spells. A very unexciting way to play... but that's just my guess

Another thing you can look at is the gameplay demo for the kinect starwars game. I mean ya there is some freedom of movement, but the movement seems klunky. frankly i think navigation can be done with kinect I just seriously question how WELL it can be done. I mean just because you can move a character around by say, twisting your body and leaning foward to walk, does not mean it will mesh well with active combat and be a fun way to play the game.

But really, this issue would be easily solved with nothing more than a navi controller. Honestly use the navi to control the player's freemovments and then use the rest of your body for gameplay/combat... its seems like such a simple fix,

 

 
Forgot your password?
Username :
Password :

Poll

Which Feminist Frequency video are you looking forward to most?:

Shout box

You're not permitted to post shouts.
MechaTama31Goth_Skunk: It's not too late for CiVIlization... ;)01/28/2015 - 12:40am
MechaCrashI thought one of its other big issues was all the "quality" of phone games with all the portability of your television.01/27/2015 - 11:34pm
E. Zachary KnightApparently, people did not want a $100 console, they wanted a $200 one for a $100 price tag.01/27/2015 - 11:18pm
E. Zachary KnightI remember when people were demanding Ouya used the new and untested Tegra 4 processor rather than the tried and true Tegra 3, increase the RAM to 2Gigs and various other expensive addons.01/27/2015 - 11:17pm
ConsterCraig: perhaps I should've used the word "unreasonable", as in people clamoring for stretch goals that would guarantee they lose money on each deck.01/27/2015 - 10:04pm
Andrew EisenIt's my favorite movie. I'm looking forward to it as well.01/27/2015 - 9:16pm
Goth_SkunkI grew up idolizing Ghostbusters. I'm extremely excited to see another film.01/27/2015 - 8:52pm
Goth_SkunkEscapist -- via Hollywood reporter -- gives us a glimpse at the probable cast of the new Ghostbuster's movie: http://ow.ly/I3GyZ01/27/2015 - 8:51pm
Craig R.Nearly $4.2m in a week for Exploding Kittens. Can anything truly be unrealistic at this point?01/27/2015 - 8:50pm
prh99I am sure. Just have no interest in tropes in general or her take on gender portrayal.01/27/2015 - 7:44pm
Goth_SkunkI personally enjoy replacing letters with numbers in titles of movies and games. I think Firaxis missed out on a huge chuckle by calling it "Civilization V" and not "CiVilization."01/27/2015 - 7:20pm
Andrew EisenI bet I can guess how you voted!01/27/2015 - 7:02pm
prh99Never actually watched one, probably won't start.01/27/2015 - 6:15pm
E. Zachary KnightConster, when are unrealistic stretch goal demands anything new? They happen in every Kickstarter I have seen.01/27/2015 - 5:58pm
E. Zachary KnightAE: You forgot the "The video that conforms to my preconceived ideas about gender in games" option.01/27/2015 - 5:56pm
PHX Corp@Conster ok, randomly put 5 golden tickets into the boxes and anyone who gets a golden ticket gets to go and visit Willy Wonka's chocolate factory!, is a ultra-ridiculous stretch goal suggested by a backer01/27/2015 - 5:53pm
ConsterApparently they're unaware that unlike with video games, card games have a large constant factor in cost-per-unit.01/27/2015 - 5:24pm
ConsterIn other news, Exploding Kittens (https://www.kickstarter.com/projects/elanlee/exploding-kittens) has over 100k backers now, a few of which are calling for unrealistic stretch goals.01/27/2015 - 5:23pm
ConsterIt's cool in Numb3rs, but not really anywhere else.01/27/2015 - 5:20pm
james_fudgeI hate that style of naming too01/27/2015 - 4:34pm
 

Be Heard - Contact Your Politician