Survey: Campaign Mode Gets Little Love from Gamers

July 22, 2011 -

A new survey by video game price comparison and marketplace Playr2 reveals that the average consumer doesn't spend all that much time playing a new game's campaign mode (or single player) before their interest wanes. The short answer to that question is the time spent on the campaign mode is usually just a handful of days, according to a survey of 1,671 users. Breaking that question down among the most popular titles, the answers become even more surprising:

- Call of Duty: Black Ops - 2 days
- Terminator Salvation - 2.5 days
- Resident Evil 5 - 3.2 days
- God of War 2 - 3.3 days
- Uncharted 2 - 3.8 days
- Prince of Persia: The Forgotten Sands - 4.1 days
- Assassin's Creed II - 5 days
- Uncharted - 6.6 days
- Metal Gear Solid 3 - 6.8 days
- Grand Theft Auto IV - 8.2 days

This question did not include downloadable content or online modes.

Playr2 founder Simon Kilby said that the survey results are not surprising:

"Games can be incredibly addictive once you start playing them," Kilby said. "Given the huge amount of hype that surrounded Call of Duty: Black Ops' release last year, it wasn't surprising to see it at the top of the fastest completion chart, as many would have played this until completion as soon as they'd unboxed it."

Of course how much time is spent on single player has a lot to do with what kind of game we're talking about. A game that offers a heavy and deep multiplayer component like Call of Duty Black Ops will obviously see more action on that side of the equation.

Source: Joystick Division


Comments

Re: Survey: Campaign Mode Gets Little Love from Gamers

Is it really a wonder when games focus almost exclusively on online multiplayer, and seeming throw campaign mode in as an afterthought? A large chunk of the games being released nowadays have single-player campaigns that can be finished in a lazy afternoon.
 
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MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
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MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
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Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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