Ubisoft Says its DRM Strategy is a 'Success'

July 28, 2011 -

Speaking to PC Gamer in response to the recent news that the Windows PC version of Driver: San Francisco would feature an "always on" DRM scheme, Ubisoft said that its solution have proven to be very successful for the company.

An unnamed Ubisoft representative admitted to PC Gamer that it has seen "a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success."

Driver: San Francisco is out on August 30 in the US, and September 2 in Europe.

As we mentioned earlier today Driver San Francisco is just one of many PC games released by Ubisoft with "always on" DRM, and while the company is deciding on a "case-by-case" basis which titles will carry this type of DRM scheme, it is still disconcerting to gamers who have had to suffer under the yoke of that system.

Source: PC Gamer by way of Eurogamer

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Comments

Re: Ubisoft Says its DRM Strategy is a 'Success'

I actually emailed Ubi in 2010 and just now in 2011 to address the DRM issue. I got the same response both time practically word for word. It states how it doesn't hurt legit gamers etc. I replied back basically saying  either you guys are truly naive on how ineffective your DRM is or you really don't value your customers. I stated that they obviously don't give a damn about their customers so why should we give a damn about helping support your company in making a profit.

"With free speech either all of it is ok or none of it is." Kyle Broflovski

Re: Ubisoft Says its DRM Strategy is a 'Success'

wonder if they used numbers or percentage since percentage would probably show no change

Antisthenes - Observe your enemies, for they first find out your faults.

Re: Ubisoft Says its DRM Strategy is a 'Success'

You know what else reduces piracy?  Bad games.   I bet you could reduce your piracy to almost 0 people if you make a bad enough game! 

Fact is I think they may be reducing piracy, but I'm fairly sure it is also causing a loss in sales in the long run, if only because people will remember a bad time dealing with it, and not want to have to go through with that again.


Re: Ubisoft Says its DRM Strategy is a 'Success'

If that was true, then "Big Rigs - Over the Road Racing" would have never been downloaded by anyone.

Re: Ubisoft Says its DRM Strategy is a 'Success'

I think everyone's being a bit unfair, sure those questions posed in the comments are unanswered, but the statement they made was completely honest.

"a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success."

They're not saying it resulted in more sales, or that any of their customers liked it, or if it interfered with gameplay. They're being very specific with a proper if-and-then conclusion.

IF this system is intended to reduce the amount of pirated games AND the implementation of this system shows evidence of reducing piracy THEN the system is successfully preventing piracy.

The only weakness in this statement is that unless I see the data they collected, the reduction of piracy may only be correlated, and could be a result of several other factors (those games being less popular, etc.).

-Austin from Oregon

Feel free to check out my blog.

Re: Ubisoft Says its DRM Strategy is a 'Success'

They see a reduction in piracy for a good reason. Pirates don't connect to their authentication servers. It's delusional thinking. End of story.

-Greevar

"Paste superficially profound, but utterly meaningless quotation here."

Re: Ubisoft Says its DRM Strategy is a 'Success'

For what it's worth, according to the Escapist, The Pirate Bay lists Assassin's Creed: Brotherhood, minus DRM, as one of its most popular PC game downloads.

 

Andrew Eisen

Re: Ubisoft Says its DRM Strategy is a 'Success'

I see a mountain and I tell others I climbed it, so I must have climbed it!


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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Re: Ubisoft Says its DRM Strategy is a 'Success'

Well, it's such a success that I've entirely avoided their PC releases lately. Go Ubisoft!

Re: Ubisoft Says its DRM Strategy is a 'Success'

My question is how exactly they monitor piracy. And why it hasn't occurred to them that the hostility they're engendering in the community has greater potential to harm them than any amount of criminals.

Re: Ubisoft Says its DRM Strategy is a 'Success'

New DRM - always online. If they are online they can't be pirates. Clearly this means that our games have no pirates now because all the games we track have to be legit. I call bullshit on their "clear reduction".

Re: Ubisoft Says its DRM Strategy is a 'Success'

So, here's the question that they aren't going to answer: did their DRM result in a clear increase in sales?

 
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MattsworknameAndrew: Im not sure Im the one to be explainging this really, Im not sure im articulating it right07/31/2015 - 9:20pm
Big PermI got to around 30 in tera before giving up. I liked my sorc, but I need better motivation to grind07/31/2015 - 9:14pm
Andrew EisenAh TERA. I made a video about TERA censorship. One of my more popular ones. https://www.youtube.com/watch?v=AO26h9etTbw07/31/2015 - 8:52pm
Goth_SkunkI've been playing TERA all day. Just took a break to barbecue some chicken. :3 And Andrew: I'm using Cabal to suggest a group of people secretly united in some private views or interests within a community.07/31/2015 - 8:50pm
Andrew EisenI'd love to but I'm at work. But once I get home... I'm going to work out for a while. But after THAT... I'm going to shower. Then eat. Then prep tomorrow's meals. And THEN play video games! YEAH!!!07/31/2015 - 8:38pm
Big Permlol, ya'll are still going back and forth? Take a break and play some video games07/31/2015 - 8:37pm
Andrew EisenGoth - Are you using "cabal" to describe a group of writers or to suggest they all worked together in secret to publish those articles?07/31/2015 - 8:30pm
Andrew EisenMatt - That doesn't disprove the general premise of the various articles as that's not what they're about. Unless, again, he's talking about a different batch of articles.07/31/2015 - 8:28pm
Goth_SkunkThe difference between one voice being offensive and a cabal being offensive.07/31/2015 - 8:22pm
MechaCrashFunny how "you're offended, so what" flips into "we're offended, retract everything and apologize."07/31/2015 - 8:18pm
MattsworknameIts not the only argument he points out ,its just one of them07/31/2015 - 8:06pm
Mattsworknameidea that Gamers as the articel puts it, the "White male sterotype are dead, essentially was compltely false07/31/2015 - 8:03pm
MattsworknameThe video actually shows that the shaw study actually disproves the Premise of the artices by showing that the "Gamer" dentity, has no actual meaning to thsoe who use it other then "I play games", its not connected to race, gender, or orientation. So the07/31/2015 - 8:01pm
Andrew EisenWith the exception of a brief mention in Golding's Tumbr post. Even so, he's talking about gamer identity, not desire for diversity in gaming.07/31/2015 - 7:50pm
Andrew EisenI'm not calling his examination of the Shaw study into question. I haven't read the study nor seen his video. All I'm saying is that it has nothing to do with the Gamers Are Dead articles I've been referencing for the last year.07/31/2015 - 7:49pm
MattsworknameSome times sargon just goes off on tangents but in this case he was pretty direct and went through teh research in detail, did the whole first video about the shaw study itself07/31/2015 - 7:45pm
Andrew EisenWell, unless it's disingenuous twaddle but I like to give people the benefit of the doubt.07/31/2015 - 7:42pm
Andrew EisenGotta be. The argument you describe makes no sense otherwise.07/31/2015 - 7:40pm
MattsworknameThat is a possibility, they looked like offical articles but its possible they are different from the articles you mentoin07/31/2015 - 7:28pm
Andrew EisenNot unless he's referring to a completely different set of Gamers Are Dead articles.07/31/2015 - 7:19pm
 

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