GDC Europe Highlights Revealed

July 13, 2011 -

The 2011 Game Developers Conference Europe will feature independent game developers, social games leaders Playdom and Zynga, and major development studios including BioWare, Epic Games and Quantic Dream when it returns to the Congress-Centrum Ost Koelnmesse in Cologne, Germany August 15-17, 2011.

GDC Europe promises over 100 sessions on game development across its full roster, including the five tracks of business & marketing, game design, production, programming and visual arts. This year, the conference also introduces four summits, each focusing on a specific sector: Social Games Summit, the Smartphone & Tablet Games Summit, the Independent Games Summit, and the Community Management Summit.

Highlights of the GDC Europe 2011 schedule include:

 

  • Video game veteran Mark Cerny on the shifting landscape of the video game world, how past industry upheavals have impacted the creative process, and his take on its future


  • Sony Computer Entertainment Europe's Developer Relations Manager George Bain discussing business opportunities on the highly-anticipated handheld, the PlayStation Vita


  • GameStop's General Manager of Digital Steve Nix unveiling the leading game retailer's digital strategy


  • Digi-Capital's Tim Merel delivering an overview of the games market from an M&A point of view


  • Social gaming leader Zynga's SVP of Product Development Mark Skaggs illuminating the company's design frameworks for creating games such as FarmVille and CityVille


  • Quantic Dream's co-CEO Guillaume de Fondaumiere making a case for why game rating systems must change


  • thatgamecompany's president and co-founder Kellee Santiago on lessons learned from developing PSN hits fl0w, Flower and Journey, and best practices for making innovative games


  • Playdom VP and Executive Producer Gordon Walton raising a call-to-arms for a professional society of community management to support the growth of online communities.


  • Vatra Design Director Brian Gomez on Silent Hill: Past, Present & Future


  • Braid creator Jonathan Blow enlightening attendees on how games can reveal universal truths


Early registration for GDC Europe ends Wednesday, July 20. Find out more at ww.gdceurope.com.

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Matthew Wilson@AE I think the first dragon age did it the best. the person you played was treated differently based class,race, and gender. if the npc are going to act like 2015, you should just set the game in 2015 and add magic and dragons.04/01/2015 - 1:23am
E. Zachary KnightYeah, the PS3. My son paid for the Steampunk Texture Pack and it would not work at all. No matter what I did, it wouldn't allow us to save.03/31/2015 - 10:56pm
Sora-ChanConsole version?03/31/2015 - 10:40pm
E. Zachary KnightSo, Mojang has been selling a broken texture pack for Minecraft since at least Dec. 2014 and it hasn't been fixed yet.03/31/2015 - 10:30pm
Andrew EisenI think TT Games gets away with multiple LEGO games a year because they're all based on different franchises. If there were two or three LEGO Star Wars games every year, I think people would feel the same fatigue as they do with Assassin's Creed.03/31/2015 - 6:40pm
Andrew EisenIn other words, a hero is male because that's the default. A hero is female because of a gender-related reason. So, male heroes are for everyone. Female heroes are for women.03/31/2015 - 5:32pm
Andrew EisenHer point is that "When archetypal fantasy heroes in games are overwhelmingly portrayed as men, it reinforces the idea that... women should be able to empathize with male characters but that men needn’t be able to identify with women’s stories."03/31/2015 - 5:30pm
Andrew EisenDaniel - She doesn't say that in any of the TvW videos and I doubt she's said elsewhere that all games with male protagonists are male power fantasies. Anyway, you seem to be conflating two different ideas.03/31/2015 - 5:30pm
MaskedPixelantehttps://twitter.com/Yuriofwind/status/583028257890635776 Oh snap!03/31/2015 - 5:14pm
WymorenceFor me it just boils down to the fact that, even at a giant company, when a game comes out annually it just gives it a vibe of being rushed out the door. And god knows Unity sucked some major lemur with all its bugs...03/31/2015 - 4:22pm
PHX CorpI launched my spotify account today, and I kinda went a little overboard with adding music03/31/2015 - 3:59pm
Sora-ChanCon't. Games like AC are a pain to someone like me who likes to play games in order. So when a game gets too many releases too quickly, it puts me off. Only exceptions are games that have no interconnected underlying stories like the FF games.03/31/2015 - 2:53pm
Sora-ChanWikipedia has rarely let me down on matters like this. But yeah... AC needs a break.. like two.. or three... or eight years.03/31/2015 - 2:51pm
ConsterThere's 9 already?! I think I played 1, 2, and the ones inbetween 2 and 3.03/31/2015 - 2:23pm
Sora-ChanCon't There are now Nine... of just the main entries into the series. There are 13 more in the "other games" department.03/31/2015 - 2:15pm
Sora-ChanI tried to get into AC. Was having a decent time with the first one, at which point they had already released three titles. Then a fourth came out... then a fifth... the wall kept growing before I could finish the first.03/31/2015 - 2:14pm
Daniel LewisI think ubisoft should give AC a break before it's milked to death,and i'm a big fan of the games03/31/2015 - 1:15pm
PHX Corphttp://www.polygon.com/2015/3/31/8320017/assassins-creed-chronicles-china-india-russia Assassin's Creed Chronicles is now a trilogy, goes to China, India and Russia03/31/2015 - 1:11pm
Daniel LewisThe only thing said i disagree with is the final quote on Men's experiences are seen to be universal but women are gendered,though doesn't anita say that games with male protagonists are male power fantasies,so in turn both are gendered03/31/2015 - 1:08pm
Daniel Lewisi found the video to be much better than any of the TvW series and it's about time the positive women are put in the spotlight03/31/2015 - 1:06pm
 

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