ESA: Video Game Popularity Spurs Demand for Game Degree Programs

August 17, 2011 -

Video game industry trade group the Entertainment Software Association (ESA) issued a press release today touting the popularity (and growing trend) of colleges offering programs in video game design, development and programming - and the number of programs continues to rise at American colleges, universities, art and trade schools across the country. According to new research from the ESA, American colleges and universities will offer around 343 programs in game design, development and programming. This includes 301 undergraduate and 42 graduate programs, during the 2011-12 academic year.

"It is encouraging to see so many institutions of higher learning preparing students for careers in our creative and high-tech industry," said Rich Taylor, senior vice president for communications and industry affairs at the ESA, the trade association representing U.S. computer and video game publishers. "Video games are everywhere – nearly three quarters of American households play games, and education, healthcare and business professionals are using them to help us lead happier, healthier and more productive lives. With an increasing number of schools now offering graduate programs in game design and development, students have even greater access to the training they need to meet this growing demand."

This year game development-related graduate programs such as the Game Design and Development program at Rochester Institute of Technology; the Interactive Technology in Digital Game Development program at Southern Methodist University; the Game Development program at DePaul University; and the Serious Game Design Program at Michigan State University.

Schools in 45 states and the District of Columbia are offering design and development programs. California remains at the front of this educational field, with 54 institutions of higher learning offering game-related programs, followed by Texas (24), Illinois (20), Florida (18), New York (15), Minnesota (14), Massachusetts (13), Arizona (10), Michigan (10), and Pennsylvania (10).


 
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quiknkoldhas their own stream, you are a gamer. I think the only prerequiset is to Play Games for Enjoyment10/30/2014 - 10:21am
quiknkoldI always felt the Gamer Identity was expressing an enthusiasm for Gaming in general. There are different degrees to that. If you say "I love this game and play it, lets see what else" with Ipad game, you are a gamer. If you are a retro game collector who10/30/2014 - 10:20am
NeenekoIt is long overdue, and things will probably settle down when they accept that the industry does not cater to them and them alone and go back to posturing within their own subculture.10/30/2014 - 10:10am
NeenekoThe community has always been split, with many factions within it, and they used to not interact all that much. Now they are having to confront they are not alone and thus not the one twue gamer identity.10/30/2014 - 10:09am
CMinerMW: The two are not mutually exclusive.10/30/2014 - 10:05am
Matthew Wilsonthe gaming community is going to split in to 2 groups. one wants games reviewed as product, and the other as art with all the social critique that comes with that. at this point i dont think it can be stopped sadly.10/30/2014 - 9:56am
NeenekoIt is a wonderful example of the heart of the issue, people accustomed to being part of defining value slamming into people who have other values.10/30/2014 - 9:53am
E. Zachary KnightAlso, this is a hillarious view of Kickstarter "Fine, still doesn't justify taking people's money they gave her to do a project for herself." talking about Sarkeesian.10/30/2014 - 9:35am
MaskedPixelantehttps://twitter.com/DanSlott/status/527814374459977728 One More Shot at Marriage.10/30/2014 - 8:44am
E. Zachary KnightApparently, it is ok to review a games art on whether or not you like the style, but not ok to review a game's story or theme based on whether or not you like or agree with it.10/30/2014 - 8:40am
MechaCrashComics never change because the people in charge now read comics when they were kids, and keep reverting comics to what they remember. As long as that cycle holds, change will be slow at best.10/30/2014 - 8:18am
Neeneko@ MechaTama31 - That is the big reason fansubs were tollerated for so long in the US, japanese studios kept watch to see which ones became popular via those networks.10/30/2014 - 8:11am
quiknkoldJournalists shouldnt be bigger than the stories they report or products they review.10/30/2014 - 7:48am
E. Zachary KnightHere is some food for thought for gamergaters who want politics out of games journalism. https://www.techdirt.com/articles/20141026/06425828942/journalists-need-point-view-if-they-want-to-stay-relevant.shtml10/30/2014 - 7:18am
quiknkoldI didnt say all games are like that, Conster. Princess Peach was....different. though I had fun with it.10/30/2014 - 7:00am
james_fudgehttp://www.somethingawful.com/news/gamergate-with-cats/10/30/2014 - 5:20am
MechaTama31AE: Japan's doujin scene illustrates an interesting potential solution to that problem. Let people play around with the characters, and keep an eye on things to see what people are buying.10/30/2014 - 12:07am
ConsterI bought, played and liked the game (unlike Smash Basketball *shakes fist*), but that felt iffy to me.10/29/2014 - 10:52pm
Consterquiknkold: if Super Princess Peach had been Super Prince Peach instead, do you think emotions would've been a mechanic?10/29/2014 - 10:51pm
quiknkoldcore meaning Colossus, Storm, Wolverine, and Nightcrawler10/29/2014 - 8:51pm
 

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