PAX DEV Speakers, Sessions Detailed

July 29, 2011 -

PAX Prime organizers today revealed the various panels and discussions planned for PAX Dev on Wednesday, August 24 and Thursday, August 25 at the Sheraton Seattle Hotel. Some of the speakers and panelists taking part in PAX DEV include John Scott Tynes of Microsoft, Mike Selinker of Lone Shark Games, Daniel James of Three Rings, Chris Hecker of Spy Party, and many others.

Topics include everything from the trials and tribulations of going from being a professional developer working for a major company to an indie, to how Roger Ebert's criticism of games as not being art is spot on.

Sessions include (but are not limited to) the following:

"Why Roger Ebert Was Right" – John Scott Tynes of Microsoft - An examination of how as game designers we have almost entirely failed to integrate games with stories. It's time to blow it all up and start over!

"Not Waving but Drowning: Networked Multiplayer Indie Game Architecture" – Chris Hecker of Spy Party – A lecture for developers seriously considering throwing their lives away to make their indie game work over the internet with a somewhat modern set of features and reasonable level of polish and scalability.

"The Price Tag" – Daniel James of Three Rings – Look at the choices we make as developers; and those that may be made for us when games meet the audience and business meets the market.

"Are They Dead Yet?" – Post-mortem of "Orcs Must Die!" that examines the great and, uh, not-so-great decisions along the way.

"PuzzleCraft: How to Design Every Puzzle Type Ever" – Mike Selinker of Lone Shark Games – Discussion of the placement and purpose of puzzles (electronic and tabletop), the effects they have on players' psyche and the process of creating elegant and creative challenges.

"From the Cubicle to the Basement: Corporate Devs Go Indie" – A frank and open discussion with a panel of game developers have left successful careers in the traditional studio model to go out on their own as indies.

A full schedule of events and speakers at PAX DEV can be found here. Tickets cost $329 and can be purchased at dev.paxsite.com.


 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
MattsworknameAndrew: If the new ghostbusters bombs, I cant help but feel it'll be cause it removed the origonal cast and changed the formula to much08/01/2015 - 8:31pm
Andrew EisenNot the best look but that appears to be a PKE meter hanging from McCarthy's belt.08/01/2015 - 7:34pm
Matthew Wilsonwhy, let me guess it runes like crap?08/01/2015 - 7:29pm
Andrew EisenInteresting. These throwers are different than the ones we saw in the earlier Ghostbusters prop pics. https://twitter.com/feigfans/status/62754147689817702508/01/2015 - 7:28pm
PHX Corphttp://www.neogaf.com/forum/showthread.php?t=1088640 NeoGAF: Warning: Don't buy Binding of Isaac Rebirth on 3DS08/01/2015 - 7:26pm
MattsworknameYou know what game is a lot of fun? rocket league. It' s a soccer game thats actually fun to play cause your A Freaking CAR!08/01/2015 - 7:02pm
MattsworknameNomad colossus did a little video about it, showing the world and what can be explored in it's current form. It's worth a look, and he uses text for commentary as not to break the immerison08/01/2015 - 5:49pm
MattsworknameI feel some more mobility would have made it more interesting and I feel that a larger more diverse landscape with better graphiscs would help, but as a concept, it interests me08/01/2015 - 5:48pm
Andrew EisenHuh. I guess I'll have to check out a Let's Play to get a sense of the game.08/01/2015 - 5:47pm
MattsworknameIt did, I found the idea of exploring a world at it's end, exploring the abandoned city of a disappeared alien race and the planets various knooks and crannies intriqued me.08/01/2015 - 5:46pm
Andrew EisenDid it appeal to you? If so, what did you find appealing?08/01/2015 - 5:43pm
MattsworknameIts an interesting concept, but it's not gonna appeal to everyone thats for sure,08/01/2015 - 5:40pm
Andrew EisenThat sounds horrifically boring. Doesn't sound like an interesting use of its time dilation premise either. 08/01/2015 - 5:36pm
Mattsworknamean observer , seeing this sorta frozen world and being able to explore without any restriction other then time. no enimes, no threats, just the chance to explore08/01/2015 - 5:34pm
MattsworknameAndrew: I meant lifeless planet, Time frame is an exploration game. Your dropped onto a world which is gonna be hit by a metor in 10 seconds, but due to time dilation ,you actually have ten minutes, so you can explore the world, in it's last moments, as08/01/2015 - 5:32pm
Andrew EisenLP is 20, TF is 8 and has an old build available as a demo.08/01/2015 - 5:32pm
MattsworknameLast I checked zip, Lifeless planet was 10 bucks on steam I think08/01/2015 - 5:29pm
Andrew EisenMatt - Which one? Time Frame? How exactly does that play? What exactly do you DO in that one?08/01/2015 - 5:29pm
Andrew EisenZip - Neither game is above $20.08/01/2015 - 5:28pm
Mattsworknamefinished it, great game all the same.08/01/2015 - 5:22pm
 

Be Heard - Contact Your Politician