Trip Hawkins: We Don't Own the Land We are Tilling

July 14, 2011 -

Electronic Arts founder and Digital Chocolate CEO Trip Hawkins has accused Nintendo of presiding over what he calls a "feudal dark age" in the industry in which developers "don't own the land that they are tilling." He has a point, but Nintendo certainly isn't the only platform holder guilty of that.. At GamesBeat in San Francisco today, Hawkins talked at length about the power of platform holders and how they often limit creativity in comparison to open platforms.

"Look at the world wide web and how many great companies have been built on that open platform," he said. "Nintendo is a great, amazing company, but how many companies have been built on the back of Nintendo's platform in the past 25 years?"

He added that the industry was born in a "golden age" of open platforms, and that EA had prospered in its early years because it ignored Nintendo and focused on the Sega Genesis, which he says his company reverse engineered.

"We fought for our freedom. We didn't accept the feudal system. There is no question that there is a war going to win the hearts and minds of the developers. They will decide which feudal lord wins or loses. The days of floating your boat on one platform are over. The question is, do you as a developer, own the dirt?"

He said that platform holders like to "lure [developers] in with false promises of freedom" but said that developers should focus on open platforms like the browser.

Hawkins has said in the past that the web browser will ultimately prove to be the ultimate platform for games.

Source: Gamasutra


Comments

Re: Trip Hawkins: We Don't Own the Land We are Tilling

Yeah, I'm sure bandwidth caps or varied net speeds won't prevent freedom in the slightest.

Moron.

Re: Trip Hawkins: We Don't Own the Land We are Tilling

In the short term, sure, but in the long term as more and more people use these services and the demand grows, along with contining technology advancements and new providers we will eventually see the end of caps, throttling, and other protectionist behavior. Its happened with every other telecommunications device and it will happen with the Internet.

Re: Trip Hawkins: We Don't Own the Land We are Tilling

Comapnies are still expanding thanks to Nintendo. Level 5 went from Sony developer to publisher thanks to Nintendo's and Sony's support.

Re: Trip Hawkins: We Don't Own the Land We are Tilling

Whether it was acceptable in the late '80s or not, that is definitely not the thing to do now. Quite intelligent arguments can be made for why it wasn't the thing to do then either.

Re: Trip Hawkins: We Don't Own the Land We are Tilling

It was Nintendo's control of the market that helped promote a stable market for video games in the late 80s.  That may not be the thing to do now but if Trip Hawkins doesn't realize the importance of Nintendo's business model versus the one that Atari had, he's an idiot. 

Re: Trip Hawkins: We Don't Own the Land We are Tilling

The landscape is a lot different today then it was back then. Gamers are WAAAY more savy about gaming and rely much more on word of mouth, recommendations, and independant reviews. Look at all the success that indie devs are having right now. Lower price points and new pricing models like free to play have also made it easier to take a risk on a new title.

Basically closed systems just don't make much sense anymore. Content just does not to be that tightly regulated to protect the market. As very fast and capable smart phones and tablets become more ubiquitus and wireless internet becomes more accessible we'll see more and more games published on independent platforms. Eventually we won't have tyrants like Microsoft or Sony managing that experience.

 
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Consterwhy aren't "Video game players" an option on the poll? :P07/04/2015 - 5:19am
Andrew EisenThat was quick! Pretty accurate cosplay of the new Ghostbuster uniform and proton pack: https://twitter.com/mirabellemusing/status/61673135125394227207/03/2015 - 6:23pm
Matthew Wilson@mast I dont know, but I do know it got a cult fallowing here.07/03/2015 - 6:22pm
MastermuneWasn't the Zero Escape series more popular here than in Japan?07/03/2015 - 6:19pm
Matthew Wilson@mast given the game was revealed in the US, I wouldnt be shocked if it was released at the same time.07/03/2015 - 6:15pm
MastermuneI don't trust the big AAA worldwide simultaneous releases though.07/03/2015 - 5:57pm
Mastermune@Infophile I have come to the conclusion that smaller games like zero escape, JRPG's and the like are actually worth preordering sinc they are limited quantities and since they usually release in japan first we know if there are any issues.07/03/2015 - 5:56pm
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Matthew Wilsonzero escape 3 was announced today.07/03/2015 - 4:21pm
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PHX Corphttp://www.vg247.com/2015/07/03/psn-is-down-sony-investigating/ not again: PSN is down, Sony investigating07/03/2015 - 3:04pm
Matthew Wilsonhttp://www.vg247.com/2015/07/03/digital-extremes-trespasser-keystone-pc/ if true, this is funny and embarrassing for Digital Extremes. companies need too have better security.07/03/2015 - 2:57pm
Matthew Wilsonhttp://www.gamespot.com/videos/the-point-destiny-the-hardcore-gamers-slot-machine/2300-6425852/ this is very good, and well researched.07/03/2015 - 12:41pm
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InfophileRegion-freeing becomes tricky for games with a strong online component though, especially when the servers are run by different branches in different regions.07/03/2015 - 10:41am
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PHX Corphttp://kotaku.com/payday-2-has-been-broken-on-xbox-one-for-three-weeks-1715384186 Payday 2 Has Been Broken On Xbox One For Three Weeks07/03/2015 - 8:44am
Matthew Wilsonhttps://www.reddit.com/r/OutOfTheLoop/comments/3bxduw/why_was_riama_along_with_a_number_of_other_large/ here is a more complete acount of whats going on.07/03/2015 - 1:32am
Matthew Wilsonredit is on fire right now. most subreddits have been set to private.07/03/2015 - 1:24am
 

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