Clan Leaders Make Excellent IT Leaders

August 4, 2011 -

An interesting article in IT News, a site dedicated to IT professionals, explains why being a team leader in an MMORPG or online game such as World of Warcraft or Battlefield is a good training tool for anyone that wants a leadership role in the field. The article highlights the kind of player that is either familiar with a given mission or map, and what skills they might exhibit. For example, somebody familiar with a particular raid in World of Warcraft might exhibit such skills as leadership, collaborative problem solving, situational awareness, dynamic engagement and practical goal orientation.

The problem is that most CIO's will say that the "biggest single challenge they face is a skills gap in these areas and that IT is very bad at developing these skills." At the same time, the article posits, current IT cultures actively suppress these skills" - referring to their disdain for people who play online games. Here's an important excerpt from the article:

"In short, current IT cultures actively suppress these skills. The command and control structure is hierarchical and formally articulated. By contrast, games are meritocracies. While it may seem to those more accustomed to traditional management techniques that cultivating such an environment will lead to anarchy and chaos, the truth is that game environments are highly structured, typically have many more rules than traditional work environments and the players are encouraged to develop strategies to thrive within those rule sets.

CIOs cannot wave a magic wand over the IT department and change all the behavioral norms so that leaders can emerge dynamically and teams will become instantly productive."

The article goes on to explain how CIO's can "take advantage of the gaming phenomenon." Examples include sponsoring gaming events, sending invitations to gamers in the organizations of "strategic customers and business partners," creating a community of gamers within their own organization, and - perhaps the most important of all - CIO's should try gaming for themselves so they can better understand how virtual behavior and skills really can translate to a work environment.

You can read the entire article on IT News.


Comments

Re: Clan Leaders Make Excellent IT Leaders

That's the problem though, isn't it?

Whilst I wouldn't call myself a natural "leader", I've learnt some skills from managing guilds and leading raids in World of Warcraft, but that doesn't mean I'd go and stick that on my CV.

In theory, the idea that games can teach leadership skills is fairly sound; Guild leaders can experience just as many issues as any IT leader can, but in practice, nobody gives a shit.

Unless the people in IT also play online games, I've found that they simply consider video game players to be small fries in comparison to their pieces of papers that apparently prove they're better than you.

 
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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
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MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
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