Report: Video Games Help Reduce Violent Crime Rates

June 21, 2011 -

A BBC report (thanks Magic) tries to surmise why violent crime rates in the United States have dropped dramatically in the last twenty years. The report offers ten possible reasons for this including The Obama presidency, good police work, the fall in demand for crack cocaine, police department number crunching, aging baby boomers, a decline in children's exposure to lead in petrol, more criminals behind bars, and a controversial theory that the increased availability of legal abortion has had an impact on population in poorer neighborhoods.

But the most interesting reason comes in at number nine. That entry cites a recent study conducted by researchers in Texas working with the Centre for European Economic Research. From the article:

9. A study released last month suggested video games were keeping young people off the streets and therefore away from crime. Researchers in Texas working with the Centre for European Economic Research said this "incapacitation effect" more than offset any direct impact the content of the games may have had in encouraging violent behaviour.

There's probably data to support every one of these theories, but save the study on abortion, it is more likely that all of these factors have had a cumulative effect on violent crime in the United States. One thing that hasn't been mentioned is the rise of forensic science and the use of DNA evidence in combating crime and capturing criminals.

While we do not know what impact video games have had in reducing crime, it's obvious that  games are not increasing violent crime statistics..


Comments

Re: Report: Video Games Help Reduce Violent Crime Rates

Actually, the increasing number of incarcerated persons is a bad thing. Too many people are put in overpopulated prisons over non-violent drug offenses and are coming out worse than when they went in.

Given that the US has one the largest prison populations in the world, that says something interesting about us: We are either a society of degenerates or we willfully throw away segments of the population because they are doing something that wouldn't be a real problem if it were legal.

Re: Report: Video Games Help Reduce Violent Crime Rates

The only prediction the "games-cause-violence" hypothesis makes has been falsified.  If games turned people into killers, then crime rates would have risen as games became more widespread.  This did not happen.

Does this mean that games have reduced crime?  Probably not, and it seems a bit perposterous to say so...but if someone thinks this warrants further (and responsible) investigation, then more power to them.  

What fustrates me is the fact that this is not new information.  We have known for quite some time that crime rates have decreased as games became more popular.  And yet, liars like Jack Thompson & Leland Yee have continued to claim games increase violence.  Part of why they continue to say these things is because they are liars, but another reason is because the spineless Games Industry lets them.  These statistics should have been the main points of fact the industry put in front of themselves in the face of regulators.  Unfortunately they did not, and this irresponsibility may very well fuck them in the end...

 
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ZippyDSMleeEh still rather subjective… the haters would be better off going after teen and beauty rags and magazines than fiction, fiction follows reality and going after fiction tends to turn into a bullying fest’s… plus its fiction its unrealistic to start with….02/27/2015 - 1:10am
MechaTama31That's a pretty difficult anatomy to break.02/26/2015 - 11:09pm
MechaTama31"the way her animations repeatedly break her anatomy" <-- I'm sorry, but we are talking here about the woman who can roll up into a little ball and live to tell the tale, yes? ;)02/26/2015 - 11:09pm
Andrew EisenAs far as examples that could be culled from female game characters though, that one's pretty mild.02/26/2015 - 9:11pm
Andrew EisenNot as much the heels or the suit in and of themselves but certainly the way her animations repeatedly break her anatomy to show off her lady bits.02/26/2015 - 9:10pm
E. Zachary KnightWell, Samus's heels are certainly impracticable, but I wouldn't really call her Zero suit objectified. I don't really feel that the new Lara Croft is objectified either, but that is my subjective opinion.02/26/2015 - 9:08pm
Andrew EisenTomb Raider: No but we haven't seen much of anything yet. Samus: Yes.02/26/2015 - 9:07pm
ZippyDSMleeWould you call the new tomb raider objectified? WOuld Samus Aran from the new Smash bros be objectified?02/26/2015 - 9:02pm
WonderkarpI'm hoping they put the rest of the comic book ghostbusters in there. Ortiz and Rookie(From GB the game)02/26/2015 - 8:38pm
Wonderkarpghostbusters board game is doing great. getting close too a 3rd extra playable Character. Ron Alexander.02/26/2015 - 8:37pm
Andrew EisenSmurfette is not subjective. If there's more than one female character, it's not Smurfette. Anyway, as with everything on the list, Smurfette is, in and of itself, not necessarily a bad thing.02/26/2015 - 8:32pm
Andrew EisenI think there's 5 women (out of 15, I think) but other than one being a bit more "hippy" than the others, they pretty much all have the same body type. Especially when compaired to the huge variety of male body types.02/26/2015 - 8:31pm
Wonderkarpso I dont see Smurfette as a bad thing. Unless like all your female characters are Smurfette. remember the Smurfs also had Sassette02/26/2015 - 8:29pm
E. Zachary KnightOne good example of the larger issues is one Anita used in the presentation, Blizzard's Overwatch game. There are a dozen men in the game with a dozen body types. But there are only 4 women with 2 body types, but 3 of them have the same one.02/26/2015 - 8:28pm
Wonderkarpthe smurfette thing is subjective to how many female characters you have. Take Sonic for example. You have Amy, who is obvious smurfette, but there's several other female characters now without that. Including the original animated seriescomics with Sally02/26/2015 - 8:28pm
E. Zachary KnightAE. Very true. I think that is where I was going, but it didn't come out right. Jack Harkness is sexy but not objectified. Whereas, a women would have to be objectified in order to be "sexy" in most games.02/26/2015 - 8:26pm
E. Zachary KnightAnd as Andrew pointed out, there is a big difference between a sexualized man, and an idealized man. But for some reason, there is no distinction between women in games. For the most part.02/26/2015 - 8:25pm
Andrew EisenI think one of the issues we run into repeatedly with these conversations is the confusion over "sexy" and "sexually objectified."02/26/2015 - 8:24pm
E. Zachary KnightYet, for some reason, in orde rto have a sexualized women, she must be wearing lingerie or a bikini. Can't women be sexual and still dress for the job at hand?02/26/2015 - 8:24pm
E. Zachary KnightThe problem I have with complaints of "sexualized men" is that men don't have to wear speedos to be sexualized. Captain Jack Harkness from Torchwood/Doctor Who, was one sexy man, but he spent 99% of his time in a WW2 soldier's trenchcoat.02/26/2015 - 8:23pm
 

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