UFC Personal Trainer and Blurring the Lines on Violent Video Games

August 4, 2011 -

Is using a Kinect martial-arts simulator like UFC Personal Trainer like practicing martial arts or like playing a videogame? The answer is neither, according to a guest editorial on Wired's Game|Life written by Paul Ballas, a Philadelphia-area child psychiatrist. Ballas's editorial, "UFC Trainer Is Helpfully Violent," comes to the conclusion that, while UFC Personal Trainer is based on a violent fighting franchise, it could also have positive effects on kids' health.

He opens with his description of the game:

"In this game, playable with the controller-free technology of Kinect for the Xbox 360, the user will, according to THQ’s website, “learn over 70 [mixed martial arts] and [National Academy of Sports Medicine]-approved exercises including moves from disciplines such as wrestling, kickboxing and Muay Thai.”

Some in the enthusiast gaming press considered UFC Personal Trainer one of the most violent games presented at E3 this year. It’s comparable to Ubisoft’s 2010 title Fighters Uncaged, a Kinect-enabled videogame in which the player makes fighting movements in order to make the game’s avatar fight a digital opponent in hand-to-hand combat.
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He then points out the odd ratings for the aforementioned games; while Fighters Uncaged is rated "T" for teens, the UFC game received a softer rating of "E" for everyone. The reasons for the different ratings have a lot to do with how each game is labeled. Fighters Uncaged contains "mild language and violence," while the UFC game contains "violent references."

Using these two games as an example, Ballas then explains why, with the introduction of new technology that provides greater interactivity, it is important that the ratings systems and certain people's attitudes have to change with the time:

"The ESRB rating system exists for a variety of reasons, but I believe videogame technology has reached a point where the way a parents choose games for their children is dramatically changing, and this change is something that needs to be considered by consumers, researchers and politicians interested in the effects of violent media on children. It appears that in the very near future, we will have to consider certain kinds of computer programs not only as not bad for children, but potentially good for them, and will require brand new research to justify our beliefs as to their effects, both good and bad."

The topic then turns to the point that Ballas is trying to make: new technologies and games such as UFC Personal Trainer, shouldn't be called games at all because - as technology improves and allows for unprecedented levels of interaction and social activities - it becomes like its real-life counterpart. Further, he notes, psychologist have never been against children taking part in martial arts training because it offers so many benefits.

According to a 2011 article in the American Association of Pediatrics, "martial arts are known to improve social skills, discipline and respect in children."

So his conclusion is that when games like UFC Personal Trainer and future games that teach martial arts training to children become more realistic due to technological advances, it becomes more difficult for critics to complain about "video game violence." After all, their own research says it's "good for children."

Of course, the discussion isn't completely black and white. You can read the entire article here and draw your own conclusions.


Comments

Re: UFC Personal Trainer and Blurring the Lines on Violent ...

Good stuff. Martial arts are definitely to be encouraged for the reasons mentioned here.

Regarding MA games in this instance, I can't help but thing the ESRB ratings wouldn't make too much difference to a parent - if their kid is interested in an MA game, then they'll get them one or the other, especially if both games don't feature bloody fighting or such.

 
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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
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Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
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