Clan Leaders Make Excellent IT Leaders

August 4, 2011 -

An interesting article in IT News, a site dedicated to IT professionals, explains why being a team leader in an MMORPG or online game such as World of Warcraft or Battlefield is a good training tool for anyone that wants a leadership role in the field. The article highlights the kind of player that is either familiar with a given mission or map, and what skills they might exhibit. For example, somebody familiar with a particular raid in World of Warcraft might exhibit such skills as leadership, collaborative problem solving, situational awareness, dynamic engagement and practical goal orientation.

The problem is that most CIO's will say that the "biggest single challenge they face is a skills gap in these areas and that IT is very bad at developing these skills." At the same time, the article posits, current IT cultures actively suppress these skills" - referring to their disdain for people who play online games. Here's an important excerpt from the article:

"In short, current IT cultures actively suppress these skills. The command and control structure is hierarchical and formally articulated. By contrast, games are meritocracies. While it may seem to those more accustomed to traditional management techniques that cultivating such an environment will lead to anarchy and chaos, the truth is that game environments are highly structured, typically have many more rules than traditional work environments and the players are encouraged to develop strategies to thrive within those rule sets.

CIOs cannot wave a magic wand over the IT department and change all the behavioral norms so that leaders can emerge dynamically and teams will become instantly productive."

The article goes on to explain how CIO's can "take advantage of the gaming phenomenon." Examples include sponsoring gaming events, sending invitations to gamers in the organizations of "strategic customers and business partners," creating a community of gamers within their own organization, and - perhaps the most important of all - CIO's should try gaming for themselves so they can better understand how virtual behavior and skills really can translate to a work environment.

You can read the entire article on IT News.


Comments

Re: Clan Leaders Make Excellent IT Leaders

That's the problem though, isn't it?

Whilst I wouldn't call myself a natural "leader", I've learnt some skills from managing guilds and leading raids in World of Warcraft, but that doesn't mean I'd go and stick that on my CV.

In theory, the idea that games can teach leadership skills is fairly sound; Guild leaders can experience just as many issues as any IT leader can, but in practice, nobody gives a shit.

Unless the people in IT also play online games, I've found that they simply consider video game players to be small fries in comparison to their pieces of papers that apparently prove they're better than you.

 
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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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