Trip Hawkins: We Don't Own the Land We are Tilling

July 14, 2011 -

Electronic Arts founder and Digital Chocolate CEO Trip Hawkins has accused Nintendo of presiding over what he calls a "feudal dark age" in the industry in which developers "don't own the land that they are tilling." He has a point, but Nintendo certainly isn't the only platform holder guilty of that.. At GamesBeat in San Francisco today, Hawkins talked at length about the power of platform holders and how they often limit creativity in comparison to open platforms.

"Look at the world wide web and how many great companies have been built on that open platform," he said. "Nintendo is a great, amazing company, but how many companies have been built on the back of Nintendo's platform in the past 25 years?"

He added that the industry was born in a "golden age" of open platforms, and that EA had prospered in its early years because it ignored Nintendo and focused on the Sega Genesis, which he says his company reverse engineered.

"We fought for our freedom. We didn't accept the feudal system. There is no question that there is a war going to win the hearts and minds of the developers. They will decide which feudal lord wins or loses. The days of floating your boat on one platform are over. The question is, do you as a developer, own the dirt?"

He said that platform holders like to "lure [developers] in with false promises of freedom" but said that developers should focus on open platforms like the browser.

Hawkins has said in the past that the web browser will ultimately prove to be the ultimate platform for games.

Source: Gamasutra


Comments

Re: Trip Hawkins: We Don't Own the Land We are Tilling

Yeah, I'm sure bandwidth caps or varied net speeds won't prevent freedom in the slightest.

Moron.

Re: Trip Hawkins: We Don't Own the Land We are Tilling

In the short term, sure, but in the long term as more and more people use these services and the demand grows, along with contining technology advancements and new providers we will eventually see the end of caps, throttling, and other protectionist behavior. Its happened with every other telecommunications device and it will happen with the Internet.

Re: Trip Hawkins: We Don't Own the Land We are Tilling

Comapnies are still expanding thanks to Nintendo. Level 5 went from Sony developer to publisher thanks to Nintendo's and Sony's support.

Re: Trip Hawkins: We Don't Own the Land We are Tilling

Whether it was acceptable in the late '80s or not, that is definitely not the thing to do now. Quite intelligent arguments can be made for why it wasn't the thing to do then either.

Re: Trip Hawkins: We Don't Own the Land We are Tilling

It was Nintendo's control of the market that helped promote a stable market for video games in the late 80s.  That may not be the thing to do now but if Trip Hawkins doesn't realize the importance of Nintendo's business model versus the one that Atari had, he's an idiot. 

Re: Trip Hawkins: We Don't Own the Land We are Tilling

The landscape is a lot different today then it was back then. Gamers are WAAAY more savy about gaming and rely much more on word of mouth, recommendations, and independant reviews. Look at all the success that indie devs are having right now. Lower price points and new pricing models like free to play have also made it easier to take a risk on a new title.

Basically closed systems just don't make much sense anymore. Content just does not to be that tightly regulated to protect the market. As very fast and capable smart phones and tablets become more ubiquitus and wireless internet becomes more accessible we'll see more and more games published on independent platforms. Eventually we won't have tyrants like Microsoft or Sony managing that experience.

 
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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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