IGDA Promises Investigation into Team Bondi's Alleged Employee Abuses

June 28, 2011 -

The International Game Developers Association (IGDA) has finally made a public comment on Team Bondi, the Sydney, Australia-based development studio contracted to do work on Rockstar Games' LA Noire. Echoing the sentiments of developers and the community worldwide, IGDA said that the horror stories of extensive crunch times and generally poor working conditions at the studio are "absolutely unacceptable."

Games industry professionals and association members have loudly criticized Team Bondi and its founder Brendan McNamara for the studio’s intense crunch time work policy. Brian Robbins, chair of the IGDA Board of Directors, said the group that advocates for developers plans to "fully investigate" the issues raised by former employees of the studio.

"[But] certainly reports of 12-hour a day, lengthy crunch time, if true, are absolutely unacceptable and harmful to the individuals involved, the final product, and the industry as a whole," Robbins told Develop.

He added that the IGDA didn't comment sooner because "they didn't have all the facts" - or at least didn't know enough to take a position on the situation.

"We encourage any Team Bondi employee and/or family member to email qol@igda.org with comments about the recent past and current situation - positive or negative," Robbins added.

Over the weekend stories came out about an allegedly ruthless work ethic at the studio. Some developers claimed that a regular "working week" could mean more than 100 hours at the office.

Founder Brendan McNamara said his studio’s work policies are not unfair.

We will continue to follow this story as it develops.

Source: Develop


Comments

Re: IGDA Promises Investigation into Team Bondi's Alleged ...

The games industry is notorious for unpaid overtime, and 12-hour days during crunch I could understand, but over 100 hours a week? I hope that's hyperbole.

Re: IGDA Promises Investigation into Team Bondi's Alleged ...

I wonder if they will go as far as to write a sternly worded letter 

Re: IGDA Promises Investigation into Team Bondi's Alleged ...

IGDA: "We have reports you are abusing your employees. What's going on with that?"

Bondi: "That's not true"

* cue piano sound *

IGDA: "You're lying.  Your employees are working 12 hour days!"

Bondi: "Where's your proof?" 

 
Forgot your password?
Username :
Password :

Poll

Which group is more ethically challenged?:

Shout box

You're not permitted to post shouts.
MattsworknameEh, I love the new batmobile personally, it's a blast to mess aroudn with. Plus, the game is set in a situation that mroe or less leaves batman with no choice but to go full force. And even then, it still shows him doing all he can to limit casualties.07/01/2015 - 11:38pm
Andrew EisenAgreed. Luckily, we don't seem to be in danger of that of late. No one's suggesting, for example, that tanks shouldn't be in video games, only that the tank in Arkham Knight is poorly implemented and out of place from a characterization standpoint.07/01/2015 - 11:27pm
MattsworknameConfederate flag, Relgious organizations, etc etc. Andrew isnt[ wrong, just remember not to let that mentality lead to censorship.07/01/2015 - 11:20pm
Mattsworknamefind offensive or disturbing, and that mindset leads to censorship. It's all well and good to say "This would be better IF", just so long as we remember not to let it slide into "This is offensive, REMOVE IT". IE , the current issues surroundign the07/01/2015 - 11:19pm
MattsworknameAndrew and goth both have points, and to that point, I'll say. Saying somethign is improved by changing something isn't a problem, on that I agree with , but at the same time, on of the issues we have in our society is that we want to simply remove things07/01/2015 - 11:18pm
Andrew EisenSee? Suggestions for improvements that involve taking things away do not mean the work is garbage or performing poorly, critically or commercially.07/01/2015 - 9:29pm
Andrew EisenSkyward Sword is spiff-a-rific but it would be an improved experience if the game didn't explain what each item and rupee was every single time you picked them up!07/01/2015 - 9:27pm
Andrew EisenHere's another: De Blob is a ton of fun but it would be improved without motion controls. Incidentally, THQ heard our cries, removed motion controls for the sequel and it was a better game for it!07/01/2015 - 9:24pm
Andrew EisenI'll give you an example: Arkham Knight is a ton of fun but the tank sucks and the game would be even better without it.07/01/2015 - 9:23pm
Goth_SkunkWell clearly we're diametrically opposed about that.07/01/2015 - 9:03pm
Andrew EisenNot even remotely true.07/01/2015 - 8:59pm
Goth_SkunkIt is, if the suggestion involves taking something away from a product in order to make it better.07/01/2015 - 8:49pm
Andrew EisenOffering suggestions for improvement does not mean that the work in question is garbage or not doing fine.07/01/2015 - 8:21pm
Goth_SkunkIf their products were garbage, they wouldn't be as praiseworthy as they are.07/01/2015 - 8:08pm
Goth_SkunkAnd Andrew, I really don't think GRRM or the producers of the Game of Thrones TV show need anyone to tell them what to do to make their products better.They appear to be doing just fine on their own.07/01/2015 - 8:07pm
Goth_SkunkThe only thing not worth talking about, is what shouldn't be talked about.07/01/2015 - 7:47pm
Goth_Skunk@Infophile: It could be a reason, if I were wrong. I'm not.07/01/2015 - 7:44pm
PHX Corphttp://kotaku.com/steam-players-take-justice-into-their-own-hands-virtua-1715215648 anyone seen this, Steam Players Make Their Own Justice, Virtually Imprison Troll07/01/2015 - 7:17pm
Andrew EisenHeh, just had our (IGN's) journalistic integrity called into question over two typos on one of the Wikis (which are editable by the readers).07/01/2015 - 6:08pm
Matthew Wilson@tech this isnt the only stupid tax in recent months though. they were adding a commuter tax as well. if they continue doing crap like this, they will run in to the same issues as Detroit.07/01/2015 - 5:34pm
 

Be Heard - Contact Your Politician