Video Game Bar Association Praises SCOTUS for Brown v. EMA Decision

June 28, 2011 -

The Video Game Bar Association issued a statement Monday welcoming the decision of the United States Supreme Court in Brown v EMA. The Video Game Bar Association was formed in 2011 to provide a community for lawyers working in the video game industry to discuss issues of common interest to all lawyers around the world. It is the very first bar association dedicated to the industry and draws members from around the world.

"The Court’s decision reaffirms that it is parents who can best decide what is appropriate content for their children," said David S. Rosenbaum, president of the VGBA. He added that the Supreme Court ruling "puts to rest the notion that video games are entitled to less First Amendment protection than books, newspapers, films and music and other entertainment speech."

"The Court took note that the California statute was passed in spite of numerous precedents from around the nation's federal courts, holding similarly drafted statutes (seeking to make violence obscene) unconstitutional," added Rosenbaum. "Hundreds of thousands of taxpayer dollars have been awarded in payment of legal fees in these cases, leading up to today’s decision. With the Court’s ruling today, we hope that we have seen the last of these regulatory exercises."

"We are gratified that the Court took note of the demonstrable success of the ESRB system and that the industry continues to get the highest marks of compliance by a media industry segment (over films-TV and music) in the annual FTC undercover shopper survey," said George Rose, a member of the VGBA Board.

Patrick Sweeney, Executive Vice President of the VGBA said that future video game legislation must now pass "the strict scrutiny" test: "the Court lays bare the notion that the states are better equipped to evaluate content than the independent ratings board established by the industry to provide information to parents so that they can best determine what is appropriate content for their children.”

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Re: Video Game Bar Association Praises SCOTUS for Brown v. ...

I love noticing that about the only people slamming this decision are those that could have gained power over other people if it went through.

Yee and Baca could use it to pressure vertain media to not be released, and "Common Sense" Media knows they can scare people even more.

 
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ConsterDon't 'beauty rags' already get plenty of criticism?02/27/2015 - 9:02am
ZippyDSMleeEh still rather subjective… the haters would be better off going after teen and beauty rags and magazines than fiction, fiction follows reality and going after fiction tends to turn into a bullying fest’s… plus its fiction its unrealistic to start with….02/27/2015 - 1:10am
MechaTama31That's a pretty difficult anatomy to break.02/26/2015 - 11:09pm
MechaTama31"the way her animations repeatedly break her anatomy" <-- I'm sorry, but we are talking here about the woman who can roll up into a little ball and live to tell the tale, yes? ;)02/26/2015 - 11:09pm
Andrew EisenAs far as examples that could be culled from female game characters though, that one's pretty mild.02/26/2015 - 9:11pm
Andrew EisenNot as much the heels or the suit in and of themselves but certainly the way her animations repeatedly break her anatomy to show off her lady bits.02/26/2015 - 9:10pm
E. Zachary KnightWell, Samus's heels are certainly impracticable, but I wouldn't really call her Zero suit objectified. I don't really feel that the new Lara Croft is objectified either, but that is my subjective opinion.02/26/2015 - 9:08pm
Andrew EisenTomb Raider: No but we haven't seen much of anything yet. Samus: Yes.02/26/2015 - 9:07pm
ZippyDSMleeWould you call the new tomb raider objectified? WOuld Samus Aran from the new Smash bros be objectified?02/26/2015 - 9:02pm
WonderkarpI'm hoping they put the rest of the comic book ghostbusters in there. Ortiz and Rookie(From GB the game)02/26/2015 - 8:38pm
Wonderkarpghostbusters board game is doing great. getting close too a 3rd extra playable Character. Ron Alexander.02/26/2015 - 8:37pm
Andrew EisenSmurfette is not subjective. If there's more than one female character, it's not Smurfette. Anyway, as with everything on the list, Smurfette is, in and of itself, not necessarily a bad thing.02/26/2015 - 8:32pm
Andrew EisenI think there's 5 women (out of 15, I think) but other than one being a bit more "hippy" than the others, they pretty much all have the same body type. Especially when compaired to the huge variety of male body types.02/26/2015 - 8:31pm
Wonderkarpso I dont see Smurfette as a bad thing. Unless like all your female characters are Smurfette. remember the Smurfs also had Sassette02/26/2015 - 8:29pm
E. Zachary KnightOne good example of the larger issues is one Anita used in the presentation, Blizzard's Overwatch game. There are a dozen men in the game with a dozen body types. But there are only 4 women with 2 body types, but 3 of them have the same one.02/26/2015 - 8:28pm
Wonderkarpthe smurfette thing is subjective to how many female characters you have. Take Sonic for example. You have Amy, who is obvious smurfette, but there's several other female characters now without that. Including the original animated seriescomics with Sally02/26/2015 - 8:28pm
E. Zachary KnightAE. Very true. I think that is where I was going, but it didn't come out right. Jack Harkness is sexy but not objectified. Whereas, a women would have to be objectified in order to be "sexy" in most games.02/26/2015 - 8:26pm
E. Zachary KnightAnd as Andrew pointed out, there is a big difference between a sexualized man, and an idealized man. But for some reason, there is no distinction between women in games. For the most part.02/26/2015 - 8:25pm
Andrew EisenI think one of the issues we run into repeatedly with these conversations is the confusion over "sexy" and "sexually objectified."02/26/2015 - 8:24pm
E. Zachary KnightYet, for some reason, in orde rto have a sexualized women, she must be wearing lingerie or a bikini. Can't women be sexual and still dress for the job at hand?02/26/2015 - 8:24pm
 

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