Facebook Face-Off: Kixeye Accuses Kabam of Stealing Game Idea

July 28, 2011 -

As is often the case with Facebook games, someone is accusing someone else of copying its game - and it doesn't involve Zynga.. Social game developer Kixeye is accusing fellow social game developer Kabam of copying its Backyard Monsters game.

Kixeye, best known for its popular Battle Pirates game, says that Kabam’s upcoming Edgeworld game is simply a "re-skinned" copy of Backyard Monsters. Will Harbin, chief executive of Kixeye in San Francisco, said in a recent interview that his studios "exploring all options," one of which we suspect will involve some type of litigation against Kabam.

The Redwood City, CA-based Kabam told VentureBeat that it has not even released Edgeworld officially because it is currently in the beta testing phase. Further the company denies the accusation that the game is a simply a re-skinned rip-off.

Harbin said that Kixeye became aware of the game when users asked Kixeye support questions about Edgeworld. He alleges that users somehow assumed his company made the game because it is so similar to Backyard Monsters.

Harbin acknowledged that accusations of copying are common in the social gaming space, but felt that this case was particularly egregious because Edgeworld appears to copy a number of game mechanics from Backyard Monsters.

"They crossed the line where it’s outright copying,” Harbin said. "It’s not only insulting to us. It’s very bad for this space. We are fighting an uphill battle to create hardcore games on Facebook. The more clones there are for these games, the more they could sour consumers on the whole market."

"Kabam’s focus is to develop engaging, deeply immersive games on social platforms that core gamers will enjoy playing," Kabam CEO Kevin Chou said in response. "Edgeworld, a new Kabam title still in beta, represents a new step in the continuum of massively multiplayer social games. As a strategy game, it builds and expands on our previous 4 successful strategy games, and features a host of new gameplay mechanics to further entertain and engage our core gamers."

"Our team draws ideas and inspiration from many sources, including movies, pop culture, science fiction, literature, history and, most importantly, from our players," added Chou. "We’re flattered by the fact that others in the industry are commenting on Edgeworld. It validates our belief that Edgeworld is a great game worthy of attention, and we’ll have more to share about the game soon."

We will follow this story and see where it ends, but my best guess is that it will involve a California court room.

Source: VentureBeat


Comments

Re: Facebook Face-Off: Kixeye Accuses Kabam of Stealing Game ...

Anyone else feel like the Kabam guy sounded more like an ad than really addressing the issue?


 
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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
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Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
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