TIGA, EGDF Demand More Support from EU

August 17, 2011 -

UK video game industry trade group TIGA has joined forces with members of the European Games Developer Federation (EGDF) to voice its concern that the new EU funding programs planned for media and culture and for research and innovation for 2013 - 2020 do not place "sufficient emphasis" on the video game development sector. The groups voiced their concerns at Gamescom this week in Cologne, Germany.

Citing Canada and several states in the U.S., TIGA pointed out that government tax credits and other financial measures in Europe have failed to materialize. Further, they point out that "video game development can engender new business models, create innovative content and drive groundbreaking technological discoveries with positive spillover effects for other sectors."

"Game developers are typically high-tech SMEs, yet very few of them qualify for EU support. European game developers compete globally against highly subsidised competitors," said Dr Richard Wilson, TIGA's CEO. "It is time for EU policy makers to power our high technology, highly skilled, export focused industry forward and embrace the digital era."

TIGA and the EGDF recommend that the European Commission introduce measures that support the video game development sector, including:

- a new definition of innovation including innovations related to content, services, and business models;

- an SME-quota for EU RTD projects so that at least 50% of the funding goes to SMEs;

- balanced EU funding schemes for SMEs between loan guarantees and prototype development / IP creation funding;

- a threshold, for example, by placing the maximum EU contribution per project to about five million euros; and

- direct and concrete support and consultation for SMEs, for example by using a network of Media Desks throughout Europe.

TIGA and the EGDF also call for reforms to the new "Creative Europe programme" that combine European support for interactive, audiovisual and textual art with advocacy for measuring and securing a "strong variety of content that reflects the cultural values and traditions of member states," that adds an independent pillar for video games in the program, and adds "substantial" game prototype development / IP creation support.


 
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Andrew EisenThat was quick! Pretty accurate cosplay of the new Ghostbuster uniform and proton pack: https://twitter.com/mirabellemusing/status/61673135125394227207/03/2015 - 6:23pm
Matthew Wilson@mast I dont know, but I do know it got a cult fallowing here.07/03/2015 - 6:22pm
MastermuneWasn't the Zero Escape series more popular here than in Japan?07/03/2015 - 6:19pm
Matthew Wilson@mast given the game was revealed in the US, I wouldnt be shocked if it was released at the same time.07/03/2015 - 6:15pm
MastermuneI don't trust the big AAA worldwide simultaneous releases though.07/03/2015 - 5:57pm
Mastermune@Infophile I have come to the conclusion that smaller games like zero escape, JRPG's and the like are actually worth preordering sinc they are limited quantities and since they usually release in japan first we know if there are any issues.07/03/2015 - 5:56pm
Infophile@Matthew! Awesome news. I'd preorder on that shout alone if I didn't have a policy against preordering anymore.07/03/2015 - 5:16pm
Matthew Wilsonzero escape 3 was announced today.07/03/2015 - 4:21pm
Matthew Wilson@pnx I am guessing a ddoss since that is what happened to neogaf, but sony needs to do a investment in psn as a whole. steam is still the most reliable and fastest digital platform I use.07/03/2015 - 3:06pm
PHX Corphttp://www.vg247.com/2015/07/03/psn-is-down-sony-investigating/ not again: PSN is down, Sony investigating07/03/2015 - 3:04pm
Matthew Wilsonhttp://www.vg247.com/2015/07/03/digital-extremes-trespasser-keystone-pc/ if true, this is funny and embarrassing for Digital Extremes. companies need too have better security.07/03/2015 - 2:57pm
Matthew Wilsonhttp://www.gamespot.com/videos/the-point-destiny-the-hardcore-gamers-slot-machine/2300-6425852/ this is very good, and well researched.07/03/2015 - 12:41pm
InfophileOther features to become standard: The ability to remap controls however the hell I want. Quicksave at any time (especially for handheld and mobile games). Plus everything Andrew said07/03/2015 - 10:43am
InfophileRegion-freeing becomes tricky for games with a strong online component though, especially when the servers are run by different branches in different regions.07/03/2015 - 10:41am
InfophileI'm in favor of getting rid of region-locking for any purchased games. I can understand an exception for free, ad-supported games, as many ads are only relevant in certain regions, and it's a ridiculous hassle to get ads for all regions.07/03/2015 - 10:40am
PHX Corphttp://kotaku.com/payday-2-has-been-broken-on-xbox-one-for-three-weeks-1715384186 Payday 2 Has Been Broken On Xbox One For Three Weeks07/03/2015 - 8:44am
Matthew Wilsonhttps://www.reddit.com/r/OutOfTheLoop/comments/3bxduw/why_was_riama_along_with_a_number_of_other_large/ here is a more complete acount of whats going on.07/03/2015 - 1:32am
Matthew Wilsonredit is on fire right now. most subreddits have been set to private.07/03/2015 - 1:24am
MattsworknameYou know andrew, those are actualy rock solid ideas, I woudl like those features a bunch ,especially with games that a cut scene heavly. looking at you kojima!07/03/2015 - 1:18am
Andrew EisenActually, "things I'd like to see become standard in video games" ain't a bad idea for one of my future YouTube videos.07/03/2015 - 1:05am
 

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