FCC Hosts Apps for Communities Challenge

August 4, 2011 -

The Knight Foundation and the FCC have teamed up to challenge app developers to create a software application that "delivers personalized, actionable information" to the public that are least likely to be online. Using local government and public data in under-served communities, developers will need to create an app that enables Americans to benefit from broadband communications.

The goal is to create an app that is entertaining and relatable regardless of "geography, race, economic status, disability, residence on Tribal land, or degree of digital or English literacy." The best app in the Apps for Communities Challenge will get part of the $100,000 in prizes. Guidelines below:

"The Challenge Submission Period begins on April 14, 2011 and ends at 11:59 EDT August 31, 2011 (the 'Challenge Submission Period'). The Challenge Administrator’s computer, set to Eastern Daylight Time (EDT), is the official time-keeping device for this Challenge. Entries may be submitted beginning at 12:00 AM on April 14, 2011 and must be received by August 31, 2011 11:59 PM EDT. Winners will be announced on a date and time to be determined.

Participants shall apply via the Challenge.gov portal and add a link to the fully functioning app or demonstration and your source code. To qualify, you need to build an application -- web, mobile, or text/SMS based -- that uses one of the OSI Approved open source licenses. Any data source used must be publically available. You will need to host your own application during the judging process and ensure that our panel of judges has easy access to your application (or, in the case of a mobile platform that the judges may not have access to, a demonstration of the working product)."

Grand Prize receives $30,000, Second Prize earns $20,000 Third Prize gets $10,000 and Runners Up gets $5,000. Bonus prizes for Best Design and Visualization, Most Replicable Application gets $10,000 each. Best use of SMS, Digital Proficiency and English literacy get $5,000 each.

Find out more here.


 
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Andrew EisenI think more professional gamblers should get into games publishing. They'll play the odds but they'll also take risks to maximize profits.06/30/2015 - 11:57pm
Andrew EisenAt the end of the day, the ball is rolling and it's rolling in the right direction. Maybe not as fast as we'd like, but it is moving. All we can do is play the games that interest us and make our thoughts known.06/30/2015 - 11:55pm
Matthew Wilsonits unfortunate that the dataset is so tiny for female leads, and is a mixed bag, so money people get the wrong idea.06/30/2015 - 11:54pm
Andrew Eisen"Duke Nukem Forever sold poorly. See? Games staring white guys don't sell!" Pretty silly thing to say.06/30/2015 - 11:50pm
Andrew EisenOr, at the very least, that gamers aren't turned off by female leads.06/30/2015 - 11:49pm
Matthew Wilsonyou would think games like metriod, portal and tomb raider would show that it work, but hopefuly those knew ones will.06/30/2015 - 11:47pm
Andrew EisenBut, luckily strides are being made and the money peoples are slowly learning that diversity -> larger targeted audience -> more potential dollars.06/30/2015 - 11:43pm
Andrew EisenSure does. That's why there should be more than just one or two attempts. (7 games at E3 with female leads and 35 with a gender option. I think it's safe to say that not all of these will fail!)06/30/2015 - 11:42pm
Matthew Wilsonthat puts alot of presure on the early stuff to do well. lets hope games like recode and harizon are good, and sell well.06/30/2015 - 11:38pm
Andrew EisenLuckily, money people also like to follow trends. So, it's a "simple" matter of making proper representation a trend. And wouldn't you know it, we're seeing the beginnings of exactly that!06/30/2015 - 11:34pm
Andrew EisenBut yeah, money people are risk averse. That's why we see so many sequels, reboots, and adaptations. To a lot of money people, "there's no evidence this works because it's rarely ever been tried" is the same as "this doesn't work."06/30/2015 - 11:33pm
Andrew EisenThat's why I think it's worth convincing the money peoples that proper representation (in any of its forms) isn't a financial risk, it's the path to expanding your audience and making even MORE money!06/30/2015 - 11:32pm
Matthew Wilson@AE will I agree, I kinda understand why. when your risking 50 to 100 mil you are going to try to do the safest thing you can sadly.06/30/2015 - 11:27pm
Matthew Wilsonhttps://www.youtube.com/watch?v=p0a6H_7_A5o a fairly impressive fake nx showing by hyberes5606/30/2015 - 11:23pm
Andrew EisenYou see that kind of nonsense in the movie business too.06/30/2015 - 11:02pm
Andrew EisenI think the bigger problem are those who see such things as substantive evidence that games with female leads don't sell well.06/30/2015 - 11:01pm
Matthew Wilsonit doesnt help that games like beyond good and evil did not do well.06/30/2015 - 10:58pm
MechaCrashThey don't advertise games with women leads because they don't sell because they don't advertise them because they don't sell because (repeat ad nauseum).06/30/2015 - 10:52pm
Andrew EisenAnd, with representation getting better and better, I think that's exactly what we'll see over the years.06/30/2015 - 10:49pm
Andrew EisenOf course, there's always the opposite viewpoint: perhaps more women would be inclined to join in the so-called AAA space if representation was better.06/30/2015 - 10:48pm
 

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