GDC Europe Highlights Revealed

July 13, 2011 -

The 2011 Game Developers Conference Europe will feature independent game developers, social games leaders Playdom and Zynga, and major development studios including BioWare, Epic Games and Quantic Dream when it returns to the Congress-Centrum Ost Koelnmesse in Cologne, Germany August 15-17, 2011.

GDC Europe promises over 100 sessions on game development across its full roster, including the five tracks of business & marketing, game design, production, programming and visual arts. This year, the conference also introduces four summits, each focusing on a specific sector: Social Games Summit, the Smartphone & Tablet Games Summit, the Independent Games Summit, and the Community Management Summit.

Highlights of the GDC Europe 2011 schedule include:

 

  • Video game veteran Mark Cerny on the shifting landscape of the video game world, how past industry upheavals have impacted the creative process, and his take on its future


  • Sony Computer Entertainment Europe's Developer Relations Manager George Bain discussing business opportunities on the highly-anticipated handheld, the PlayStation Vita


  • GameStop's General Manager of Digital Steve Nix unveiling the leading game retailer's digital strategy


  • Digi-Capital's Tim Merel delivering an overview of the games market from an M&A point of view


  • Social gaming leader Zynga's SVP of Product Development Mark Skaggs illuminating the company's design frameworks for creating games such as FarmVille and CityVille


  • Quantic Dream's co-CEO Guillaume de Fondaumiere making a case for why game rating systems must change


  • thatgamecompany's president and co-founder Kellee Santiago on lessons learned from developing PSN hits fl0w, Flower and Journey, and best practices for making innovative games


  • Playdom VP and Executive Producer Gordon Walton raising a call-to-arms for a professional society of community management to support the growth of online communities.


  • Vatra Design Director Brian Gomez on Silent Hill: Past, Present & Future


  • Braid creator Jonathan Blow enlightening attendees on how games can reveal universal truths


Early registration for GDC Europe ends Wednesday, July 20. Find out more at ww.gdceurope.com.

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Andrew EisenAs it happens, Chinatown Wars is the only GTA game I've played.04/19/2014 - 10:43am
Papa MidnightWith GTA5 (to date) failing to even provide indication of a PC release, I'm realising that this might be the first GTA game that I have not played (outside of Chinatown Wars) since the series inception.04/19/2014 - 8:14am
IanCSo im guessing a bunch of edutainment games, which a lot of people elsewhere are going gaga over, dot count as classics? Okay. If you don't mind me, i have a sudden urge to play Putt Putt....04/19/2014 - 6:15am
MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
 

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