EA Comments on AU R18+ Decision

July 22, 2011 -

Electronic Arts is applauding the Australian government's plans to implement a R18+ game rating in the country. EA Asia Publishing vice president Mark Bradley told GameSpot Australia yesterday that the publisher is encouraged by the Australian federal government decision to bring the country's game rating in line with other countries in Europe and North America.

"Australia needs a rating system that recognises that millions of adults play video games," Bradley said. "The current policy of the Australian government forces an arcane censorship on adults who play games--cuts they would never impose on movies, books or other forms of artistic expression. This year, the American Supreme Court voted overwhelmingly to affirm that game developers deserve the same creative freedom as film makers and authors.

EA has had its fair share of hardship in Australia thanks to the lack of an adult rating for video games. In September of 2009 the company struggled to get Left 4 Dead 2 classified in the country. The game was refused classification but EA appealed the ruling. To get the game into the country EA and Valve had to remove "decapitation and dismemberment” from the game. After re-submitting the censored version of the game, it was approved with an MA15+ rating.

At the time, EA lashed out at the government's handling of the game:

"It’s funny that a place like Australia, which has come up with some pretty violent material in the past with something like Mad Max, can effectively ban video games for the same reason. EA believes that adults should have the right to make their own choices when it comes to the content they consume."

But that's all water under the bridge now -- or in a couple of months when the new classification gets approval.

Source: GameSpot AU


 
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WonderkarpConster, I was quoting Anita Sarkeesian01/24/2015 - 10:39pm
ZippyDSMleeodd its not wanting to post half the time 0-o01/24/2015 - 10:21pm
ZippyDSMleetest01/24/2015 - 10:21pm
ConsterWonderkarp: did the US actually bomb Japan back to traditional values? My history lessons were eurocentric, so I wouldn't know.01/24/2015 - 9:39pm
ZippyDSMleeeffect like confusion,ect. QTEs are a gimmick that can easily be shallow because you are looking to mess with conditioned responses and nothing messes with them more than random gameplay changes..01/24/2015 - 7:58pm
ZippyDSMleeWonderkarp: They tried to be natural with God Of Wars QTE’s, sometimes it felt random which I hate the most in QTEs. The way you interface with gameplay (press X to get X result) should never rely on randomly generated mechanics unless it’s a status01/24/2015 - 7:57pm
Andrew EisenI've passed your comment on.01/24/2015 - 5:45pm
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WonderkarpI feel like the only good QTEs were the ones in the God of War series. I dont know why though.. maybe its the visceral carnage01/24/2015 - 1:13pm
ZippyDSMleeprh99: QTEs are dumb I ever understood the need for them outside being cheap and wanting to pad mechanics with scripted events that use only a few buttons.01/24/2015 - 12:58pm
InfophileAnd a more detailed breakdown of expenses here: http://imgur.com/L46SUMw01/24/2015 - 12:42pm
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prh99I am not a fan of QTEs. Toggle joystick to break away from an enemy is ok...01/24/2015 - 12:26am
Goth_Skunk@WonderKarp: *fistbump*01/24/2015 - 12:00am
ZippyDSMleeIts like they took the fiction from soemthing else and tried to impose it on the Turok IP 0-o01/23/2015 - 10:14pm
ZippyDSMleeuhg I mean they did not need the dumb story and needed more unreal crazy combat.01/23/2015 - 10:13pm
ZippyDSMleestyle gameplay not generic shooter stuff.01/23/2015 - 10:11pm
ZippyDSMleeI loved what they were trying to go with in 3 but it was rather messed up and buggy. Evolution is a typical corridor shooter of the time. The newer Turok is half right they just needed the non-super realistic grim dark story and more crazy Unreal style ga01/23/2015 - 10:11pm
Wonderkarpshe going to do a video on how America Bombed Japan Back To Traditional Values Next? Or one on how Toxic Masculinity in Culture causes Shootings?01/23/2015 - 10:10pm
 

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