GamePro Magazine Relaunching as Quarterly Publication

July 26, 2011 -

GameIndustry reports that IDG's popular print magazine, GamePro, will shift from being a monthly publication to a quarterly release. Beginning with the Winter 2011 edition of the magazine hitting newsstands on November 8, GamePro will become a quarterly magazine.

The new GamePro will offer "a visually stunning, tactile experience and rich, engaging editorial." Obviously being quarterly, much of that information and editorial will be timeless in nature. On the plus side, the new magazine will be 15 percent larger in size and feature more than 50 pages of additional content compared to the monthly format.

IndustryGamers says that the new magazine will have a higher production value than most video game magazines on the market today. The new quarterly magazine will have a sticker price of around $9.99. The end goal of going quarterly - particularly with the winter edition - is that the magazine can serve as a "buyer's guide" during the peak holiday shopping season.

"We all know the print landscape has changed over the last several years and gamers in particular are reading print in a very different way," said Marci Yamaguchi Hughes, President of GamePro Magazine. "We’re proud of the passionate community and loyal audience we’ve built on GamePro.com who seek the latest news and information. With our move to a quarterly publication, enthusiasts will have a go-to resource for the best games to purchase during the heaviest buying periods of the year."

"Every aspect of GamePro’s new design represents a decision that our enormously passionate editorial team debated and obsessed over until we got it exactly right,” added GamePro Vice President of Content Julian Rignall. “And we couldn’t be more excited about what we’re building."

[Full disclosure: the writer of this news story has freelanced for GamePro.com in the past.]

Source: IndustryGamers

 


Comments

Re: GamePro Magazine Relaunching as Quarterly Publication

That's a shame.  GamePro redesigned itself as a slightly more mature publication a year or two ago.  I guess that didn't work out for them.

Re: GamePro Magazine Relaunching as Quarterly Publication

If they stayed as they ar,e people would have mocked them for not being serious enough.

My guess is people thought they were no fun any more.

Re: GamePro Magazine Relaunching as Quarterly Publication

Good thing my subscription is paid up until next year.

 
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ConsterNeeneko: I thought they cancelled it because the major cinema franchises were too scared of terrorist attacks to show the film?12/18/2014 - 9:55am
Neeneko@Wonderkarp - there is still a lot of debate regarding if the movie was a motive or not. Unnamed officials say yes, the timeline says no.12/18/2014 - 9:10am
NeenekoSomething does not smell right though, Sony is no stranger to being hacked, so why cancel this film? For that matter, they are still not giving in to hacker's original demands as far as I know.12/18/2014 - 9:06am
PHX Corp@prh99 Not to mention the Dangerous Precedent that sony's hacking scandal just set http://mashable.com/2014/12/17/sony-hackers-precedent/12/18/2014 - 8:25am
Matthew WilsonI hope its released to netflix or amazon12/18/2014 - 12:11am
prh99Basically they've given every tin pot dictator and repressive regime a blue print how to conduct censorship abroad. The hecklers veto wins again. At least when it comes to Sony and the four major theater chains.12/17/2014 - 11:55pm
MaskedPixelante"It's not OUR fault that our game doesn't work, it's YOUR fault for having so many friends."12/17/2014 - 9:48pm
Matthew Wilsonapparently tetris did not work because he has a full friends list12/17/2014 - 9:21pm
WonderkarpSo Sony cancelled the release of the Interview. was it ever confirmed that the Sony hacking was done because of that specific movie?12/17/2014 - 8:54pm
MaskedPixelanteWow, Ubisoft went four for four, I didn't think it was actually possible.12/17/2014 - 8:37pm
MechaTama31Oh, ok, I was mixing up "on Greenlight" and "Greenlit".12/17/2014 - 8:23pm
Matthew Wilson@phx you beat me to it. how do you screw up tetris?! my ubisoft this is just stupid. no one should ever preorder a ubisoft game again! ps people should never preorder any game regardles of dev.12/17/2014 - 6:28pm
PHX Corphttp://www.ign.com/videos/2014/12/17/what-the-heck-is-wrong-with-tetris-ps4 I give up on ubisoft12/17/2014 - 6:01pm
MaskedPixelantehttp://comicbook.com/blog/2014/08/16/exclusive-original-unaltered-cut-of-star-wars-trilogy-to-be-rele/ Yeah, this'll never happen.12/17/2014 - 5:03pm
NeenekoThey have and exercise control over which games are allowed on their privately controlled 'open forum'. Their endorsement is fairly minimal since it is only 'we do not reject this', but it is still an endorsement of sorts.12/17/2014 - 3:58pm
NeenekoHistorically there have been issues with libraries allowing some groups but not others. Perhaps 'endorsement' is too strong a word, but their editorial control IS a preapproval process, even if the standards are pretty minimal.12/17/2014 - 3:56pm
E. Zachary KnightLet's put this a different way. My local library allows any group to reserve and use multipurpose rooms. That does not mean that the Library endorses all events that take place in those rooms.12/17/2014 - 12:54pm
E. Zachary KnightValve's editorial control comes from removing problem games and accepting games to Steam. They make no claim over any games otherwise.12/17/2014 - 12:52pm
E. Zachary KnightNeeneko, It is not at all a form of endorsement. Grenlight is an open forum for game developers to pitch their game to Valve/Steam and Steam users. Does Valve have some editorial control? Yes, but not to the point that they preapprove games.12/17/2014 - 12:51pm
Neeneko@EZK - I disagree. Greenlight is built off Valve's brand. While not an explicit endorsement, it is a form of it, otherwise Greenlight would have no value over other platforms.12/17/2014 - 12:05pm
 

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